Halo 5: Vehicle Ideas. (Read OP Carefully)

Okay, first of, a “disclaimer”:
I want this to be a serious discussion. No downright "no"s. Work to balance the idea. Then, once we have, we list it as a possible new Vehicle, you go back to your original post for the idea(s), and edit the post with the updated mechanics/specifications of your idea, Then I will list the idea’s name, type, page and post number on page in the second post I am going to make., creating an contents page. But don’t go overboard. Try to limit yourself to your 3 best ideas. I want NEW vehicles or Matchmaking balanced Vehicles from Halo Wars. Preferably not things like the Vulture or Vampire, as we do not know how big Halo 5 teams are gonna max at, so lets assume 8v8 for now, and when we have confirmation, we can think about bigger vehicles. Basically, I want a neat list of community idea’s we assemble in a neat fashion, to make presenting our idea’s easier. After a while, we will compose our 5 most popular ideas via a poll. Categories would Include:

Scout/Rapid Assault (Mongoose/Ghost/Chopper)
Light Armour/Light Assault (Warthog/ Revenant)
Troop/Vehicle Transport (Shadow/ Spectre/ Prowler)
Heavy Armour/ Heavy Assault (Scorpion/ Wraith)
Air Vehicles (Hornet/ Falcon/ Banshee)
Other (Mantis/ “Boats” and other Mech Ideas)

Now, My Ideas are:

Promethean Dragon:
It switches between a Hornet/Falcon flight style and a Banshee Flight style by pressing Y (takes 3 seconds, moves slowly forward during change).
Hornet/Falcon Style Mode:
Obviously, this mode is far less maneuverable, but can strafe in the Air. It gets a Incineration Cannon-esque “bomb” in this mode. it has the same power as the initial blast of the Incineration Cannon, but doesn’t have the bouncy bombs after that initial strike. It also has no lock on.

Banshee Style Mode:
Having the aerial grace of the Banshee, it can move faster, dodge better, has a boost (not as good as a Banshee’s) and doesn’t have access to the Incineration Cannon-esque bomb. Instead it gets a automatic version of the Molten Rifle on its front that also leave danger patches on the ground, but they are small patches, the individual shots do less damage than the Molten Rifle, but stack more. It also overheats faster than the Wraith turret. But this mode is good for Ground Vehicle assault as it can lay shots on them and run off and let the DoT do the work.

It would have over all less health than either the Banshee or Human Air Vehicle we get (or if we get the Pelican as well, it will have weaker than Hornet/Falcon), But it’s versatility makes up for it.

UNSC Wolf:
The UNSC Wolf is a Bike style Vehicle that works best when used in a group and “chasing down” other vehicles. Hence the term Wolf. Featuring Dual Auto Explosive Round Cannons (like the Chopper[same strength]), it has a base full speed almost as fast as a boosting ghost at full speed, but not quite. Though it excels in power and speed, it lacks protection, which is why it is best to work as a “Pack”, covering each other.

Storm Locust:
It’s weapons should be the Long Distance Beam, Which should have the DPS of the Warthog Turret, and have dual Plasma Cannons (Ghost DPS). also, each trigger activates a weapon, but they can’t be fired simultaneously. Pressing Y switches the Beam to Overcharge mode like it has in Halo Wars, Which drains it’s shields (it’s shields would be stronger than the Mantis shields, but the Vehicles health would be lower, Hitting both the Mantis and Locust with plasma weapons of all kinds [Including Vehicle ones] would lower shields faster) . In the same sense as holding the trigger in slightly gives the Ghost a slower boost, but it lasts longer, Holding the trigger in further increases the multiplier, Maxing at 1.6x (I will post shield drain rate/seconds below), but decreases your shields faster, and vice versa. Once your shields are depleted, you revert to the normal beam, and can’t use the overcharge until you have full shields again. there is an overheat for both weapons, while one is cooling, the other can still be used. to prevent a constant switch spam, the time it takes to cool-down should take longer than the overheat, so there is a skill gap with this vehicle. It has a potential Longer Range, when used correctly. It moves faster than the mantis going forward or backwards, but slower when “strafing” left or right.

the 3 Overcharge states are:
Trigger Held about 1/3s in: 1.2x Multiplier, 2/12s of your shields per second (6 seconds of continuous fire)

Trigger Held about 2/3s in: 1.4x Multiplier, 3/12s of your shields per second (4 seconds of continuous fire)

Trigger Held fully in: 1.6 Multiplier, 6/12s of your shields per second (2 seconds of continuous fire)

So those are my ideas. I am waiting for all yours. I will post the contents page below this. Be sure to include as much details as possible.

