Halo 5 Suffers From Lack Of Content

Has anyone else noticed they became bored with Halo 5 a lot faster than past installments in the MP? It’s been out for 8 or 9 months and it feels as if it came out at least a year ago. The amount of content we got day one was enough to last maybe a month. The DLC plan is no doubt too little, too late and I’ve lost my patience.

No, that’s why 343 made the file browsers that has tons of game modes but haven’t gone onto MP.

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> No, that’s why 343 made the file browsers that has tons of game modes but haven’t gone onto MP.

We had that with Bungie…but really doesn’t help 343i much when there’s still a lack of content in general. Playing the same 3 maps over, over in Warzone get’s old fast, BTB is over-saturated with Forge maps instead of AAA quality maps.

Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.

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> Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.

Are you serious?? So when Halo 3 or Reach shipped with Forge, File Share, File Browser, split screen, theatre for MP AND campaign. And don’t even get me started on the maps. Truth and Regret are just reskins of each other, same with Empire and Eden, and so is Torque and Stasis. There were FIVE, yes FIVE playlists at launch. Recon Zero I’m really starting to think you’re a naysayer who likes to disagree with everything. I mean really what do you stand behind?? Because if you look at Halo 5 in comparison to previous titles in the franchise and you DON’T see a lack of content, then it is YOU my friend who doesn’t have an idea of what $60 should buy. Unbelievable.

I feel you. I don’t really have fun with this game anymore. I just keep playing because I’m trying to get the mark IV helmet from gold packs -_-

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> > 2533274873843883;4:
> > Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.
>
>
> Are you serious?? So when Halo 3 or Reach shipped with Forge, File Share, File Browser, split screen, theatre for MP AND campaign. And don’t even get me started on the maps. Truth and Regret are just reskins of each other, same with Empire and Eden, and so is Torque and Stasis. There were FIVE, yes FIVE playlists at launch. Recon Zero I’m really starting to think you’re a naysayer who likes to disagree with everything. I mean really what do you stand behind?? Because if you look at Halo 5 in comparison to previous titles in the franchise and you DON’T see a lack of content, then it is YOU my friend who doesn’t have an idea of what $60 should buy. Unbelievable.

I have a pretty clear idea of what $60 bought me when I bought Reach. When firefight launches at the end of this month then this game will have hit a point where it is missing only a handful of the most trivial features of Reach, and the features that are present are so significantly superior to Reach that I’m surprised anyone would make a serious comparison (I’m thinking specifically of forge, but the list goes well beyond that). Oh, not to even mention features like warzone which never existed before and which comprise such a significant part of this game and such a significant leap forward for the franchise that I’m tempted to say something incredibly dismissive about theater mode. I will not even dignify the split screen feature with commentary except to say that we all need to stop beating that dead horse. And if you think that sibling maps like Truth/Regret or Plaza/Overgrowth are just reskins then you are not paying any attention at all to your multiplayer experience. Layouts are not the same, set ups are not the same, aesthetics, while related, are definitely not the same. You could even say that 343 has gone to a lot of trouble to make original maps look like reskins, but you do the developer a great disservice if that’s what you call them or if you think that’s what they are.

So I’m still left with a picture of a bunch of people who think that all this stuff should have been there at launch. I can’t tell you that you’re wrong on that point. I can only say that I hope if there is ever a time in your life when you’re late for something that people cut you a little more slack than you’re inclined to.

