120 FPS / FoV slider
Agreed 100%
faster weapon handling and player movement
Why really? It’s fine as it is.
updated visuals and sounds to match the beta
The beta had pretty mood colors, bright being too bright and dark being too dark. And sound design was awful, with so many high-pitched sounds. I cringe every time I’m exposed to beta footage because of so many pings.
stronger n faster weapons and abilities
You want weapons and abilities to be even faster and stronger than they already are?
armor options reworked to be more like halo 4s system with more
Technical limitation. Through some modding, it is possible to do this in the main menu, but I never saw it in action in-game. Again, it was a limitation and a sacrifice 343 chose to make.
pair dual welding with ammo balancing
This is where your list gets unrealistic. They are NOT adding in new gameplay things. Halo 5 already reached it’s end with content updates.
no skill base matchmaking
meh
skill based for ranked
meh
options to tone aim assist up or down
Personal or server-side? You do know everyone would just use maximum aim-assist, right?
vehicles are faster and stronger aiming for the drive will get results
Vehicles are already really strong. Aiming at the driver is much easier said than done.
inertia for MnK to keep the movement in line with the current game
Inertia for what, exactly? Player movement? Mouse movement?
a permanent 2x to XP and SP with cross save enabled
Well, yes lol. H5 is a hell of a grind to get to SR152, a journey I’d say is less worthwhile than Reach’s road to Inheritor.
these changes would set halo 5 apart from halo infinite the idea is that both games are different enough that you want to play both
Halo 5 is already different from Infinite, and it all boils down to design philosophy. While Halo 5 promotes fast movement and killing, Infinite opts for more tactical and skilled approached, which is why it’s much harder to hit with the Skewer and Sniper Rifle, or why the pistol isn’t nearly as powerful.
weapons and grenades are more effective and do more damage
Again, they already do crazy damage, even for Halo’s standards. We don’t need weapons that already kill fast you faster.
base movement slightly increase from current
Sure.
all weapon handling slightly increased from current
Weapons already handle pretty well? What kind of benefit would they gain from it?
sprint is the same but dosent have the visual jets or sound being shot in the haed slows you down
Halo 4 had flinching while sprinting and it’s horrible. Halo 5 takes you out of sprinting if you’re shot while not in full speed, which is a good trade-off. Different from Infinite.
slide and dodge grant greater momentum you can slide while going backwards with your momentum
How is it possible to slide backwards?
shield and dodge resets on kill
They already do it automatically with their own timer. This is unnecessary.
gliding is more effective and consistent and is now tied to holding the jump button
You can glide in Halo 5?
you now have a double jump this jump is from your boosters and can carry through your momentum this is activated by double clicking your jump button
Ok, Shin, go back to Destiny before I convince Vincent to revive Dredgen Yor.
ground pound have an increased area of effect and the damage is increased based off amount of targets and height
Please God no. We’re Spartans, not Titans.
you take slightly more headshot damage when super sprinting directly towards someone
And that is?
super sprint is when your sprinting you sprint again this activates your boosters increasing your speed at the cost of sound and you gain tunnel vision in combat it takes 0.3 seconds to activate and 3 seconds to reach top speed headshots can slow you down causing you to fall out of super sprint
Ah, that’s what it is… I don’t even know what to say about this. What do you mean “at the cost of sound?”
super sprint grants access to new abilities while also boosting your base ones granting more speed and range to your dodge and slide
What we have already is enough. We’re Spartans, not ketamine-fueled hyper energetic gorillas.
super sprint grants you access to spartan charge and spartan slam spartan charge is more consistent sticky and will kill on direct hit spartan slam is ground pound but in motion your character jumps in the air and slams down doing increased damage with speed but you need height and max speed to get max damage
For the love of the Forerunners, no lol. Spartan Charge is an awful ability that should have never been a thing. And we don’t need Ballistic Slam in Halo.
spartan charge, slam and ground pound dont damage teammates but can push them granting them speed this could be use to boost each other around the map
I do like this element of player interactivity.
ground pounding grands some damage resistance to frag grenade type damage
Ground Pound should just be removed.
cooked frags do more damage but have decreased area of effect and can kill you if not timed well
This ain’t CoD.
you can now wall run and jump off walls but this movement is more grounded then you would expect you can also hang onto walls with mag boosts n gloves
As much as I love that game, this isn’t Titanfall.
buttons have been remapped to allow for equipment in addition to your spartan abilities
How would we be able to change them?
walking at max speed shows you on the radar for each step you take with stuff like sprinting and super sprinting showing you on the radar way more noticeable not to mention the sound
I mean… It’s your way of balancing it, ig.
walking slower and crouching helps you hide from radar and sliding also removes you from radar getting a headshot kill pings the entire enemy team on radar for 0.4 seconds
So, nothing changes and slide gets a stealth buff.
assassinations are faster are invisible on radar and hides the X on enemy death it also pings the enemy team on radar for 1 second you can now counter assassinate saving your teammate
I’d prefer if the only change that was done to assassinations was that the victim would gain immunity, and the performer would gain increased damage resistance, just like the finishers in Destiny. I hate when I’m having my glorified kill, but it’s stolen because people are too blood-thirsty.
you are immune to pings if your crouching and crouch movement speed is faster then you would expect
Pings?
normal movement and even normal sprint for the most part is mute due to your suit being a stealth suit sprinting and sliding has some sound and you will always leave behind foot steps an slide marks unless you are crouching
We’re wearing MJOLNIR Powered Assault Armor. Not SPI. Plus, they did that in Infinite’s flights, and it was awful.
grapple hook is really cool i think the only addition would be if your air born and grapple a player you could 1 shot drop kick them
So, Ground Pound.
armor lock also being equipment with a limited use and wind up time would balence it nicely its manly for power plays and vehicle combat
No.
invisibility having an on demand invis version that has limited use but makes you perfectly invis and almost always mute
In short, bring back Armor Abilities and have them somehow work in tandem with Spartan Abilities. I’d love to have that kind of stuff, but I’d prefer if it was a new game doing that.
normal over shield, invisibility an damage boost all work the same
Gotcha.
jet pack would have limited use and is very fast
I don’t want more Uncaged PTSD, please.
enhanced visor gives you alot of information with heat and night vison capability being able to track foot prints and more suppressed weapons are harder to track but you can see weapons bullets as tracer rounds
So, Promethean Vision on steroids. That’s a no from me dawg.
ping throwing knifes are actually a hybrid even tho they allow you to ping targets they go in the grenade spot and can 1 shot if its a headshot
Again, as much as I love Titanfall, this ain’t it.
holding crouch should have your character go prone and this would interact with your sprint allowing you to dive while laying down you can full rotate 360 your character can go from your front to your back and back
This ain’t CoD.
while in air if you dive you start to free fall like in the opening cut scene allowing you to fly maybe your character at that point would go into third person while flying you can boost alot more but your in free fall and without a jet pack you will fall you have speed so hitting vehicles you can destroy them
You want to turn Spartans into Tf2 Titans? I mean, that’s pretty much it.
dodging while prone allows you to quickly get back up or you can barrel roll from right or left
No.
if your back is exposed you can be assassinated or 1 shot melee’d
So, nothing’s changed.