Halo 5 Splitscreen final efforts!

I know this topic is tired out. I know that people have either lost hope for it or have accepted it and moved on. This is just for those who are still willing to spam the forums in hopes that someone from 343 will see how many people still want split-screen multiplayer in Halo 5: Guardians. So I want to put several things into discussion. First of all, the most common ideas given by the community so far regarding split-screen multiplayer as well as reasons to put it in the game post-launch:

Ideas for split-screen:

  • Reducing the framerate to 30fps or the maximum framerate which split-screen can handle without any bugs, technical issues or significant visual compromise(craping up the graphics). - Reduce the graphical fidelity of the game during split-screen. Slightly bring down the texture resolutions and model poly counts. - Create multiplayer playlists for both arena and warzone locked at 30fps or maximum safe(bug-free) framerate for split-screen players ONLY. This way you can make sure that the competitive element isn’t compromised, and single-screen players don’t take advantage of the reduced framerate of split-screen players. - IF split-screen is impossible to implement in gameplay, at least put it into forge and find a way to support it for machinima. A lot of work in forge is done with split-screen, so that they can work on a given map, while in the same room, together.Reasons to support split-screen:

  • It has always been a core feature in the Halo franchise, which has created many fond memories for a very large portion of the Halo fan-base. - It’s an excellent way for the fan-base(and potential buyers of the game) to increase, since this is one of the most common way Halo players introduce the game to their friends/family. - Forge and machinima. Like I said, some of the best forge maps are made using split-screen. You have a group of people sitting together messing around with forge in split-screen and making some of the most awesome forge maps in the game. Machinima also uses split-screen, because it makes production a lot faster and a lot easier. Halo machinimas are fun, and besides, we all want to see the guys from Red vs Blue do crazy stuff in Warzone maps.Ok, now that that’s out of the way, let me quickly discuss another idea and after reading this you will probably understand why this is what I think 343 are actually doing. We all know that 343i have said several times that Halo 5 will not have split-screen multiplayer. However, with recent developments that doesn’t necessarily mean the end of couch co-op.
    With Windows 10 out, almost every gamer knows the new feature to stream X-Box games to PC. Which makes me wonder - Why couldn’t they use that feature for couch co-op? And the more I think about it the more I believe that is the reason 343i is dropping the traditional split-screen mode. After all they have said that the visual and framerate issues come from having 2 windows on one screen. If that is the truth, than this is a very viable option. Just stream the second player to another screen, whether it is a PC in the same room, a laptop or a windows tablet - it is actually a sweet deal, because the entire group gets couch co-op and the full-screen experience at the same time.
    It shouldn’t really be a surprise that 343i is taking this route, considering that this is a major feature for the latest windows, as well as the X-Box, and Halo being a flagship title, they are probably using this as an opportunity to showcase this feature in a more interesting way. Considering that this would be a significant change to the concept of couch co-op, it is no wonder that 343 aren’t talking about it. Also the fact that the Windows 10 update for X-Box I s coming in November, means that this will be a post-launch addition, so they still have time to work on it. I really hope that this feature exists, because it would really put Halo in the limelight again as the franchise that sets trends in the shooter genre as well as in gaming overall, and that is what made Halo what it is today.
    With all that said though, I really think that traditional split-screen should still be added to the game. Despite the coolness of this feature there still is a significant portion of the player-base, who either can’t afford a laptop/tablet, don’t have the proper network setup for such a feature, or simply play split-screen because of split-screen, because of that traditional nostalgic feeling of sharing a TV, playing on half of it, and doing crazy stuff in the campaign or online. This feature I discussed is still couch co-op and as cool as it sounds, it’s different, and a lot of people may end up not liking it. Also if 343 were to put in traditional split-screen back into the game the least that can do is score them points with the community. If the game is as awesome as it is shaping up to be, that would be a great plus to what they are about to achieve, and it can only improve the franchise and the fan-base.

This is potentially valuable feedback for 343i so, please - keep the comments clean, don’t attack this post, or other commenters on this post, those of us who want this feedback to reach 343i don’t want it to be locked like almost every other split-screen related post in the Halo Waypoint forums. If you support all that I have said, give it a follow or a like or give this post a comment, tell me (and hopefully 343i) your opinion on what should be done in this case. If you don’t support it, just don’t attack those who do and don’t ruin it for them.

Thank you for your time.

Lock soon, fellow STALKER.

You posted this in the official thread yet?

reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5

> 2533274964480967;3:
> reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5

The answer to that question would be physics, etc being tied to framerate, though this is a strategy employed by programmers who are either lazy, unskilled, or both.

> 2533274823519895;2:
> Lock soon, fellow STALKER.
>
> You posted this in the official thread yet?

Agent Spartan Locke is on his way to locke… Er, “lock”… This thread as we speak.

> 2533274823519895;4:
> > 2533274964480967;3:
> > reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5
>
>
> The answer to that question would be physics, etc being tied to framerate, though this is a strategy employed by programmers who are either lazy, unskilled, or both.

For the physics to be bound to framerate, that needs to be locked at a certain value (30fps, 60fps), but that can cause issues, because if you have at 60fps a game like Halo 5 especially in warzone, you have so many calculations happening, that tying those to the framerate would break the whole thing immediately. So it really shouldn’t be an issue. Such a practice is only done when you have a small number of physics formulas to calculate as well as a very small number of objects in the environment to do those calculations for at any given time.

