Halo 5: Too fast paced?

I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.

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> I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.

Reach was slower than H3 was. H3 was slower than Halo 2.

Halo was never really that slow to begin with. Remember the 3 shot pistol from CE?

I don’t know if it will be too fast or not without playing a couple hundred games of it, but it’s definitely my primary concern. Eventually, there’s a threshold where speeding up the game no longer benefits, encourages, or enables skilled play, and instead turns the game into a wild ****storm of chaos just like Call of Duty.

I personally don’t think that the crazy speed of Halo 5 is the way to go, and I think it’s going to backfire. If you make the game so fast that people cannot adequately monitor what is going on in the map and respond accordingly, the skill ceiling for the game crashes quite quickly and the whole thing devolves into a vanilla run-n-gun shooter devoid of tactics or skill.

Lol, Halo 5 isn’t ‘‘too fast paced’’.

Halo 5 is gonna be awesome if they keep the beta’s gameplay

Yeah, objective-based gameplay will go down the -Yoink- once sprint, thrust, evade, etc leads to “knee-jerk” gameplay rather than actual thinking.

I think it depends honestly. It looks really fast to us because we haven’t played it yet. COD AW looked fast as hell to me but really it’s only fast if you boost around everywhere like a bat out of hell.

I’d wager once people get a handle on things that gameplay will look a lot less fast and hectic.

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> > 2533275024337013;1:
> > I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.
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> Reach was slower than H3 was. H3 was slower than Halo 2.
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> Halo was never really that slow to begin with. Remember the 3 shot pistol from CE?

Reach was a lot more fast paced then Halo 3 was. The DMR was a faster weapon then the BR, the sprinting encouraged faster gameplay. Objective game modes were a lot more chaotic then previous Halo’s, the MLG maps were a lot more smaller as most of them were small scaled symmetrical CQC maps, like Sanctuary, Zealot, even countdown was fairly small.

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> Lol, Halo 5 isn’t ‘‘too fast paced’’.

Compared to previous Halo installments, it does.

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> > > I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.
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> >
> >
> > Reach was slower than H3 was. H3 was slower than Halo 2.
> >
> > Halo was never really that slow to begin with. Remember the 3 shot pistol from CE?
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> Reach was a lot more fast paced then Halo 3 was. The DMR was a faster weapon then the BR, the sprinting encouraged faster gameplay. Objective game modes were a lot more chaotic then previous Halo’s, the MLG maps were a lot more smaller as most of them were small scaled symmetrical CQC maps, like Sanctuary, Zealot, even countdown was fairly small.

Lol you can’t compare default Reach with MLG Reach. MLG Reach is almost like a whole other game and it was designed to be faster paced.

Stuff like Armor Lock and Jetpack and Active Camo and Drop Shield in default all slowed down the game. DMR definitely did not kill faster than the BR (5 shot vs 4 shot and with Bloom). Shield recharge rates were slower in 3 and Reach than in 2, which means that there’s a lot more time spent hiding behind cover. Addition of Sprint did not “encourage faster gameplay” because in order to get people to have a reason to select Sprint, the base movement speed had to be lowered to the point where normal running without Sprint is sluggish.

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> > > > I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.
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> > >
> > >
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> > > Reach was slower than H3 was. H3 was slower than Halo 2.
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> > > Halo was never really that slow to begin with. Remember the 3 shot pistol from CE?
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> >
> >
> > Reach was a lot more fast paced then Halo 3 was. The DMR was a faster weapon then the BR, the sprinting encouraged faster gameplay. Objective game modes were a lot more chaotic then previous Halo’s, the MLG maps were a lot more smaller as most of them were small scaled symmetrical CQC maps, like Sanctuary, Zealot, even countdown was fairly small.
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> Lol you can’t compare default Reach with MLG Reach. MLG Reach is almost like a whole other game and it was designed to be faster paced.
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> Stuff like Armor Lock and Jetpack and Active Camo and Drop Shield in default all slowed down the game. DMR definitely did not kill faster than the BR (5 shot vs 4 shot and with Bloom). Shield recharge rates were slower in 3 and Reach than in 2, which means that there’s a lot more time spent hiding behind cover. Addition of Sprint did not “encourage faster gameplay” because in order to get people to have a reason to select Sprint, the base movement speed had to be lowered to the point where normal running without Sprint is sluggish.