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> > 2533274836461029;5:
> > > 2533274873843883;4:
> > > Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.
> >
> >
> > Are you serious?? So when Halo 3 or Reach shipped with Forge, File Share, File Browser, split screen, theatre for MP AND campaign. And don’t even get me started on the maps. Truth and Regret are just reskins of each other, same with Empire and Eden, and so is Torque and Stasis. There were FIVE, yes FIVE playlists at launch. Recon Zero I’m really starting to think you’re a naysayer who likes to disagree with everything. I mean really what do you stand behind?? Because if you look at Halo 5 in comparison to previous titles in the franchise and you DON’T see a lack of content, then it is YOU my friend who doesn’t have an idea of what $60 should buy. Unbelievable.
>
>
> I have a pretty clear idea of what $60 bought me when I bought Reach. When firefight launches at the end of this month then this game will have hit a point where it is missing only a handful of the most trivial features of Reach, and the features that are present are so significantly superior to Reach that I’m surprised anyone would make a serious comparison (I’m thinking specifically of forge, but the list goes well beyond that). Oh, not to even mention features like warzone which never existed before and which comprise such a significant part of this game and such a significant leap forward for the franchise that I’m tempted to say something incredibly dismissive about theater mode. I will not even dignify the split screen feature with commentary except to say that we all need to stop beating that dead horse. And if you think that sibling maps like Truth/Regret or Plaza/Overgrowth are just reskins then you are not paying any attention at all to your multiplayer experience. Layouts are not the same, set ups are not the same, aesthetics, while related, are definitely not the same. You could even say that 343 has gone to a lot of trouble to make original maps look like reskins, but you do the developer a great disservice if that’s what you call them or if you think that’s what they are.
>
> So I’m still left with a picture of a bunch of people who think that all this stuff should have been there at launch. I can’t tell you that you’re wrong on that point. I can only say that I hope if there is ever a time in your life when you’re late for something that people cut you a little more slack than you’re inclined to.

Boom!

Seriously, 60 bucks used to get a game and a bunch of maps. This time around, 60 bucks buys a more-than-six-month, fully supported, FREE, constantly updated experience in which the company in question works closely with fans to balance and deliver the best possible game experience. I’ll take the second option any day!

I can only imagine how much greater the other Halos would have been if they were given the same attention to detail and continued support!

I’m going to disagree with the most recent posters, but I completely agree that Halo 5 lacks content. It simply is missing the things that made me fall in love with Halo (2 and 3) the most in the first place. Offline features. LAN modes. A wide array of game types, map variants, and forge content. Split screen. Social playlists. A coherent ranking system. Pregame and postgame lobbies with all the information I want in them.

These are all things that Halo 5 still lacks, 7 months after launch. These are the things that made me fall into love with Halo. LAN parties playing Tower of Power, Fat Kid, or FFA SWAT. Team Snipers in Halo 3, with all three of my roommates on the same television. Actual Big Team Battle. Being able to play through campaign with a friend that doesn’t have Xbox because he loves the story of Master Chief and playing through it with a friend on Legendary.

As a 25 year old adult, money doesn’t matter to me anymore, but time does. And as someone that has more money than time, I want to get the most bang for my buck (my buck being time) as I can. Playing through a game that is missing the heart and soul of why I loved it in the first place is simply a waste of time. I don’t have eight months to sit and wait to play a game I’ve been looking forward to - things come up, plans get made, life changes drastically in that time period.

You can have your money arguments, you can have all your intrinsic value that you want. But when it comes down to it, Halo 5 is a mostly empty shell of what it should be.

how about a split-screen offline mode. No wait, we sacrificed that for a lackluster attempt at graphical fidelity…

> 2533274873843883;4:
> Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.

There’s no doubt it’s lacking content. It may not be by much now, but it’s still lacking. I think this game will finally be worth the $60 I paid after Warzone FF releases.
But after that, I think content wise it’s pretty much there. There may be a few more things it needs but for the most part it’s almost complete.

At this point all it needs is more variety of playlists added into the game, imo, the lack of playlists is what’s killing it for me.

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> Sorry to be disagreeable to the most recent posters, but I completely agree that Halo 5 lacks content. It simply is missing the things that made me fall in love with Halo (2 and 3) the most in the first place. Offline features. LAN modes. A wide array of game types, map variants, and forge content. Split screen. Social playlists. A coherent ranking system. Pregame and postgame lobbies with all the information I want in them.
>
> These are all things that Halo 5 still lacks, 7 months after launch. These are the things that made me fall into love with Halo. LAN parties playing Tower of Power, Fat Kid, or FFA SWAT. Team Snipers in Halo 3, with all three of my roommates on the same television. Actual Big Team Battle. Being able to play through campaign with a friend that doesn’t have Xbox because he loves the story of Master Chief and playing through it with a friend on Legendary.
>
> As a 25 year old adult, money doesn’t matter to me anymore, but time does. And as someone that has more money than time, I want to get the most bang for my buck (my buck being time) as I can. Playing through a game that is missing the heart and soul of why I loved it in the first place is simply a waste of time. I don’t have eight months to sit and wait to play a game I’ve been looking forward to - things come up, plans get made, life changes drastically in that time period.
>
> You can have your money arguments, you can have all your intrinsic value that you want. But when it comes down to it, Halo 5 is a mostly empty shell of what it should be.

