I would love to see Spartan Ops in Halo 5 or Halo 6 become an MMO. The campaign remains the main story for the game, match making remains the quick 10-15 minute matches we play against each other, and Spartan Ops grows into an MMO that doesn’t present a new story, but allows us to explore the universe presented by the campaign with small missions here and there.
This expanded Spartan Ops can then open Halo to people who would not necessarily like to play Halo for the match making, but would love a good MMO.
And the Spartan Ops would also allow the publisher to take players on a journey where they get hints of the next title as well. The experience can get the player familiar with what is coming in the next title without giving much of it away too soon.
Finally, the publisher continues to “grow” or “expand” the Spartan Ops each quarter to make it more vast and with more to explore and achieve.
I think that making Spartan Ops an MMO has a great deal of potential, both in bridging titles, in expanding the genre of the Halo game, and just giving Halo more life (more things to do for longer periods of time).
Before we start trying to add MMO elements to Halo, let’s get the core multiplayer experience back on track. Your idea is better tested in either a beta or spinoff.
Spartan-ops will be bigger in scope. I think 343i doesn’t want to scrap Spartan-ops as being just a one off extra in Halo 4. They WILL have a third mode aside from the campaign and multiplayer, its just a wonder of what they will do. They could look back to Spartan Ops and just look at which missions were the most popular while Halo 4 was holding a high pop. count and use some deduction skills from there.
Anyways, we know Spartan-ops is staying, we know that the capabilities will be increased due to the Xbox One, and we know what we like about the first Spartan-ops and what we don’t. I personally think they will integrate more cloud based processing for the background and AI so it “learns,” kind of like “drivatar” from the Forza series. I also think that the tech demo from Crackdown was also testing the waters for how Halo 5 and 6 will utilize more cloud processing for background and other non latency important tasks like pre-rendering the next area from a randomly generated Spartan-ops mission or revolving around certain parameters or something like that.
This sounds like rambling but the point I am getting to is that Spartan-ops will be where the cloud will be utilized since MM and Campaign possibly wouldn’t do well with higher latency but Spartan-ops will work with those conditions. I think Spartan-ops will become more of an MMO-esque style gamemode for the sake of the transforming gaming world and the huge universe Halo will have by the time the game ships. The show will likely tie into the Spartan-ops as well even or maybe whatever next story comes out.
Also an extra note, MMO in the sense the world will be grand, not in the sense where it will be filled with players. Just my thought.
That is fine and dandy and a fun idea, but I have two concerns:
1: As long we don’t have to grind for armor and weapons and can dance in a section of Infinity that serves as a “tower”.
2: As long as it doesn’t discourage lone-wolves from wanting to pursue the game fully on their own; i.e. missions that require a certain amount of players. One thing I liked about Spartan Ops was that you can do it solo, even if it made no sense for Infinity to send one dude on a mission and refer to him as an entire fire team.
I think an MMO is a tab big for Halo, not to mention Halo fans are strongly opposed to drastic changes. Look at Destiny, the sort of MMO, it is no where near as good as it was supposed to be.
Spartan ops is a side gamemode for Halo, an MMO is unrealistic. It needs to improve though.
> This expanded Spartan Ops can then open Halo to people who would not necessarily like to play Halo for the match making, but would love a good MMO.
But it wouldn’t be a good MMO. A good MMO needs to have a -Yoink- ton of content. Hundreds of hours worth of content. This just isn’t a realistic idea. 343 would have to put more time into this MMO than the actual main game. There are plenty of good MMOs out there for the people who want them. It’s unnecessary. Let Halo be Halo.
> 2533274852824836;7:
> > This expanded Spartan Ops can then open Halo to people who would not necessarily like to play Halo for the match making, but would love a good MMO.
>
>
> But it wouldn’t be a good MMO. A good MMO needs to have a -Yoink- ton of content. Hundreds of hours worth of content. This just isn’t a realistic idea. 343 would have to put more time into this MMO than the actual main game. There are plenty of good MMOs out there for the people who want them. It’s unnecessary. Let Halo be Halo.
I have been thinking about this for a while now, and it may be the one argument that I would tend to agree with against making spartan ops an MMO. But I honestly believe that Spartan Ops should not replace the campaign, but act as an ongoing and evolving collection of side stories - a mini series after the campaign if you will. In that sense, not trying to take center stage, I don’t agree completely that it needs to be a full fledged MMO, but enough to keep players coming back each quarter to see what other clues or lore are available to explore.
A simple firefight mode with a few but important changes like a larger player cap, a firefight rank and harder missions which require pro level co-ordination seems very fun.
This would amazing if it was a separate game in my opinion. Really great idea, but the reason I think it should be in a different game is because it’s radically different to anything we’ve ever seen in a halo game so it would be quite a contrast having one option to play a linear campaign, and then this.
> 2533274853729189;1:
> I would love to see Spartan Ops in Halo 5 or Halo 6 become an MMO. The campaign remains the main story for the game, match making remains the quick 10-15 minute matches we play against each other, and Spartan Ops grows into an MMO that doesn’t present a new story, but allows us to explore the universe presented by the campaign with small missions here and there.
>
> This expanded Spartan Ops can then open Halo to people who would not necessarily like to play Halo for the match making, but would love a good MMO.
>
> And the Spartan Ops would also allow the publisher to take players on a journey where they get hints of the next title as well. The experience can get the player familiar with what is coming in the next title without giving much of it away too soon.
>
> Finally, the publisher continues to “grow” or “expand” the Spartan Ops each quarter to make it more vast and with more to explore and achieve.
>
> I think that making Spartan Ops an MMO has a great deal of potential, both in bridging titles, in expanding the genre of the Halo game, and just giving Halo more life (more things to do for longer periods of time).
Actually reading the past posts… I know what 343 Industries could do… and also what would count as both Spartan Ops/Firefight/MMO hybrid.
> 2533274876456769;2:
> Before we start trying to add MMO elements to Halo, let’s get the core multiplayer experience back on track. Your idea is better tested in either a beta or spinoff.
Great way to expand lore, but I agree. Lets make Halo, Halo and then try to innovate
> 2533274839015543;13:
> > 2533274876456769;2:
> > Before we start trying to add MMO elements to Halo, let’s get the core multiplayer experience back on track. Your idea is better tested in either a beta or spinoff.
>
>
> Great way to expand lore, but I agree. Lets make Halo, Halo and then try to innovate
I agree with you that halo needs to be taken back to being halo. I don’t see the two as exclusive options.