CONTENTS PAGE:

Here are the concepts I recently posted in the other thread about vehicles. I’d love the hear any thoughts or criticisms.

UNSC Griffin – Heavy UNSC Mech/Aircraft Hybrid
A unique UNSC vehicle with the ability to transform between a mech and a fighter. It features a chain gun and rockets and can seat two passengers. However, the rockets are only available in its mech form, and the passengers are ejected when it switches from its aircraft form.

Covenant Chimera – Light Mobile Assault Platform
A Covenant ground assault vehicle with the ability to go stationary and activate a powerful cannon. In its mobile mode, it moves about as fast as a Prowler and features dual plasma turrets controlled by a gunner (each analog stick controls a gun, with the left and right triggers being used to fire them). In its stationary form, it would stop hovering and the driver would take control of a beam cannon. The beam cannon would take a moment to charge and fire a massive plasma bolt (almost like a Wraith blast that goes straight). Even while stationary, the gunner would still have access to the plasma turrets. The Chimera would have room for a driver, a gunner, and two passengers.

Alongside those two new concepts, I would love to see the inclusion of the Locust (a quadrupedal Covenant tank) and the Shortsword (a UNSC bomber). A bomber would be an interesting twist on air units we haven’t seen before, and I would trade the Mantis for the Locust a thousand times over.

> Here are the concepts I recently posted in the other thread about vehicles. I’d love the hear any thoughts or criticisms.
>
> UNSC Griffin – Heavy UNSC Mech/Aircraft Hybrid
> A unique UNSC vehicle with the ability to transform between a mech and a fighter. It features a chain gun and rockets and can seat two passengers. However, the rockets are only available in its mech form, and the passengers are ejected when it switches from its aircraft form.
>
> Covenant Chimera – Light Mobile Assault Platform
> A Covenant ground assault vehicle with the ability to go stationary and activate a powerful cannon. In its mobile mode, it moves about as fast as a Prowler and features dual plasma turrets controlled by a gunner (each analog stick controls a gun, with the left and right triggers being used to fire them). In its stationary form, it would stop hovering and the driver would take control of a beam cannon. The beam cannon would take a moment to charge and fire a massive plasma bolt (almost like a Wraith blast that goes straight). Even while stationary, the gunner would still have access to the plasma turrets. The Chimera would have room for a driver, a gunner, and two passengers.
>
> Alongside those two new concepts, I would love to see the inclusion of the Locust (a quadrupedal Covenant tank) and the Shortsword (a UNSC bomber). A bomber would be an interesting twist on air units we haven’t seen before, and I would trade the Mantis for the Locust a thousand times over.

With the griffin, I like where you are coming from, but a vehicle that can go from ground assault to aircraft just feels like a get out of jail free card. also, that eject feature could be abused for trolling so bad. and good player will eject his teammates if he knows he is gonna die. which might sound cool, but that is essentially survivor but limited to one vehicle.

As for the Chimera, I would suggest not making it a non-moving thing. cause then it is laser fodder. also, a nitpick, but it doesn’t really feel like a covenant name, covenant names are more spectral, Chimera is an mythological animal.

First of all, just wanted to say that I don’t want to come off as snappy or defensive; I just happen to have responses to each of your criticisms.

> With the griffin, I like where you are coming from, but a vehicle that can go from ground assault to aircraft just feels like a get out of jail free card.

How so? If you’re shooting at a vehicle, its not to hard to slowly look up or down and follow the transformation.

> also, that eject feature could be abused for trolling so bad.