I’m not sure I can fully wrap my head around the concept of equating “lack of splitscreen” to “empty shell of a game,” but if that’s how you feel then let no one try to minimize your heartbreak. But I’m genuinely curious to hear you elaborate on “forge content,” “social playlists,” and “a coherent ranking system,” something no Halo ever had in my recollection. By the time you got to paragraph two it seemed to me that most of the little stuff had boiled away and that it was really the lack of splitscreen that you were focusing on. I can only say that I focus on 1080/60fps every day and for me the benefits are far more valuable than what was sacrificed to achieve it.

I guess that’s why I don’t see this as a “missing content” issue. What I see are a lot of trade offs. Splitscreen for 60fps. An old dysfunctional ranking system for a new dysfunctional ranking system. Redundant and unpopular gametypes for a more streamlined and focused multiplayer experience that is designed to make the failure of warzone an impossibility. Out with the old and in with the new. If you want to focus only on how things worked in 2007 then I can’t stop you, but I have to say that there’s a pretty cool game here that seems to be passing you by, and that’s at least as big a shame as the fact that you can’t see your tool of destruction in the postgame lobby.

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> > 2533274850493408;9:
> > Sorry to be disagreeable to the most recent posters, but I completely agree that Halo 5 lacks content. It simply is missing the things that made me fall in love with Halo (2 and 3) the most in the first place. Offline features. LAN modes. A wide array of game types, map variants, and forge content. Split screen. Social playlists. A coherent ranking system. Pregame and postgame lobbies with all the information I want in them.
> >
> > These are all things that Halo 5 still lacks, 7 months after launch. These are the things that made me fall into love with Halo. LAN parties playing Tower of Power, Fat Kid, or FFA SWAT. Team Snipers in Halo 3, with all three of my roommates on the same television. Actual Big Team Battle. Being able to play through campaign with a friend that doesn’t have Xbox because he loves the story of Master Chief and playing through it with a friend on Legendary.
> >
> > As a 25 year old adult, money doesn’t matter to me anymore, but time does. And as someone that has more money than time, I want to get the most bang for my buck (my buck being time) as I can. Playing through a game that is missing the heart and soul of why I loved it in the first place is simply a waste of time. I don’t have eight months to sit and wait to play a game I’ve been looking forward to - things come up, plans get made, life changes drastically in that time period.
> >
> > You can have your money arguments, you can have all your intrinsic value that you want. But when it comes down to it, Halo 5 is a mostly empty shell of what it should be.
>
>
> I’m not sure I can fully wrap my head around the concept of equating “lack of splitscreen” to “empty shell of a game,” but if that’s how you feel then let no one try to minimize your heartbreak. But I’m genuinely curious to hear you elaborate on “forge content,” “social playlists,” and “a coherent ranking system,” something no Halo ever had in my recollection. By the time you got to paragraph two it seemed to me that most of the little stuff had boiled away and that it was really the lack of splitscreen that you were focusing on. I can only say that I focus on 1080/60fps every day and for me the benefits are far more valuable than what was sacrificed to achieve it.
>
> I guess that’s why I don’t see this as a “missing content” issue. What I see are a lot of trade offs. Splitscreen for 60fps. An old dysfunctional ranking system for a new dysfunctional ranking system. Redundant and unpopular gametypes for a more streamlined and focused multiplayer experience that is designed to make the failure of warzone an impossibility. Out with the old and in with the new. If you want to focus only on how things worked in 2007 then I can’t stop you, but I have to say that there’s a pretty cool game here that seems to be passing you by, and that’s at least as big a shame as the fact that you can’t see your tool of destruction in the postgame lobby.

To be fair, I’ve played my fair share of Halo 5 - over 400 games in fact. It just simply didn’t have the staying power that I had come to be used to when playing a Halo game.

