> The previous trilogy can still be its own thing while the Reclaimer Saga can be its own. Halos 1-3 don’t arbitaraily change before of Halo 4, 5 and so on.
What’s arbitrary about continuing some aspects of the previous games?
I could say it’s arbitrary for the next Halo games to significantly change to a more serious demeanor.
> Don’t break out the true fan BS, it only weakens your argument. Different people have different expectations and beliefs about the games. You want a lighthearted romp? Fine. Someone else wants a more serious adventure? Fine. Neither one of you are really any better than the other.
Well, your argument is BS, because it’s a straw man. I never made the “you’re not a true Halo fan so what you say is invalid” argument, it appears as you missed the entire point of what I was saying there. My main point was that’s what the previous games were like. If you call it ‘lighthearted romp’, then Halo 1 - 3 were ‘lighthearted romp’. You must really hate Halo 1-3 if you really think that. If that’s true, it’s hard to see how you’re a Halo fan either. But if you do like those games, that’s proof a game can have lighthearted elements while maintaining a serious story. And Halo 1, 2, and 3 have done just that.
> And if a game is too wacky when dealing with heavy themes, I can’t exactly take it serious either. I have my grips with how Halo 4 handed some aspects, but I doubt I could take a lot of it seriously if Grunts were ranting about food -Yoink!- in perfect helium-voiced English.
Halo has always had a good balance. If it’s too serious, with no comic relief, it becomes overbearing. All the greatest movies have comic relief, even when the overall story is more serious, sometimes even with really dark subject matters. I have a hard time seeing how anyone could take the grunts seriously at all. They’re small and feeble, and cower at the smallest sign of danger. Halo 4 felt too serious, there wasn’t any moments to break the tension. And again, if you really can’t take it seriously at all, then you must really dislike all of the previous Halo games. But I doubt that.
> There needs to be a good and appropriate mix of the two. Halo 3 does this the best I think, maybe a little heavy on the silly, but it definitely has its softer, more serious moments.
This is essentially ties into what I’ve said before. Appropriate balance is required, obviously. Too much serious, and the game becomes too overbearing. Too silly, and the game becomes… Too silly… I think the previous games had the perfect balance, Halo 4 on the other hand was way too serious.