Me personally I play both game as I love 343 and Bungie, I find that both game series have some similarities and some differences!
I’m not that excited for Halo 5. I’ve been putting insane hours into Destiny. Either way, I’ll be playing more Halo 5 immediately after release.
Halo, destiny charged us for a year long beta while they could create a story as DLC
I agree. Destiny has no variation in gameplay. Halo follows the same formula, but at least it changes it up with vehicles and such.
Don’t get me wrong, I enjoy Destiny, but I would ALWAYS choose any Halo game over Destiny.
I honestly play both games, but I am super hyped about Halo 5. Will probably play Halo from here on out more than Destiny.
every time i played destiny it just made me want to play halo so id have to say halos the best
I think halo has a better story over all i always hear that 343 did a really bad job with halo 4 but they are trying to redeem themselves in halo 5, and Destiny sold well because of Bungie’s legacy. I don’t feel like they real try to innovate like 343 is doing with halo 5
Why not both?
I will still play Destiny on top of Halo 5 they are completely different games. I like Halo for that story it’s what I’ve always liked Halo for. Destiny well I play Destiny for the friends I make during the time I play, I love the raids and getting with other gamer’s to accomplish something awesome. Both franchises are great in my opinion.
I play both
Halo honestly is the better choice. It has so much more of a story to it, and the gameplay is much better. I played Destiny (Level 30 Warlock) , and haven’t bought a single DLC for it. I noticed without DLC it was very difficult for me to advance in the game and all the mission rewards were below my level, thus being useless to me (and I already played those levels multiple times). Sadly it’ll be difficult for Halo to catch up to Destiny in sales, as Destiny is more mainstream and appeals to all the little kiddos whoa re just getting their first console. Not to mention Halo’s DLC is free, while Destiny’s is paid (The Taken King is $40, no thanks).
Most people grew up playing Halo i know i did! & I am pretty sure i can speak on behalf of those that feel the same way as i do…
I play both, but I prefer halo
the huge flop that destiny made really killed the game, and you had to pay 40 extra dollars if you had the previous dlcs or maybe even rebuy the whole game just to play what it originally was supposed to come out at when taken kind released. not only that but also all the pvp in destiny sums to is call of duty bs like omg i saw you first and shot you are now instantly dead with no reaction time, and you got killed by the usual shotgun or whatever the meta of the game is to have in weaponry. its pretty much cod at that point and the shield system they made is complete garbage its just a giant replenishing health bar that dies in 2 shots then you die in 1 or 2 more extra shots from the weakest weapons in the game. so ye Halo is a mountain size better than destiny ever will be. my rant is now over. 
i would say halo 5 cause destiny was a big let down for me
Hard to know at this point obviously. I really enjoy Destiny though.
Guaranteed the story will be way better than Destiny though lol
i think the 5 first minutes of halo have more story than destiny
Put this on the destiny forums and see what they say
I would rather play Halo over Destiny because of many reasons like having a deep story and forge but I’ll just stick to those reasons.
- Halo’s multiplayer is driven by the desire to win by using strategy and foresight, same as a game of chess; Destiny’s multiplayer is driven by using supers, limitless special ammo and enough heavy ammo for the whole team (admittedly fun for a while).
- Halo’s campaign is driven by the desire to learn about the characters, world and story, and to challenge yourself by playing solo legendary; Destiny’s story is driven by reading encyclopedia style entries of lore devoid of any substantial story arc, and to challenge yourself by equipping higher level gear and weapons to play on a higher difficulty, essentially nullifying the would-be increase in difficulty.