What first made me love Halo and what keeps bringing me back is the story. Don’t get me wrong I love the multiplayer, but as tradition I won’t start playing the multiplayer until I have beat the campaign on Legendary.
On to my concern, I enjoyed both the campaigns of Halo 4 and Halo 5. I thought Halo 4 didn’t take anything away from the original story, we were introduced to a new bad guy that we all though had died with the rest of his people. In Halo 5 we are introduced to a new bad guy (bad entities) with connections to the Diadect and the story proceeded moved on.
(Please correct me where I am wrong)
This is where I have my concerns. From the games and books we know that the Flood defeated the Prometheans, or at least made them fire the halo array to kill all sentient life. Reasons why the Prometheans had to use Halo was because they had just finsihed a drawn out war with ancient humans, and that didn’t take the perceived threat of the Flood serious enough, and of course the betrayal by Mendicant Bias. In Halo 5 we are introduced to the Guardians and the Warden. Cortana I believe says that Warden had 10,000 copies or something. The Guardians were used to police entire systems by themselves and there seems to be 100s of them.
So to my concern, why weren’t they used during the War against the flood? It appears to me that the Prometheans had plenty of resources to stop the flood, or at least stall them enough to find a better solution than suicidal genocide.
The only thing I can think is that Mendicant Bias might of had a control over the Warden and Guardians? Which in turn meant the Gravemind had a control of them.
I haven’t read too much of the newer canon, so if I’m wrong please inform me where I went astray!!!
Because the Guardians ARE NOT Powerful enough to fight the flood
The guardians are only for controlling lesser species trough submission.
I’ts not a WMD I’ts literally just a giant freaking stun gun!
And you can’t stun Planet sized transcendent parasitic Alien beings with stolen tech
Remember that late in the war, the Flood infestation became so advanced and severe that they began to master Precursor neural physics technology (since they themselves were Precursor). This gave them almost seemingly telekinetic control over Forerunner technology. They were able to remotely deactivate the engines, shields, weapons, etc. of Forerunner ships. So they were probably able to disable Guardians similarly.
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> Remember that late in the war, the Flood infestation became so advanced and severe that they began to master Precursor neural physics technology (since they themselves were Precursor). This gave them almost seemingly telekinetic control over Forerunner technology. They were able to remotely deactivate the engines, shields, weapons, etc. of Forerunner ships. So they were probably able to disable Guardians similarly.
Yes you are right. I forgot about that. I was just initially bugged by these giants super weapons that clearly could have done something!! What what you have said is correct.
You bring up a decent point OP, but Halo 5 has MUCH bigger issues to deal with than that relatively minor lore inconsistency. Halo 5 had the worst story of any Halo to date. Period. The plot was boring and unoriginal at its best and downright nonsensical and painful to play at its worse. If we’re going to be asking for any updates on the campaign, then 343 should redo the whole thing and give us the story we were promised since 2013, not the pile of garbage we ended up with. Honestly at this point there really isn’t much worth keeping from the base campaign, most of it is just SO bad, and it just gets worse the more you look into it.