My point still stands. You say I can’t compare MLG Reach to default Reach yet competitive play is just as valid as recreational play. If Reach competitive play is faster then default, why shouldn’t I argue that this is bad for competitive play in Halo 5? It’s already proven to be faster then Reach was, that can’t be denied. Competitive Halo is just as important. The other point I want to make is that I didn’t say the DMR kills faster, I said it was a faster weapon. It can be spammed at a higher rate, and the bloom doesn’t matter to someone who knows how to aim or can work the angles , or even at CQC. Active camo has been in the game from day one, just because its an ability in Reach doesn’t mean its any different. The jetpack did not slow down the game. It made areas easily accessible which leads to an easier and faster time getting around the map. Now onto sprint, if you were to take down the shields of a player in Halo 3 who just turned the corner towards his teams spawn you wouldn’t chase him if you were smart. Where as in reach you would just, for the lack of a better word ‘yolo’ it and rush for that last shot, why? Because you could just sprint back to your side of the map.

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> > > > > I know a lot of people including myself liked the slower, tactical arena shooter Halo used to be. Although I already love Halo 5 because I just enjoy the very core of Halo regardless of how much changes. Halo 4 was more fast paced then Halo 3, and Halo 5 looks even more fast. Although Bungie did make Reach slightly faster then H3 was. Who’s to say Bungie wouldn’t have made faster Halo games if they had continued making them? I feel like the faster Halo gets the less skill or map smarts it requires.
> > > >
> > > >
> > > >
> > > >
> > > > Reach was slower than H3 was. H3 was slower than Halo 2.
> > > >
> > > > Halo was never really that slow to begin with. Remember the 3 shot pistol from CE?
> > >
> > >
> > >
> > >
> > > Reach was a lot more fast paced then Halo 3 was. The DMR was a faster weapon then the BR, the sprinting encouraged faster gameplay. Objective game modes were a lot more chaotic then previous Halo’s, the MLG maps were a lot more smaller as most of them were small scaled symmetrical CQC maps, like Sanctuary, Zealot, even countdown was fairly small.
> >
> >
> >
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> > Lol you can’t compare default Reach with MLG Reach. MLG Reach is almost like a whole other game and it was designed to be faster paced.
> >
> > Stuff like Armor Lock and Jetpack and Active Camo and Drop Shield in default all slowed down the game. DMR definitely did not kill faster than the BR (5 shot vs 4 shot and with Bloom). Shield recharge rates were slower in 3 and Reach than in 2, which means that there’s a lot more time spent hiding behind cover. Addition of Sprint did not “encourage faster gameplay” because in order to get people to have a reason to select Sprint, the base movement speed had to be lowered to the point where normal running without Sprint is sluggish.
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> My point still stands. You say I can’t compare MLG Reach to default Reach yet competitive play is just as valid as recreational play. If Reach competitive play is faster then default, why shouldn’t I argue that this is bad for competitive play in Halo 5? It’s already proven to be faster then Reach was, that can’t be denied. Competitive Halo is just as important. The other point I want to make is that I didn’t say the DMR kills faster, I said it was a faster weapon. It can be spammed at a higher rate, and the bloom doesn’t matter to someone who knows how to aim or can work the angles , or even at CQC. Active camo has been in the game from day one, just because its an ability in Reach doesn’t mean its any different. The jetpack did not slow down the game. It made areas easily accessible which leads to an easier and faster time getting around the map. Now onto sprint, if you were to take down the shields of a player in Halo 3 who just turned the corner towards his teams spawn you wouldn’t chase him if you were smart. Where as in reach you would just, for the lack of a better word ‘yolo’ it and rush for that last shot, why? Because you could just sprint back to your side of the map.

Your general statement was “Reach was a lot more fast paced than Halo 3 was.” You didn’t say “MLG Reach was a lot more fast paced than Halo 3 was.” That’s why your point doesn’t stand, because it implies that starting from Halo 3 the series got faster and faster and faster whereas if you look at Reach as a whole, on balance it is slower than Halo 3. And on balance Halo 3 is slower than Halo 2.

And you haven’t proved that competitive Halo 5 is faster than Reach, because competitive Halo 5 hasn’t even been invented yet.

