Throughout the Halo series we’ve seen various pre-game voting systems. Each one had there pros and cons, but in my experience none of them have truly promoted variety.
Veto (Halo 3): 1 map/gametype appears and players can either accept it or veto it.
Halo Reach Vote: 3 maps/gametypes and a none-of-the-above option, and you could switch your vote as many times as you wanted before the match began.
Halo 4 Vote: 3 maps/gametypes but there was no none-of-the-above option and your vote got locked in.
I propose a new system in which there are 3 maps/gametypes, but instead of voting for one, you veto one. The one that wins is the one with the least number of vetoes. If there is a tie, one of them will randomly be selected.
Edit: If during the voting process, one option gets a 50% veto than it will then be eliminated. The players who have yet to vote, can only veto 1 of the 2 remaining choices.
Which of these do you think is the best option for Halo 5? Discuss.
> Halo Reach was fine! It’s cool to get to play that what one loves to play.
I didn’t mind Reach’s voting system, but I didn’t like how your vote never got locked in. With that said it was annoying in Halo 4 to vote for your favourite option, and end up playing something you despise because you can’t switch your vote.
I think some playlists should have a different voting system than others. If you’re playing a playlist like Slayer where no matter what the gametype is, it is still basically slayer, the H3 veto system should be in place.
But when you play Team Objective, Gametypes are much more varied, so there should be a different system to accomodate this.
> Halo 3. It actually forced you to try new things, which is better than Team Slayer on The Cage or Infinity Slayer on Exile seventeen times in a row.
I don’t know about that, I’ve been playing Halo 3 Team Slayer the last few days and I’ve gotten a lot games on The Pit and Snow Bound and very little of anything else.
> > Halo 3. It actually forced you to try new things, which is better than Team Slayer on The Cage or Infinity Slayer on Exile seventeen times in a row.
>
> I don’t know about that, I’ve been playing Halo 3 Team Slayer the last few days and I’ve gotten a lot games on The Pit and Snow Bound and very little of anything else.
True, but in playlists that aren’t Slayer-based, like Rumble Pit or Social Big-Team, the maps may reoccur, but the gametypes are more likely to change. But I do see your point, it might not be as effective in some playlists.
> > > Halo 3. It actually forced you to try new things, which is better than Team Slayer on The Cage or Infinity Slayer on Exile seventeen times in a row.
> >
> > I don’t know about that, I’ve been playing Halo 3 Team Slayer the last few days and I’ve gotten a lot games on The Pit and Snow Bound and very little of anything else.
>
> True, but in playlists that aren’t Slayer-based, like Rumble Pit or Social Big-Team, the maps may reoccur, but the gametypes are more likely to change. But I do see your point, it might not be as effective in some playlists.
I guess you would end up with more variety in an objective playlist. In Team Slayer, even when people veto you end up with The Pit, Pit Stop, Snow Bound or Boundless. The only other maps I’ve played on these last few days were Narrows, High Ground, Guardian and Black Out (1 game each). Construct and Assembly both came up once but they got vetoed. This problem probably wouldn’t exist in a game like Halo 4 because of the large map selection (a lot of which are forge maps).
> Halo Reach was fine! It’s cool to get to play that what one loves to play.
A vote system like Reach’s will limit the diversity of the maps you play on because people have favorites and those favorites are usually the same throughout everyone. Its fine to really like a map, the problem is going to BTB and playing on Hemorrhage 10 times in a row.
Veto still gives people a choice if they really don’t want to play a map while keeping the map diversity high.
> Halo 3. It actually forced you to try new things, which is better than Team Slayer on The Cage or Infinity Slayer on Exile seventeen times in a row.
No I agree with this. Besides if you playing with people you know, which you were more in Halo 3, because you know, people/your friends liked halo then lol you really control what map you got more. I got a lot more variety in Halo 3 then I did 4… Exile…Haven…Exile…Haven…
> I think some playlists should have a different voting system than others. If you’re playing a playlist like Slayer where no matter what the gametype is, it is still basically slayer, the H3 veto system should be in place.
> But when you play Team Objective, Gametypes are much more varied, so there should be a different system to accomodate this.
I don’t totally disagree with this idea either.
@OP
If I had to pick it would be H3 style, then H4. I hated reach. People always changing the vote last sec and -Yoink-. It’s the whole “i’ll do just what everyone else does crap”
> > Halo 3. It actually forced you to try new things, which is better than Team Slayer on The Cage or Infinity Slayer on Exile seventeen times in a row.
>
> I don’t know about that, I’ve been playing Halo 3 Team Slayer the last few days and I’ve gotten a lot games on The Pit and Snow Bound and very little of anything else.
This is also due to the fact that Team Slayer is one of the few playlist that doesn’t require all the DLC, limiting your pool of maps to small-medium, launch maps. There are only like 5(?) of those.
> This is also due to the fact that Team Slayer is one of the few playlist that doesn’t require all the DLC, limiting your pool of maps to small-medium, launch maps. There are only like 5(?) of those.
Well lets see:
The Pit, Pit Stop, Snow Bound, Boundless, High Ground, Isolation, Narrows, Guardian, Construct, and Valhalla.
So there’s 8 unique maps, but you actually have a 40% chance of having a variant of Snow Bound or The Pit appear. And yes, Valhalla is in even though it is a larger map.
The small map pool is definitely part of the problem. Given the fact that at least one forge map will likely ship with Halo 5 this shouldn’t be a problem again.
I think a Halo 3 system would work. It did make you try new things. I think if you also add a system where if you play on a map or game type then you won’t get that map or game type for your next match again until you play at least 2 more games. This adds variety and makes sure you aren’t forced into the same map over and over again.
Example:
Match 1: You play on Random Map 1 w/ Random GT 1
Match 2: You have no chance of playing Random Map 1 w/ Random GT 1
Match 3: You have no chance of playing Random Map 1 or 2 w/ Random GT 1 or 2
Match 4: You have a chance of playing Random Map 1 w/ Random GT 1.
But not 2 or 3 w/ Random GT 2 or 3
Consistent changing game types depend on playlist
Put the Halo 3 system and this together I think this will make everyone happy.
Thanks for the advice on including gametypes CAVEMANcr
I prefer methods that limit choices. For example: Halo Reach was plain awful. I couldn’t tell you how many time I was stuck playing the forged version of Blood Gultch on BTB, because everyone wanted to ride the damn tank around and collect overkills…
Halo 3’s system seems to work the best for me. Either that or a vote over 2 maps (not 3). I like to play a variety of maps, not just what’s popular.
> I think a Halo 3 system would work. It did make you try new things. I think if you also add a system where if you play on a <mark>map</mark> then you won’t get that <mark>map</mark> for your next match again until you play at least 2 more games. This adds variety and makes sure you aren’t forced into the same map over and over again.
>
> Example:
> Match 1: You play on Random Map 1
> Match 2: You have no chance of playing Random Map 1
> Match 3: You have no chance of playing Random Map 1 or 2
> Match 4: You have a chance of playing Random Map 1 but not 2 or 3
>
> Put the Halo 3 system and this together I think this will make everyone happy.
Change that to ‘map or gametype’ depending on playlist and this could work pretty well.