For those who don’t know, halo 5 doesn’t use a new engine, but a heavily modified version of halo 4.
If 343i put their blood, sweat and tears into it (possibly sell their soul), they can try to get in.
No hate or anything, but please 343, halo needs split-screen/LAN.
share your thoughts
how do you know it’s the same engine?
You could have went into more detail than just Halo 4 being a modified Halo 5, which is true, but you’re not going to get much support.
If they really can’t get splitscreen in while maintaining 60fps, they should have just done what other games do and drop fps in splitscreen to 30. That being said, with the higher power Scorpio, it may be possible to get it working on there and on there only, via some kind of Scorpio-only update to the game.
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> For those who don’t know, halo 5 doesn’t use a new engine, but a heavily modified version of halo 4.
> If 343i put their blood, sweat and tears into it (possibly sell their soul), they can try to get in.
> No hate or anything, but please 343, halo needs split-screen/LAN.
>
> share your thoughts
Actually only reason why they took it out, was cause of hardware limitations. Hardware limitations that Xbox Scorpio may -break- Maybe after project scorpio is released they can add an update for split screen.
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> how do you know it’s the same engine?
Here you go.
It may not be an entirely new engine but its all dependent on how it is written. Doesnt help that the XB1 isn’t quite the power house for splitscreen. As games get more graphically intensive the more it demands on a system to do splitscreen.
BloodClaw95, That Thread was on point kid. I completely agree with you. We need more variety. Different starting weapons. No radars no abilities i been preaching this on different playlists.
Split-Screen was meant to be in as late as the beta.
Basically, because they built the engine to always run at 60 FPS, and they didn’t realise until too late that the Xbox One wouldn’t be able to run at 60 FPS, allow Split-screen and allow them to design the game’s graphics and encounters to the best of their ability. So they could either rebuild half their engine and game to bring the performance requirements down to the point split-screen was practical, or drop split-screen and make a generally better game.
And it’s heavily modified and rewritten, since only idiots actually write new code from scratch unless they have to. Much better to modify and adapt and improve something that’s already shown to work.
However, they have said it may be possible to implement Split-screen as a Project Scorpio only feature. They haven’t committed to it though, and it still wouldn’t be available for normal Xbox Ones or Slims.
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> Split-Screen was meant to be in as late as the beta.
>
> Basically, because they built the engine to always run at 60 FPS, and they didn’t realise until too late that the Xbox One wouldn’t be able to run at 60 FPS, allow Split-screen and allow them to design the game’s graphics and encounters to the best of their ability. So they could either rebuild half their engine and game to bring the performance requirements down to the point split-screen was practical, or drop split-screen and make a generally better game.
>
> And it’s heavily modified and rewritten, since only idiots actually write new code from scratch unless they have to. Much better to modify and adapt and improve something that’s already shown to work.
>
> However, they have said it may be possible to implement Split-screen as a Project Scorpio only feature. They haven’t committed to it though, and it still wouldn’t be available for normal Xbox Ones or Slims.
What’s Project Scorpio?
Am I the only one that hates sharing my screen with someone? I feel like this might be a thing… I was glad splitscreen wasn’t on Halo 5. Then my friends who wanted to play would have to get a copy to join me instead of splitting my screen and then them screenpeeking to get an idea where I was on the map.
I don’t want splitscreen implemented into online multiplayer. If they add splitscreen to campaign mode that’s fine, but I hope to god, satan, and danny devito they keep the trollish, disadvantaged splitscreen parties out of multiplayer.
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> > 2533274842918190;9:
> > Split-Screen was meant to be in as late as the beta.
> >
> > Basically, because they built the engine to always run at 60 FPS, and they didn’t realise until too late that the Xbox One wouldn’t be able to run at 60 FPS, allow Split-screen and allow them to design the game’s graphics and encounters to the best of their ability. So they could either rebuild half their engine and game to bring the performance requirements down to the point split-screen was practical, or drop split-screen and make a generally better game.
> >
> > And it’s heavily modified and rewritten, since only idiots actually write new code from scratch unless they have to. Much better to modify and adapt and improve something that’s already shown to work.
> >
> > However, they have said it may be possible to implement Split-screen as a Project Scorpio only feature. They haven’t committed to it though, and it still wouldn’t be available for normal Xbox Ones or Slims.
>
>
> What’s Project Scorpio?
Essentially an Xbox One.5. Same idea as the Playstation Neo, if you’ve heard of it.
A more powerful version of the current Xbox One, but games would still be playable across both versions. On Scorpio, the games would be able to run at higher resolutions/frame rates, possibly unlocking extra features tied to system performance (i.e, splitscreen).