Okay, first of, a “disclaimer”:
I want this to be a serious discussion. No downright "no"s. Work to balance the idea. Then, once we have, we list it as a possible new Vehicle, you go back to your original post for the idea(s), and edit the post with the updated mechanics/specifications of your idea, Then I will list the idea’s name, type, page and post number on page in the second post I am going to make., creating an contents page. But don’t go overboard. Try to limit yourself to your 3 best ideas. I want NEW vehicles or Matchmaking balanced Vehicles from Halo Wars. Preferably not things like the Vulture or Vampire, as we do not know how big Halo 5 teams are gonna max at, so lets assume 8v8 for now, and when we have confirmation, we can think about bigger vehicles. Basically, I want a neat list of community idea’s we assemble in a neat fashion, to make presenting our idea’s easier. After a while, we will compose our 5 most popular ideas via a poll. Categories would Include:
Scout/Rapid Assault (Mongoose/Ghost/Chopper)
Light Armour/Light Assault (Warthog/ Revenant)
Troop/Vehicle Transport (Shadow/ Spectre/ Prowler)
Heavy Armour/ Heavy Assault (Scorpion/ Wraith)
Air Vehicles (Hornet/ Falcon/ Banshee)
Other (Mantis/ “Boats” and other Mech Ideas)
Now, My Ideas are:
Promethean Dragon:
It switches between a Hornet/Falcon flight style and a Banshee Flight style by pressing Y (takes 3 seconds, moves slowly forward during change).
Hornet/Falcon Style Mode:
Obviously, this mode is far less maneuverable, but can strafe in the Air. It gets a Incineration Cannon-esque “bomb” in this mode. it has the same power as the initial blast of the Incineration Cannon, but doesn’t have the bouncy bombs after that initial strike. It also has no lock on.
Banshee Style Mode:
Having the aerial grace of the Banshee, it can move faster, dodge better, has a boost (not as good as a Banshee’s) and doesn’t have access to the Incineration Cannon-esque bomb. Instead it gets a automatic version of the Molten Rifle on its front that also leave danger patches on the ground, but they are small patches, the individual shots do less damage than the Molten Rifle, but stack more. It also overheats faster than the Wraith turret. But this mode is good for Ground Vehicle assault as it can lay shots on them and run off and let the DoT do the work.
It would have over all less health than either the Banshee or Human Air Vehicle we get (or if we get the Pelican as well, it will have weaker than Hornet/Falcon), But it’s versatility makes up for it.
UNSC Wolf:
The UNSC Wolf is a Bike style Vehicle that works best when used in a group and “chasing down” other vehicles. Hence the term Wolf. Featuring Dual Auto Explosive Round Cannons (like the Chopper[same strength]), it has a base full speed almost as fast as a boosting ghost at full speed, but not quite. Though it excels in power and speed, it lacks protection, which is why it is best to work as a “Pack”, covering each other.
Storm Locust:
It’s weapons should be the Long Distance Beam, Which should have the DPS of the Warthog Turret, and have dual Plasma Cannons (Ghost DPS). also, each trigger activates a weapon, but they can’t be fired simultaneously. Pressing Y switches the Beam to Overcharge mode like it has in Halo Wars, Which drains it’s shields (it’s shields would be stronger than the Mantis shields, but the Vehicles health would be lower, Hitting both the Mantis and Locust with plasma weapons of all kinds [Including Vehicle ones] would lower shields faster) . In the same sense as holding the trigger in slightly gives the Ghost a slower boost, but it lasts longer, Holding the trigger in further increases the multiplier, Maxing at 1.6x (I will post shield drain rate/seconds below), but decreases your shields faster, and vice versa. Once your shields are depleted, you revert to the normal beam, and can’t use the overcharge until you have full shields again. there is an overheat for both weapons, while one is cooling, the other can still be used. to prevent a constant switch spam, the time it takes to cool-down should take longer than the overheat, so there is a skill gap with this vehicle. It has a potential Longer Range, when used correctly. It moves faster than the mantis going forward or backwards, but slower when “strafing” left or right.
the 3 Overcharge states are:
Trigger Held about 1/3s in: 1.2x Multiplier, 2/12s of your shields per second (6 seconds of continuous fire)
Trigger Held about 2/3s in: 1.4x Multiplier, 3/12s of your shields per second (4 seconds of continuous fire)
Trigger Held fully in: 1.6 Multiplier, 6/12s of your shields per second (2 seconds of continuous fire)
So those are my ideas. I am waiting for all yours. I will post the contents page below this. Be sure to include as much details as possible.