Players can troll with all kinds of vehicles. The same argument can be made for anything with passengers. Coordination is rewarding, selfish play is not.

> and good player will eject his teammates if he knows he is gonna die. which might sound cool, but that is essentially survivor but limited to one vehicle.

Not really. The pilot would still be at risk. I see nothing wrong with the possibility of ejecting your teammates if you know you’re going down; simply sounds like good piloting to me. Survivor happens outside your control, this does not.

> As for the Chimera, I would suggest not making it a non-moving thing. cause then it is laser fodder.

High risk, high reward. If going stationary would make you laser fodder, then don’t go stationary unless you know you can do so safely.

> also, a nitpick, but it doesn’t really feel like a covenant name, covenant names are more spectral, Chimera is an mythological animal.

Words have multiple definitions. Here’s one for chimera from Dictionary.com: a horrible or unreal creature of the imagination; a vain or idle fancy. Doesn’t sound too different then a revenant, wraith, or spectre to me.

> First of all, just wanted to say that I don’t want to come off as snappy or defensive; I just happen to have responses to each of your criticisms.
>
>
>
> > With the griffin, I like where you are coming from, but a vehicle that can go from ground assault to aircraft just feels like a get out of jail free card.
>
> How so? If you’re shooting at a vehicle, its not to hard to slowly look up or down and follow the transformation.
>
>
>
> > also, that eject feature could be abused for trolling so bad.
>
> Players can troll with all kinds of vehicles. The same argument can be made for anything with passengers. Coordination is rewarding, selfish play is not.
>
>
>
> > and good player will eject his teammates if he knows he is gonna die. which might sound cool, but that is essentially survivor but limited to one vehicle.
>
> Not really. The pilot would still be at risk. I see nothing wrong with the possibility of ejecting your teammates if you know you’re going down; simply sounds like good piloting to me. Survivor happens outside your control, this does not.
>
>
>
> > As for the Chimera, I would suggest not making it a non-moving thing. cause then it is laser fodder.
>
> High risk, high reward. If going stationary would make you laser fodder, then don’t go stationary unless you know you can do so safely.
>
>
>
> > also, a nitpick, but it doesn’t really feel like a covenant name, covenant names are more spectral, Chimera is an mythological animal.
>
> Words have multiple definitions. Here’s one for chimera from Dictionary.com: a horrible or unreal creature of the imagination; a vain or idle fancy. Doesn’t sound too different then a revenant, wraith, or spectre to me.

Don’t worry, you don’t sound defensive or snappy. This is about balancing your Ideas. What I mean is, CAn you give me a ide of the power of their weapons, damage relative to other vehicles, speed, mode change times, all that stuff. As for Chimera, all right you have a point, but may I suggest Nagual? it is a shapshifting spirit.

so can you give us more detail on damage ratios?

i think the hornet should be replaced by the sparrowhawk from halo wars, but change the engines from rotating blades to jets similar to the ones from the hornet, and the anti aircraft looking guns on the bottom of the sparrowhawk should be removed(they look too bulky). i’m tired of only being able to have air battles in banshees, i want this to be the unsc counterpart to the banshee.

next i think the grizzly tank from halo wars should replace the scorpion tank because the scorpion was garbage in halo 4 so this would be a cool way to freshen up the main battle tank in halo and also the rail gun that’s mounted on the cobra from halo wars should be fitted onto the grizzly

machine guns need to be put on the mongoose for the driver. and it hard to believe that 500 years into the future, humans have great big star ships and all this awesome technology but no hover technology for land based vehicles. i’m surprised the unsc hasn’t improved on the covenants hover technology, like they did with energy shields. giving hover tech similar to the ghost, wraith, and spectre to all the unsc ground vehicles would be awesome.

finally the passenger seat in the warthog needs more cover, and i think the divers side should be completely covered with sceens on the inside that allow you to see out(watch the gameplay in the mech from the new titanfall game and you’ll see what i mean)and 1st person view while operating a vehicle or on the turret or in the passenger seat should be an option for the player either in game or in settings