Halo 5 trying too hard in the wrong places

I feel like Halo 5 would be a lot better if 343 stopped trying so hard on having master graphics and game play mechanics perfected, if they stopped trying so hard on those and did more where its needed like the campaign and available game modes, it would be a much better game. If they didn’t try so hard on making the graphics amazing and 60 fps, the servers might even benefit. I was playing some Call of Duty the other day and having the occasional lag and glitch here and there, nothing too extreme. Then I got on some Halo 5 to finally check out that new Warzone map and try the forge mode everyone’s been talking about. First I tried to get into a game of Warzone with a few friends, it wasn’t the new map but I still lagged out in the first half of the game, even with the dedicated servers. So after trying to stay in games the new map finally showed up, but before I could play it, i lagged out again. So then I thought, well maybe I should try the new forge. I got on and noticed the delete all option was removed, so after I deleted all the objects and things, I began trying to build my map, until, the game had one again lagged me out of a local game and corrupted the save file. So after that I gave up and went back to Call of Duty and played the usual with no major lag. I bring this up because the reason I believe I was lagging out of those games in Halo 5 was because of much too detailed graphics where it wasn’t needed, Call of Duty on the other had I think still only runs on about 30-40 fps, so I wasn’t getting a lot of lag and I was able to stay in games. The graphics in Halo 5 are so detailed that not even their dedicated servers could keep me in a game. Why do I still play Call of Duty? The same reason I still play GTA V, it had a campaign longer then 4 hours. I’m better at staying in games on GTA V on the 360 while doing a download, then I am at staying in a game in Halo 5 while I’m the only one home, that’s how bad the dedicated servers are on Halo 5. These reasons have led me to the decision that unless Halo 6 is the must have game and you have to have it, I’m not getting it and giving up on Halo. I would go on but I’m using a touch screen keyboard and it’s really annoying.

They’ve focused too much at the eSports crowd. Not everyone is competitive and just want fun but arena acts too much like a competition to higher teirs.
Warzone isn’t very casual friendly because if you want to do well in warzone you need good weapons and that means you need to open a lot of req packs which means hard-core level dedication.

Uh, all what is rendered on screen is being processed locally on your xbox one. Increasing texture resolution does not affect the server’a performance because the server doesn’t even know that texture is there in the first place. All the server does is replicate variables and input actions.

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> Uh, all what is rendered on screen is being processed locally on your xbox one. Increasing texture resolution does not affect the server’a performance because the server doesn’t even know that texture is there in the first place. All the server does is replicate variables and input actions.

OP has no idea how computers and video games work.

Its a game, I have fun with it. That’s why I play.

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> They’ve focused too much at the eSports crowd. Not everyone is competitive and just want fun but arena acts too much like a competition to higher teirs.
> Warzone isn’t very casual friendly because if you want to do well in warzone you need good weapons and that means you need to open a lot of req packs which means hard-core level dedication.

Do you play to lose? The answer is likely no; Most people try to win. Every versus multiplayer is, at its base, a competition. Two or more opposing elements enter and try to outdo the others. This is the definition of a competition. Most casual players are also competitive players, they just don’t play professionally or follow eSports. There are people who play football who don’t follow football leagues, they play for fun but they still try to win and thus are competitive. You can be casual AND competitive, I earnestly believe most players who use matchmaking are.
The term competitive seems to be confused with eSports a lot. The two are NOT synonymous. They aren’t even close; eSports is obviously always competitive , but competitive play is not always eSports. In fact, it usually isn’t. A competitive player is someone who tries to beat the opposing team, whether it be for glory, money, bragging rights or simply the satisfaction of being better than someone else. A casual player is someone who plays for fun. The two are not mutually exclusive.

I understand where the OP is coming from. I believe the dedicated servers are where the issues are coming from. When I play Siege, GTA5, Battlefront, TitanFall, etc, there will be a small lag spike but the game very quickly recovers. When I play Halo 5, a lag spike means the clock stops moving, people are running into walls, I can’t spawn, then I’m kicked out of the match. When i’m wired in, I don’t have this issue, but I have to be wireless on some occasions and I have this issue all the time.