This pack has been in the works for the last 10 months, and I recently finished it. In here you’ll find just about everything you can think of as far as the sandbox goes. This is a must have for content creators/machinima makers and I cant be happier that its completed. In the video you’ll find a breakdown of all the categories and the exact number of how many sounds the pack contains. Its absolutely insane how much there is.
Now on to the bad news. I’m not very active on this forum and since I don’t have over 100 comments, I cannot post a direct clickable link. I’m hoping someone will be kind enough to reply with a fixed link.
Otherwise, you guys can lookup the video; ‘Halo 5 Guardians Ultimate Sound Collection Pack | Free Download |’ or search my youtube ‘Aegis Mind’
I just want to say thank you so much for this. As a content creator, I find things like this incredibly useful. I appreciate the effort you’ve put into this.
> 2533274904158628;5:
> I just want to say thank you so much for this. As a content creator, I find things like this incredibly useful. I appreciate the effort you’ve put into this.
Thanks Nate! Gotta say, the REQ specific sounds are probably the coolest. Dying Star sounds sick!
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> I’m ganna be real upset if there isn’t a brute plasma rifle sound in there…
You will find both the original version and then the later version. Yeah at a certain point after release they changed its sounds in a later update. New sounds sound much more like the original plasma rifles
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> bookmarks it on Google Chrome I’m saving this one for later OP, might use some of these sounds one day to make some content if ya don’t mind
Go right ahead LagMaster! Thats the whole reason I did this
I noticed in the Youtube comments that you stated that you were unable to get enemy sounds due to them not being in Forge, but what I was wondering is if it might be possible to get them in Firefight by using Theater? I’m not sure if enemy dialogue is kept in Halo 5’s Theater, though, but it might be worth checking out.
In regards to what you’ve already done, this is absolutely amazing. Sound effects are incredibly versatile and I can’t wait to hear the immense variety of sounds offered in Halo 5. Thank you so much for taking the time to build this collection over the last ten months!
> 2533274983431281;17:
> I noticed in the Youtube comments that you stated that you were unable to get enemy sounds due to them not being in Forge, but what I was wondering is if it might be possible to get them in Firefight by using Theater? I’m not sure if enemy dialogue is kept in Halo 5’s Theater, though, but it might be worth checking out.
>
> In regards to what you’ve already done, this is absolutely amazing. Sound effects are incredibly versatile and I can’t wait to hear the immense variety of sounds offered in Halo 5. Thank you so much for taking the time to build this collection over the last ten months!
I could do AI recordings from FF, but the issue is there’s all kinds of other sounds from other players shooting and what not. Add in the map ambiance and it’s just not a good environment for a quality noise free sample. It’s another beast in itself that I’d rather not do. Id much rather move on to other projects now that I got the final pack done. It’s super nice/relieving to have some extra time now to allocate to other fun projects for the channel
> 2533274986460027;18:
> > 2533274983431281;17:
> > I noticed in the Youtube comments that you stated that you were unable to get enemy sounds due to them not being in Forge, but what I was wondering is if it might be possible to get them in Firefight by using Theater? I’m not sure if enemy dialogue is kept in Halo 5’s Theater, though, but it might be worth checking out.
> >
> > In regards to what you’ve already done, this is absolutely amazing. Sound effects are incredibly versatile and I can’t wait to hear the immense variety of sounds offered in Halo 5. Thank you so much for taking the time to build this collection over the last ten months!
>
>
> I could do AI recordings from FF, but the issue is there’s all kinds of other sounds from other players shooting and what not. Add in the map ambiance and it’s just not a good environment for a quality noise free sample. It’s another beast in itself that I’d rather not do. Id much rather move on to other projects now that I got the final pack done. It’s super nice/relieving to have some extra time now to allocate to other fun projects for the channel
Okay, that makes sense. Thanks for taking the time to respond. I was under the impression that you might be able to record audio from A.I. that are located on the opposite end of the map from all the players, but I did not consider the fact that map ambiance would have an effect on your recordings. In any case, thank you for making this compilation, and good luck on your future endeavors.
> 2533274983431281;19:
> > 2533274986460027;18:
> > > 2533274983431281;17:
> > > I noticed in the Youtube comments that you stated that you were unable to get enemy sounds due to them not being in Forge, but what I was wondering is if it might be possible to get them in Firefight by using Theater? I’m not sure if enemy dialogue is kept in Halo 5’s Theater, though, but it might be worth checking out.
> > >
> > > In regards to what you’ve already done, this is absolutely amazing. Sound effects are incredibly versatile and I can’t wait to hear the immense variety of sounds offered in Halo 5. Thank you so much for taking the time to build this collection over the last ten months!
> >
> >
> > I could do AI recordings from FF, but the issue is there’s all kinds of other sounds from other players shooting and what not. Add in the map ambiance and it’s just not a good environment for a quality noise free sample. It’s another beast in itself that I’d rather not do. Id much rather move on to other projects now that I got the final pack done. It’s super nice/relieving to have some extra time now to allocate to other fun projects for the channel
>
>
> Okay, that makes sense. Thanks for taking the time to respond. I was under the impression that you might be able to record audio from A.I. that are located on the opposite end of the map from all the players, but I did not consider the fact that map ambiance would have an effect on your recordings. In any case, thank you for making this compilation, and good luck on your future endeavors.
Yeah I mean in most cases they come from a dropship so there’s a big unwanted sound right there. Thanks for the support though