Halo 5 TTK(time to kill)

anyone else very concerned about the ttk(time to kill) in halo 5? From the gameplay i’ve seen it seem that the ttk is almost half of halo 3. I’m a little confused how halo is trying to be a competitive game again if the person who sees you first is almost always guaranteed a kill! that is the reason i hate COD and if it isnt fixed by the final game, i expect a large uproar from the veterans of the game such as myself. I grew up playing halo and i’m sad to see such a low ttk.

uh oh…i havent played the beta, and have barely watched footage but that would SUCK if thats the case. its EXACTLY the reason COD sucks, im drawn to halo because i like that i have an odd to win when i see 2-4 red dots on my radar. i can utilize cover, time management and overall ninja tactics to 1v3 my way to beat all of them. due to our shield system.

ya, ill smash the disc with a hammer if this is the deal, and never come back to halo. im guna spend some time watching footage today to see what weapons are an issue, and see if time to kill is influenced at all by assisting enemies, or in warzones case assisting covies or prometheans.

I’m no expert but I don’t think the TTK in H5 will be as low as it was in H1. So as far as I’m concerned they’re getting back to their roots, which is great.

This is some information from a previous thread on the subject. I apologize that I’m not bright enough to know how to properly give credit to the authors by quoting, but whatever:

QUOTE ONE (unsubstantiated H5 ttks per weapon):

Flawless AR (all to the head) - (31 frames) - 1.03 seconds
Flawless SMG - (32.5 frames, vid editor is 30fps/lag possibly) 1.08 ish
Pistol - (33 frames) 1.10
LR - Scoped once, then 2 unscoped - 1.10
LR - Scoped 3 times - (34 frames) 1.13
LR - unscoped 4 times - (37 frames) 1.24
BR - (40 frames) 1.34
DMR 1.40 (42 frames)
In comparison to other games
CE Pistol - 0.6
H2/H4 BR - 1.43
H3 BR - 1.52
H4 5SK BR - 1.8

QUOTE TWO (comparing H5 ttks to previous Halos):

Now if we just look at the BR as a comparison, time between shots is about TTK/(perfect shots - initial shot).
A pre-TU H4BR is 1.8ms to perfect 5-shot kill (they rounded up from like 1.75ms). That’s 1.8s/4, which is 438ms between shots.
An H3BR is 1.52s at 4-shots. That’s 1.52/3, which is 507ms between shots.
The post-TUH4/H2BR is 1.43s/3, which is 477ms between shots.
The Beta H5BR is 1.34s/3, which is 447ms between shot.
The CEM6 is 600ms/2, which is 300ms between shots.
It’s quite clear that H3 will feel slow in average and perfect TTK as it’s the longest 4-shot killer and longest delay between shots. A missed shot will put the H3BR at a longer kill time than even the pre-TU H4BR and non-hitscan shots can elongate the fights even further by comparison to the other BR’s.
The pre-TU H4BR does have the longest best and average TTK’s because it’s a 5-shot BUT it still feels closer to an H2BR in RoF.
Now we can also clearly see the Beta H5BR barely has a higher RoF than the H2 or H4 variants AND the H3BR is just barely slower than the H2 and H4 variants by equally as much.
We can also clearly see that CE offers the greatest differences between “main slayer” weapons.
And that’s all using non-force multipliers… To which Halo has always rewarded insta-kills to those that place melees and explosions promptly before a headshot!! Or the use of powerweapons.
H2 and H4 are no slower to H5 than H3 is to H2 or H4. Going from H3 to H5 will feel like a difference (especially with non-hitscan), going from H2 or H4 to H5 will feel about the same as going from H3 to H2 or H4.

The thing I’m worried about is the people who are going to be running around the perimeter of the map with a SMG. That thing does so much damage, but then again compared to 2 and 3, a rock would do more damage.