I also never said it was an empty shell of a game, I said it was an empty shell of what it should be. Huge difference, please read for content and not take the buzz phrases out of what I’m trying to say. If Halo 5 was simply released as the game “Guardians”, and the first installment in the franchise, it would be a pretty solid game. But it isn’t. There are things that I expect out of every single Halo game that Halo 5 has not delivered. For time purposes, I won’t rehash them because you can just go back and re-read what I wrote.

As far as forge content, social playlists, and a coherent ranking system - please see Halo 3, a game that on launch had all of those things (does anyone remember eliminatio? so much fun). In Halo 5, you have infection and warzone as your social playlists. Cool. BTB was better than warzone, and infection (zombies) could have been playable online in private lobbies, or offline since launch. Not to mention all the other unranked playlists, plus Double XP weekends that Halo 3 had.

And the ranking system actually made sense. You knew that if your team won, or you got MVP you ranked up. In Halo 5, sure you know you rank up/down depending on wins/losses, but there no “benefit of the doubt” if you will for MVP. Getting placed in a “league” is also utterly hysterical and random, and kind of goes against everything that a skill ranking purely based on wins/losses stands for. I know 343 is trying to promote team play, but they’re also trying to promote team play without splitscreen. In Halo 3, it was easier to play as a team because you could have more local players (especially Team Doubles) in ranked playlists. Now, good luck.

I understand people say that the gaming culture has changed, and what gets launched has changed drastically, especially in the wake of the smartphone, microtransaction, and internet era. I just do not think that a game that is made 9 years later should be regressing in terms of launch content, especially content that made the game famous in the first place. Something like that just seems wrong to me.

they lack developer content but technically with forge and customs we have infinite content.

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> > 2533274836461029;5:
> > > 2533274873843883;4:
> > > Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.
> >
> >
> > Are you serious?? So when Halo 3 or Reach shipped with Forge, File Share, File Browser, split screen, theatre for MP AND campaign. And don’t even get me started on the maps. Truth and Regret are just reskins of each other, same with Empire and Eden, and so is Torque and Stasis. There were FIVE, yes FIVE playlists at launch. Recon Zero I’m really starting to think you’re a naysayer who likes to disagree with everything. I mean really what do you stand behind?? Because if you look at Halo 5 in comparison to previous titles in the franchise and you DON’T see a lack of content, then it is YOU my friend who doesn’t have an idea of what $60 should buy. Unbelievable.
>
>
> I have a pretty clear idea of what $60 bought me when I bought Reach. When firefight launches at the end of this month then this game will have hit a point where it is missing only a handful of the most trivial features of Reach, and the features that are present are so significantly superior to Reach that I’m surprised anyone would make a serious comparison (I’m thinking specifically of forge, but the list goes well beyond that). Oh, not to even mention features like warzone which never existed before and which comprise such a significant part of this game and such a significant leap forward for the franchise that I’m tempted to say something incredibly dismissive about theater mode. I will not even dignify the split screen feature with commentary except to say that we all need to stop beating that dead horse. And if you think that sibling maps like Truth/Regret or Plaza/Overgrowth are just reskins then you are not paying any attention at all to your multiplayer experience. Layouts are not the same, set ups are not the same, aesthetics, while related, are definitely not the same. You could even say that 343 has gone to a lot of trouble to make original maps look like reskins, but you do the developer a great disservice if that’s what you call them or if you think that’s what they are.
>
> So I’m still left with a picture of a bunch of people who think that all this stuff should have been there at launch. I can’t tell you that you’re wrong on that point. I can only say that I hope if there is ever a time in your life when you’re late for something that people cut you a little more slack than you’re inclined to.

First of all, I find it funny how you say “when firefight launches at the end of this month then this game will have hit a point where it is missing only a handful of features of Reach”… did you just read what you said?? So you are basically admitting that AFTER 9 months that the game will have hit a point where it’s still missing features that Reach had at launch. What the hell kind of features are you looking at?? Listen I know you like Halo 5 and 343 and want to try and give them a pass but, moreso than anything ve seen on this forum, this is simply a lie. But since you’re so insistent on not admitting that this game is STILL lacking key core features EVERY HALO GAME ALWAYS HAD then fine we can go -Yoink!- for tat.

