Halo 5 using Halo Reach engine?

So looks like Halo 5 is Halo 4 ‘re-done’ Reach again.

So it’s ok for 343 to use an OLD GEN game engine on a NEXT GEN system and

FORCE customers to buy NEXT GEN… hmm… okay.

Every Halo game has been a modified version of the original engine. So technically you’re getting Combat Evolved’s engine heavily modified. Although I’ve heard Halo 5 has a new engine.

But you said “looks like” … based on what? Then you jump to “FORCE” which, well, who’s forcing you to do anything? And … you’re calling them out for something based on an assumption. And you’re providing no evidence.

So don’t start pointing fingers until you know what you’re talking about and have all of your information straight.

no1 I got ps4 … forced meaning H5 could probably run on 360.

just don’t know if h5 worth xb1, probably not.

> 2533274835484539;3:
> no1 I got ps4 … forced meaning H5 could probably run on 360.
>
> just don’t know if h5 worth xb1, probably not.

Halo 4 barely ran on the 360. And it’s Microsoft’s job to sell consoles. Halo does that.

I’m sure they could run it on the 360, look at Titan Fall, CoD AW, Far Cry 4, they were all on the 360. But it’s a system-seller. I bought an Xbox One for Halo, and I doubt I’m alone.

Most game engines are built on the legacy code of old engines.

There’s probably a few lines of code from Halo: CE in there somewhere.

> 2533274883669557;4:
> > 2533274835484539;3:
> > no1 I got ps4 … forced meaning H5 could probably run on 360.
> >
> > just don’t know if h5 worth xb1, probably not.
>
>
> Halo 4 barely ran on the 360. And it’s Microsoft’s job to sell consoles. Halo does that.
>
> I’m sure they could run it on the 360, look at Titan Fall, CoD AW, Far Cry 4, they were all on the 360. But it’s a system-seller. I bought an Xbox One for Halo, and I doubt I’m alone.

You are not alone!

The main thing separating gen is graphics and discspace. Most companies tend to keep iterating on their past engines. They often claim they’ve “rebuilt it from the ground up” but there tends to be a lot similar with how they did things before anyway. Just because it’s old code doesn’t mean you have to scrap it and start over. You simply optimize it for the new system, fix some bugs, and implement some fancy new features on top of it.

343 is pushing for 1080p and 60 fps for h5. That seems to be what all this gen is about (sadly). H4 was pushing the 360 to it’s limits.

The main thing that separates consoles is their exclusives. They aren’t going to spend extra work on a downgraded version of h5 so that 360 users can buy it and then go buy a ps4 instead of an xbox one.

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> 2533274836080832;8:
> It’s absolutely not using REACH’S engine or any aspects of it. Textures were amazingly detailed in reach however god awful in 4 and the lighting is over dramatic in 4 as well-halo 5’s beta was identical in most parts to 4. Link to my thread where all my evidence is:
>
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-s-visuals-are-fundamentally-flawed/8e78cc41-e029-487c-a972-fe938de677f2/posts
>
> Im curios to see where the final game will use some sort of ray tracing methods as it’s “powered by the cloud”-probably not, 343 don’t wan to innovate until they absolutely need to.

It’s powered by the “Cloud” brooooohohoho!

But srsly, powered by the cloud. And it’s a new engine cuz I said so.

I think you’re being a bit overdramatic saying: “So it’s ok for 343 to use an OLD GEN game engine on a NEXT GEN system and FORCE customers to buy NEXT GEN… hmm… okay.” Of course they drastically re-worked the Halo engine for the XB1 hardware.

And yes, practically any game on next gen could run on the 360. There just would be drastic cutbacks as far as graphical fidelity goes (H4 changed the lighting system from Reach but texture quality and particle effects quality took a hit).

They have already confirmed a brand new engine for h5. Google it

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> 2533274836080832;8:
> It’s absolutely not using REACH’S engine or any aspects of it. Textures were amazingly detailed in reach however god awful in 4 and the lighting is over dramatic in 4 as well-halo 5’s beta was identical in most parts to 4. Link to my thread where all my evidence is:
>
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-s-visuals-are-fundamentally-flawed/8e78cc41-e029-487c-a972-fe938de677f2/posts
>
> Im curios to see where the final game will use some sort of ray tracing methods as it’s “powered by the cloud”-probably not, 343 don’t wan to innovate until they absolutely need to.

Halo 4 used a modified version of Reach’s engine with ‘better’ lighting. 343 talked about it a lot like how the Mantis required a lot of additional work because the reach engine didn’t support bipedal vehicles. However due to the processing power that lighting took render, they had to reduce texture resolution. It’s less of an engine limitation and more of a hardware one.

When 343 says h5 has a new engine it likely means they’ve done more significant changes than they did for H4. It doesn’t necessarily means in terms of lighting and colour like your thread talks about though. It might not even be referring to graphics. For all we know it’s an AI overhaul or makes levels easier to build or something.

Oh, and if it hasn’t been said enough in this thread. Reach is a modified version of the ODST engine which is a modifier version of the h3 engine, which is descended from the h2 and CE engines. It’s pretty clear Reach is modified h3 engine if you watch the early Reach vids of features that were cut, it’s literally using h3 assets.

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343 likes J.J. Abrams work, especially Star Trek. Lens flare all the time… :smiley:

theSpark117, from a technical point of view H4’s lighting is better. The real problem is how they choose to use it. The engine didn’t force them to not give thing’s ambient light.