Here is the link to my source. Soooo if Halo 5 is using the cloud for only coop… Why is crackdown able to use it for fully destructible environments? I just think they aren’t using the technology they have to its full potential. Why can’t they use “the power of the cloud” for splitscreen, or warzone in forge, or destructible environments(oh… You can break through like…2 walls…woo). I just feel there is just so much potential here… And it’s only being used for one simple thing that black ops 3 is doing without it. On a side note, if titanfall needed the cloud, why could it be played on PC and 360?
Fake.
Did you not notice the “Answer a survey to read this article”?
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“The cloud” is not some magical entity that quadruples the processing power of your Xbox, despite however Microsoft might have marketed it to you as such. It’s a network of servers to which computations can be offloaded, and like any network, its capabilities are bound by data rates and latency. You can’t just take any process, and put it to the cloud. It just happens to be that the developers of Crackdown have found a way to off-load destruction computations to the cloud in a manner that’s good enough. Why 343i aren’t doing that? Maybe they think destructible environments just aren’t for Halo. There are reasons why you, as a developer, may not want everything to be destructible.
There may also be internal reasons at Microsoft for all of this. After all, any amount of cloud computing for a game requires a lot of time from Microsoft’s servers, and I’m sure developers need to be able to justify their use of the cloud to Microsoft (or just buy time from them, which costs money).
We’d all want the cloud to be something magical, but it’s not. It has many real world limitations.
Destructible environments in Halo would lead to some… different gameplay, to put simply.
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> Fake.
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> Did you not notice the “Answer a survey to read this article”?
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> Sign up here to read the rest of this comment!
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It’s not… Just look up Halo 5 on Google and go to the news section… It’s the international business times article… Don’t know what happened to you… Probably just the site wanting a survey…
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> “The cloud” is not some magical entity that quadruples the processing power of your Xbox, despite however Microsoft might have marketed it to you as such. It’s a network of servers to which computations can be offloaded, and like any network, its capabilities are bound by data rates and latency. You can’t just take any process, and put it to the cloud. It just happens to be that the developers of Crackdown have found a way to off-load destruction computations to the cloud in a manner that’s good enough. Why 343i aren’t doing that? Maybe they think destructible environments just aren’t for Halo. There are reasons why you, as a developer, may not want everything to be destructible.
>
> There may also be internal reasons at Microsoft for all of this. After all, any amount of cloud computing for a game requires a lot of time from Microsoft’s servers, and I’m sure developers need to be able to justify their use of the cloud to Microsoft (or just buy time from them, which costs money).
>
> We’d all want the cloud to be something magical, but it’s not. It has many real world limitations.
I know that… I just don’t get why they only use it for coop, especially when some games have coop without using cloud servers…? And if they can use it for coop they can use it for splitscreen or forge…
Here’s to still hoping they implement splitscreen at some point.
Cloud is used for A.I and physics computation in warzone as stated by franky
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> Destructible environments in Halo would lead to some… different gameplay, to put simply.
These darn kids and their destructible environments! Go play Battlefield if ya wanna shoot down buildings I say!!.. Yea it doesn’t fit halo.
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> > 2533274825830455;3:
> > “The cloud” is not some magical entity that quadruples the processing power of your Xbox, despite however Microsoft might have marketed it to you as such. It’s a network of servers to which computations can be offloaded, and like any network, its capabilities are bound by data rates and latency. You can’t just take any process, and put it to the cloud. It just happens to be that the developers of Crackdown have found a way to off-load destruction computations to the cloud in a manner that’s good enough. Why 343i aren’t doing that? Maybe they think destructible environments just aren’t for Halo. There are reasons why you, as a developer, may not want everything to be destructible.
> > There may also be internal reasons at Microsoft for all of this. After all, any amount of cloud computing for a game requires a lot of time from Microsoft’s servers, and I’m sure developers need to be able to justify their use of the cloud to Microsoft (or just buy time from them, which costs money).
> > We’d all want the cloud to be something magical, but it’s not. It has many real world limitations.
>
>
> I know that… I just don’t get why they only use it for coop, especially when some games have coop without using cloud servers…? And if they can use it for coop they can use it for splitscreen or forge…
Because the Azure dedicated servers are technically ‘cloud’ servers. The whole game’s online runs off dedis. It’s also used for online AI like the bots in Titanfall or the marines/covies/promies in Warzone.
And tsassi is right, Cloudgine is specifically designed around destructive environments through creating physics based on the cloud and offloading particles and models through the cloud. But Halo runs of a modified Havok engine with static models. 343i would need to remake everything from the ground up to make it on that level of destruction, they cant just flip a switch or anything.