Halo 5’s campaign was probably a little shorter than most of the campaigns, played on legendary or otherwise. I think this seems to be a pretty general consensus across the community.

In game file share. This is a huge disadvantage for Halo 5. The ability to select a players file share and download content right there in the game is what mad ethereal community so dynamic in previous releases. Halo 5 added this month’s later and you have to go to way point to do such. It’s certainlyrics better than nothing but yet again, a step backwards in the fluidity of sharing community content.

Split screen. I know i know, the reality of having a split screen for two, let alone 4 split screens while running at 60 fps is hard to accomplish. That being said, knowing it’s such a critical feature to the social aspect of the game, I would’ve thought they could’ve found a way to put it in. There’s nothing that beats playing with 3 friends on the couch.

Gamemodes: This is one of a few areas where the game lacks fan favorites. So basically by my count you have Strongholds, Assault, CTF, Slayer (and variants of slayer like swat, snipers etc), and breakout at launch. Which is allocated well and good. But where is oddball and KOTH and to a lesser extent Territories, Juggernaut, VIP and Headhunter. I simply don’t understand why they would leave things like that out.

Playlists
At launch H5 had Arena, breakout, ffa, slayer, and swat. Thats FIVE playlists!!! Unnaceptable. Now I can’t recall exactly what H3 had at launch TEN YEARS AGO ALMOST but it was damn sure more than that. Ranked there was Slayer, FFA (Lone Wolves), Team doubles, Team objective, Team Swat and later on came Head to Head, MLG, Team Snipers, Squad Battle and Ranked BTB (wasn’t there for too long I don’t believe) And for social playlists there was Social slayer, Rumble Pit, multi team, BTB, and so on (I can’t remember what else was added later but nonetheless the variety was huge).

MAPS: you don’t know what a reskin is if you don’t believe Truth-Regret, Torque-Stasis, and Eden-Empire are just that. It is THE SAME DAMN MAP with a few walkways changed and some aesthetics switched around. The basically took one map, changed a few routes and slapped some new aesthetics on it and called it something different. I can’t remember how many maps H5 had at launch (I was so disappointed I didn’t really play it for the first four months, but I have come around to it a little but still feel it’s lacking a lot of content), but H3 for example, had 11 maps at launch. A solid mix of small, medium and BTB maps (3 small, 6 medium (splutonium between maps that could also work 2v2 and BTB), and 2 large maps.

I could go on but these are the main things, I haven’t mentioned theatre for campaign, forge at launch (which btw is awesome now), and I’m probably forgetting a few minor things.

THE point in all this, is what kind of day and age have we reached where it is acceptable, in ano open market society, to put out a half -Yoinked!- product and not expect to hear some well deserved criticism about it?? If you’re going to do something and don’t want to be laughed at then do it right and do it right the first time. It pisses me off to no end that you guys sit here and give 343 a pass on this. It’s -Yoink- and pure laziness. I understand they probably have Microsoft breathing down there necks but so what!? Push the deadline back rather then get the criticism and the -Yoink- to their already questionable reputation. You guys need to stop letting this lazy -Yoink- slide. Give us the core features of the standard that was set. Then build out. All you guys are doing is basically coddling them and allowing this new industry standard become acceptable. If I ran a business like that I wouldn’t last a year.

Halo 5 has and still does lack content.

For some reason, Halo’s population is not what it used to be. Maybe it’s the competitive gaming that has driven casual players away from this shooter to others, that many consider to be just more enjoyable like CoD, DOOM or Battlefield. Or it could be the unsportsmanlike farming that you just don’t get in other games, because it does not have a game mode like Warzone (which from my perspective was suppose to be a casual alternative to Arena) to promote it.

My guess is that with the smaller population, it’s tougher to have a multitude of game modes for players to consider, at the same time making sure each playlist is properly populated.

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> > > 2533274836461029;5:
> > > > 2533274873843883;4:
> > > > Sorry to be disagreeable, but if you look at this game as it currently stands and see a lack of content then you’re either still sore about the way things were in October or you have an unrealistic idea of just exactly what it is that $60 should buy.