Moving back to Reach, you said the “DMR was a faster weapon” and then clarified by stating that it shot faster than the BR. Yeah no kidding. But you don’t judge how fast a game is based on how fast the weapon can fire. You judge it by how fast the weapons can kill, your shield recharge rates, your movement speed, etc. By your definition, the Assault Rifle is one of the “fastest” weapons in the game, but that doesn’t mean that the game as a whole becomes faster, because it still takes a decent chunk of bullets and time to kill someone with it. So your definition is essentially meaningless and doesn’t support your argument.

Active Camo slows down the game because it does a radar jamming effect and makes it harder for people to see you. This turns gun fights into potential games of hide and seek, depending on how large the map is. You can’t say that Active Camo doesn’t slow down gameplay just because everyone has the choice to spawn with it.

Jetpack did this to a lesser extent because there were certain areas on maps in Reach that were only accessible to the Jetpack, even though it later got patched out. See: Countdown.

You ignored my point on how Armor Lock also slows down the game so I’ll chalk that one up to me.

As for Sprint, you forget that it makes reaching cover while under fire easier. I lost track of the amount of times when my shields were about to be popped and I sprinted to cover, whereas if I didn’t have Sprint I would have died while trying to move to that same cover.

from what ive seen its actually slower paced by the fact that the kill times are much better as in they are slower
halo 2 is the most fast paced in my opinion because of its outrageous kill times with the br and sniper rifle, which are on every map

Well, I think OP was right. Halo 5 is too fast paced and devolves into mostly a twitch based chore of throwing up at 60 FPS. It needs some tweaking if its going to make any sense to play long term.

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> Well, I think OP was right. Halo 5 is too fast paced and devolves into mostly a twitch based chore of throwing up at 60 FPS. It needs some tweaking if its going to make any sense to play long term.

Na it’s perfect. I’ve had plenty of instances where I was shot from behind and I still had time to turn around and kill the person.

Old thread…

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> > 2533274791729628;14:
> > Well, I think OP was right. Halo 5 is too fast paced and devolves into mostly a twitch based chore of throwing up at 60 FPS. It needs some tweaking if its going to make any sense to play long term.
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> Na it’s perfect. I’ve had plenty of instances where I was shot from behind and I still had time to turn around and kill the person.
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> Old thread…

It is too fast…all bull**** aside you and I both know it

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> > 2533274791729628;14:
> > Well, I think OP was right. Halo 5 is too fast paced and devolves into mostly a twitch based chore of throwing up at 60 FPS. It needs some tweaking if its going to make any sense to play long term.
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> Na it’s perfect. I’ve had plenty of instances where I was shot from behind and I still had time to turn around and kill the person.
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> Old thread…

Yeah, but then you were shot in the back again…and again…and again…until you screamed…am I playing Call of Duty!!! Then you died only to do it all over again.

BTW, Halo 5 just came out…the thread isn’t old…just a bit before its time.

I’m an old man, I got deservedly creamed first round, but I’ll be back for more punishment as I get the feel for it. I remember going from X360 H4 to XB1 playing Titanfall. Now that was a real wakeup call! I’m looking forward to adapting my play in the universe I enjoy!

IMO Halo 5 is too fast paced, and I honestly don’t know if I have any other legit reason for saying that, other than that it’s different from what I’ve been used to with previous Halo games. Yes Halo 2 was perhaps more fast paced than Halo 3, but Halo 5 takes it to a whole other level introducing much more vertical combat. Combined with features like sprint, jet boost (or whatever it’s called) and in my opinion ads, that literally boost the pace of the game, it feels much more stressful and hard to feel like you have some sort of tactical control. Halo 3 didn’t have all this stuff (/-Yoink-), but it’s still the best halo multiplayer imo to date. It’s the same thing with Call of Duty, though cod has always been faster than Halo I think all this futuristic stuff is going too far. Even though I never played tactical games like Command and Conquer, Civ etc, even FPS games like Halo had som tactical approach to it, but now it’s all run and gun. Another thing I’ve noticed are the graphics. I cannot understand why on earth 343 has gone down the path they have with this franchise. Things like having blue outline on weapons (like in odst with night vision on), and why the walls and everything looks like plastic, it’s so out right ugly. They have taken Halo 3, odst, and reach which all imo looked much more dark and realistic, and turned it into a -Yoinking!- cartoon action fps platforming game.