> 2535463106424241;6:
> > 2533274823519895;4:
> > > 2533274964480967;3:
> > > reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5
> >
> >
> > The answer to that question would be physics, etc being tied to framerate, though this is a strategy employed by programmers who are either lazy, unskilled, or both.
>
>
> For the physics to be bound to framerate, that needs to be locked at a certain value (30fps, 60fps), but that can cause issues, because if you have at 60fps a game like Halo 5 especially in warzone, you have so many calculations happening, that tying those to the framerate would break the whole thing immediately. So it really shouldn’t be an issue. Such a practice is only done when you have a small number of physics formulas to calculate as well as a very small number of objects in the environment to do those calculations for at any given time.

Ideally only done in those situations, but crappy programming knows no bounds. I’m looking at you, Dark Souls and Dark Souls 2 on PC.

> 2533274823519895;7:
> > 2535463106424241;6:
> > > 2533274823519895;4:
> > > > 2533274964480967;3:
> > > > reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5
> > >
> > >
> > > The answer to that question would be physics, etc being tied to framerate, though this is a strategy employed by programmers who are either lazy, unskilled, or both.
> >
> >
> > For the physics to be bound to framerate, that needs to be locked at a certain value (30fps, 60fps), but that can cause issues, because if you have at 60fps a game like Halo 5 especially in warzone, you have so many calculations happening, that tying those to the framerate would break the whole thing immediately. So it really shouldn’t be an issue. Such a practice is only done when you have a small number of physics formulas to calculate as well as a very small number of objects in the environment to do those calculations for at any given time.
>
>
> Ideally only done in those situations, but crappy programming knows no bounds. I’m looking at you, Dark Souls and Dark Souls 2 on PC.

Yes, but I trust 343i won’t do that, after all if they pulled this, halo 4 would have been completely broken from a technical standpoint. Multiplayer especially in halo is completely unscripted, so pulling something like this with the multiplayer would basically have caused a RROD within the first 30 seconds of the match. Even at the framerate of the 360 version of H4, doing that many physics calculations starting at random frames of time, every time you move, jump, shoot or basically do anything, that’s a few physics calculstions and several thousand graphical and rendering calculations, the console would melt if it were framerate tied. Dark Souls is a different story, because you have a maximum of 4 players if you do co-op and mostly AI activity which is scripted in the sense that most of their movements are coded and do not require all that much processing power, and most of the environment isn’t as physics heavy, so it doesn’t have as much issues

I have an idea… Its kinda far fetched but I really think it could work and make the game better… Lets leave split-screen out “forever”

Runs and hides

Keep it together people, let’s not provoke the trolls, would appreciate if we can keep this thread clean. Still a fun joke though

> 2535463106424241;8:
> > 2533274823519895;7:
> > > 2535463106424241;6:
> > > > 2533274823519895;4:
> > > > > 2533274964480967;3:
> > > > > reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5
> > > >
> > > >
> > > > The answer to that question would be physics, etc being tied to framerate, though this is a strategy employed by programmers who are either lazy, unskilled, or both.
> > >
> > >
> > > For the physics to be bound to framerate, that needs to be locked at a certain value (30fps, 60fps), but that can cause issues, because if you have at 60fps a game like Halo 5 especially in warzone, you have so many calculations happening, that tying those to the framerate would break the whole thing immediately. So it really shouldn’t be an issue. Such a practice is only done when you have a small number of physics formulas to calculate as well as a very small number of objects in the environment to do those calculations for at any given time.
> >
> >
> > Ideally only done in those situations, but crappy programming knows no bounds. I’m looking at you, Dark Souls and Dark Souls 2 on PC.
>
>
> Yes, but I trust 343i won’t do that, after all if they pulled this, halo 4 would have been completely broken from a technical standpoint. Multiplayer especially in halo is completely unscripted, so pulling something like this with the multiplayer would basically have caused a RROD within the first 30 seconds of the match. Even at the framerate of the 360 version of H4, doing that many physics calculations starting at random frames of time, every time you move, jump, shoot or basically do anything, that’s a few physics calculstions and several thousand graphical and rendering calculations, the console would melt if it were framerate tied. Dark Souls is a different story, because you have a maximum of 4 players if you do co-op and mostly AI activity which is scripted in the sense that most of their movements are coded and do not require all that much processing power, and most of the environment isn’t as physics heavy, so it doesn’t have as much issues

Hey someone that knows their -Yoink-!

> 2533274832360281;9:
> I have an idea… Its kinda far fetched but I really think it could work and make the game better… Lets leave split-screen out “forever”
>
> Runs and hides

uses every method of killing from 100 ways to die in halo
to…END YOUR LIFE

> 2533274964480967;3:
> reducing to 30fps when in splitscreen has worked with Borderlands: The Handsome Collection, I don’t see why it can’t work with Halo 5

Did it really? That’d be cool if Microsoft helped them down the road with a solution. As we’ve all seen, Microsoft is awesome @ software.

Obviously not hardware lol

They want it in though. They simply can’t do it and maintain the visual experience they wanted. I’d also imagine it being more difficult to make it work on huge maps.

Do people realise that the only reason TMCC runs at 60fps with 30fps splitscreen is because all the games that are in it are built around 30fps. They can run 30fps just fine, however a game built around 60fps will be unable to drop significantly below that 60fps restriction.

Think of it like this: In halo 3 the developers designed the game for 30fps. So bullet magnetism and aim assist was also built around this. Now with the master chief collection, Halo 3 plays at 60fps with adjustments to bullet magnetism and aim assist to accommodate the extra 30 frames per second.

Halo 5 is built around 60fps, so everything works around that.

> don’t want it to be locked like almost every other split-screen related post in the Halo Waypoint forums.

So you know they’re being locked and redirected to the main thread and yet you choose to make a new one? That’s called spam.