Well said, sir. Nevertheless:

Yes, I admit this game is still missing features which Reach had at launch. You procede under the assumption that because an old title had a feature then that feature was good, necessary, worthwhile, or popular. I don’t. You also presume that we can all just turn back the clock by somehow holding developers accountable (I guess by merely refusing to buy their games) for what we consider to be the appropriate amount of content in a game. You and I clearly disagree on just what it is we expect our $60 to buy, but if you think that games can continue to deliver all the content of the past without ever going up in price then you are being as unrealistic as I am obstinate. When it comes to the choice between delaying a game to complete it or launching incomplete and adding as time goes on, I much prefer the way 343 decided to go. Again, we’ll probably have to agree to disagree on that point as well. All I can say is that I’m not going to live forever and “a bird in the hand” etc. etc. etc.

On the subject of fileshare: you are absolutely right. Nothing but slack that it isn’t there, and that it wasn’t there when forge went live.

Splitscreen: Yes, I’m sorry it isn’t there. Yes, I know a lot of people relied on it as a key part of their experience. Saying that they should have found a way to make it happen is like saying that they should have found a way to defy the laws of man and nature for our personal benefit. A really nice idea but completely unrealistic.

Game modes: As 343 did, I too would have pared to a minimum in order to give warzone every conceivable chance at success. Now that’s done I agree that it’s time to start putting some classics back into the rotation. Which they’ve done. Which they’ll do more of.

Playlists: I don’t want to deny any playlist to anyone who wants it. I’m the firefight poster child and I know what it is to be disappointed that apparently no one else loves the thing that I do. But again, there are reasons why some things don’t make the cut and if you think that it’s just laziness or stupidity then you’re not fully understanding the concept of limited resources.

Reskin maps: For the sake of argument, let’s say that neither one of us has any idea what the cost of map development is, and that these maps were done this way in order to save a buck or two. First, what other game feature would you be willing to sacrifice in order to have more “original” maps, assuming again that the budget for the development of this game was not unlimited? Second, I refuse to listen to virtually any arguments against the map collection in this game because of Reach. Reach launched with a very small number of multiplayer venues, the majority of which were venues which did double duty in campaign/firefight, and when the time came to supplement the collection we got a) some genuinely terrible forge creations (Asylum, The Cage) and b) some really first-rate paid DLC map packs - maps I hardly ever got to use because they cost money that relatively few players were willing to shell out. So when people are ready to start crapping all over that game as “thin on content” then I’ll be a little less forgiving of 343. Maybe.

I’m not saying that you shouldn’t be critical. I’m saying that there are multiple perspectives on most of these issues, and that peoples’ seemingly extreme expectations are only realistic in a world where the price of games goes up in order to cover the rising costs of development. I paid $60 for Halo 2 in ‘04 and twelve years later I paid the exact same price for Guardians. Do you think that for twelve years developers’ costs have held steady? Do you think nobody at Microsoft has had a raise in twelve years? Would you be willing to do the same job for twelve years without a raise here and there? Believe me, I’m the last person on earth you would ever expect to defend any greedy corporate entity, much less Microsoft. But there are laws of economics at work here and they will continue to work regardless of how we may feel about the process.

I still think it’s a bit ridiculous some of the basic essential playlists that people have been absolutely BEGGING FOR since launch, that have been staples in other Halos - social slayer, doubles, permanent shotty snipes - that are STILL missing, and presumably are never going to come now because they’re worried about splitting the population. But, that having been said, I agree it is hard to look at the number of gametypes available and argue that it’s lacking content NOW, 7-8 months out… the question is, how much did lack of content earlier, near launch, hurt it?? A lot of the casuals have already left months ago because they felt there was nothing for them to do here, and now they may not know or care that Infection is here, Grifball is here, Forge is here, there are more WZ and BTB maps, etc. They may never want to come back now because they were so turned off by the lack of casual options at launch, and Microsoft might want to think about that long and hard before pushing 343 to release H6 before it’s really finished, which I suspect they did with this game.

You mean the 7 (soon to be 8) months of free content, along with the payed DLC to come isn’t enough?

I felt like I no longer played it to have fun, but to keep up with my friends and other players. So now, I rarely play it anymore.