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> I’d like to apologise in advance for my behaviour, but my inner self is getting fed up with this. The rest might be offensive…
> Why Destiny is still a thing? One of the biggest flop in the gaming industry, that title is a cash grab nothing else.
> Just because it’s made by Bungie? Sorry, that’s like when MGS fans will eat anything from Kojima even if he would place trash in their plate. Enthusiasm at a fanatical level.
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> > Have you seen what happened to the writer and Martin O’Donnell? Well if you haven’t Bungie ended up selling there soul to Activision and giving all power over how the game was ran to them. Bungie tried to seal almost a million bucks form Martin O’Donnell. Something similar was going to happen to the writer so he left.
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> I’ve read about what happened from both official and unofficial sources, and I’m sorry, but none of what you just said is even slightly close to being accurate. Both of those were complicated situations that were difficult for everyone involved, and both of those situations occurred strictly inside of Bungie. :\
He took Bungie to court and won, but he didn’t just win he got everything he asked for which is very rare. That should speak for its self. If it doesn’t the court documents write it out even more plainly.
I reserve judgement until the actual game release on October 27th so that I can properly assess on merits what is better, Destiny or Halo 5. No one can say what is better. But what we can say is Destiny is repetitive and over priced.
Halo for me, I did enjoy many months on Destiny, but I stopped playing a week after Prison Of Elders dropped, the practices of Bungievision have put a few of my friends off, so Halo all the way, but because it’s probably one of my favourite franchises, not because of Destinys shortcomings.
Destiny is a skinner box game that was marketed as a shared world shooter in which everyone would have something meaningful to do but that in reality DOES NOT reward the time of the single players at all thus making it insanely boring for them to progress. Not to mention thanks to massive production issues it has virtually no story, the campaign is nearly non existent and relies on the same large maps over and over and over again with zero set pieces. The enemies are generally boring and require always the same tactics.
Its arena MP is basically just that…even with the iron banner (which is ludicrous for arena players) it is nothing more than that and lacks vehicular gameplay.
Halo 5 has a great story (liking it nor not or rejecting some controversial decisions does not change the fact that it is large, well executed and takes Centre stage). It is mechanically superior, more varied in terms of gameplay and weapons (and vehicles) and it’s MP is much MUCH more varied (take Warzone for instance).
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> > Have you seen what happened to the writer and Martin O’Donnell? Well if you haven’t Bungie ended up selling there soul to Activision and giving all power over how the game was ran to them. Bungie tried to seal almost a million bucks form Martin O’Donnell. Something similar was going to happen to the writer so he left.
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> I’ve read about what happened from both official and unofficial sources, and I’m sorry, but none of what you just said is even slightly close to being accurate. Both of those were complicated situations that were difficult for everyone involved, and both of those situations occurred strictly inside of Bungie. :
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> > 2765156556939703;19:
> > And after watching management and Luke Wilson -Yoink- all over us as consumers, I no longer own the game or have it installed on my hd.
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> You mean Luke Smith? He did no such thing. If you’re referring to the Eurogamer interview, he wasn’t bragging; he was being skeptical of the idea that a couple emotes would be considered a must-have item. The interview failed to convey his tone of voice.
What the OP said is pretty much it. Destiny gets old pretty quick, and with the skill gap it isn’t very fun. Halo has a universe, a fully functioning campaign, and a fun multiplayer. No comparison.
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> > 2533274843742113;20:
> > > 2533274856034029;16:
> > > Have you seen what happened to the writer and Martin O’Donnell? Well if you haven’t Bungie ended up selling there soul to Activision and giving all power over how the game was ran to them. Bungie tried to seal almost a million bucks form Martin O’Donnell. Something similar was going to happen to the writer so he left.
> >
> >
> > I’ve read about what happened from both official and unofficial sources, and I’m sorry, but none of what you just said is even slightly close to being accurate. Both of those were complicated situations that were difficult for everyone involved, and both of those situations occurred strictly inside of Bungie. :
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> He took Bungie to court and won, but he didn’t just win he got everything he asked for which is very rare. That should speak for its self. If it doesn’t the court documents write it out even more plainly.
It’s not rare if he was owed what he won. Which he was. He didn’t ask for anything more than what he was owed at the time of his termination.
Regardless that he won, it doesn’t change the fact that the way the situation was handled by both parties was painfully immature.
I can see myself playing both depending on which of my friends are online at the time. Chances are Halo will take up the majority of that time, but only time will tell.
Without taking into consideration that Bungie have become exceptionally greedy since working on Destiny, or that they tried to rip off Martin O’Donnel, I honestly prefer Halo. The lore is far deeper, and there’s an actual story. Multiplayer is more fun for me, and it’s more balanced. I’m more attached to the characters. All of whom, including the new ones we don’t really know too well yet, are more fleshed out than anyone in Destiny.
No seriously, all of Fireteam Osiris have been introduced and fleshed out in external media. We already knew Buck, but New Blood did a lot for him. Tanaka’s history and basic personality were laid out in Escalation. Vale had Hunters in the Dark, and aside from Nightfall we’ve been given quite a bit to chew on with Locke from the advertisements. What about the characters in Destiny? The Ghost is your almost personality-less guide, the Speaker has had (what?) a few lines of dialogue? Master Chief has had more of a personality since Halo 1 than your guardian does. About the only one whose fleshed out at all at the moment is the big bad from the Taken King, whose name I forget, and even that is mostly from grimoire cards. Which are incredibly small tidbits of lore. I would like to say the Traveler at least is more fleshed out, but really it’s not, not yet.
Back to reasons I prefer Halo, the franchise while certainly not the first big console shooter was one of the first, and established quite a few of the tropes that continue in the genre to this day. From the basic control of using both sticks for camera and movement (which was brand new at the time, and yes I know some did it before but not with a shooter) to regenerating health. So it’s actually done something to progress the gaming industry. Finally, simply, I grew up playing Halo. It’s hardly the only game that I can claim that for, but it’s special. When I was little me, my dad, and my brother still had an NES, and would often play Super Mario Bros. together. Eventually we stopped. You know what the next game we started playing together all the time was? Halo, and since then we’ve played every single Halo together. It has history with me and my family.
Halo has lasting quality gameplay. I wish that destiny had panned out a little more but it didn’t. I haven’t purchased The Taken King and don’t know if I ever will. However, Halo will continue to be my favorite series even with mistakes like no couch co-op.
I’ll run through halo 5 campaign and then after that I’ll be playing destiny for pve content like raiding and multiplayer of course halo. Crucible on destiny is a joke