Halo 5 should be an arcade shooter while halo infinite is an arena shooter

halo 5 should be fast fun halo like it was in the halo 5 beta especially with halo infinite being out now both these games should be different and trying to be their own thing

if you bring halo 5 to PC please make it like it was in the beta 1 for 1 start off small and allow the player base to respond to it

if im on my own it will show but id bet you my 20 year xbox account that alot of people want to play that version of halo 5 we got 6 years ago with the halo 5 beta

if you did bring halo 5 to PC with visuals on par with the beta and 120 fps with an fov slider id count that as a remaster and id pay for it even if at lunch it was missing warzone and campaign because it would be such an upgrade to the base game it would make up for the lack of content i honestly dont even need armor unlocks as long as the gameplay matches what was in the beta id no life it

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the perfect halo 5 update in my eyes:

120 fps

100 fov

faster weapon handling and player movement

updated visuals and sounds to match the beta

stronger n faster weapons and abilities

armor options reworked to be more like halo 4s system with more

pair dual welding with ammo balancing

no skill based matchmaking

skill based for ranked

options to tone aim assist up or down

vehicles are faster and stronger aiming for the driver will get results

inertia for MnK to keep the movement in line with the current game

a permanent 2x to XP and SP with cross save enabled

these changes would set halo 5 apart from halo infinite the idea is that both games are different enough that you want to play both

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/ability tuning/

weapons and grenades are more effective and do more damage

base movement slightly increase from current

all weapon handling slightly increased from current

sprint is the same but dosent have the visual jets or sound being shot in the head slows you down

slide and dodge grant greater momentum you can slide while going backwards with your momentum

shield and dodge resets on kill

gliding is more effective and consistent and is now tied to holding the jump button

you now have a double jump this jump is from your boosters and can carry through your momentum this is activated by double clicking your jump button

ground pound have an increased area of effect and the damage is increased based off amount of targets and height

you take slightly more headshot damage when super sprinting directly towards someone

super sprint is when your sprinting you sprint again this activates your boosters increasing your speed at the cost of sound and you gain tunnel vision in combat it takes 0.3 seconds to activate and 3 seconds to reach top speed headshots can slow you down causing you to fall out of super sprint

super sprint grants access to new abilities while also boosting your base ones granting more speed and range to your dodge and slide

super sprint grants you access to spartan charge and spartan slam spartan charge is more consistent sticky and will kill on direct hit spartan slam is ground pound but in motion your character jumps in the air and slams down doing increased damage with speed but you need height and max speed to get max damage

spartan charge, slam and ground pound dont damage teammates but can push them granting them speed this could be used to boost each other around the map

ground pounding grands some damage resistance to frag grenade type damage

cooked frags do more damage but have decreased area of effect and can kill you if not timed well

you can now wall run and jump off walls but this movement is more grounded then you would expect you can also hang onto walls with mag boosts n gloves

buttons have been remapped to allow for equipment in addition to your spartan abilities

walking at max speed shows you on the radar for each step you take with stuff like sprinting and super sprinting showing you on the radar way more noticeable not to mention the sound

walking slower and crouching helps you hide from radar and sliding also removes you from radar getting a headshot kill pings the entire enemy team on radar for 0.4 seconds

assassinations are faster are invisible on radar and hides the X on enemy death it also pings the enemy team on radar for 1 second you can now counter assassinate saving your teammate

you are immune to pings if your crouching and crouch movement speed is faster then you would expect

normal movement and even normal sprint for the most part is mute due to your suit being a stealth suit sprinting and sliding has some sound and you will always leave behind foot steps an slide marks unless you are crouching

got alot more ideas mainly for weapon balancing like being able to cook frags and frags interacting with your slam increasing area of effect and damage but so far thats enough

/equipment/

grapple hook is really cool i think the only addition would be if your air born and grapple a player you could 1 shot drop kick them

armor lock also being equipment with a limited use and wind up time would balence it nicely its manly for power plays and vehicle combat

invisibility having an on demand invis version that has limited use but makes you perfectly invis and almost always mute

normal over shield, invisibility an damage boost all work the same

jet pack would have limited use and is very fast

enhanced visor gives you alot of information with heat and night vison capability being able to track foot prints and more suppressed weapons are harder to track but you can see weapons bullets as tracer rounds

ping throwing knifes are actually a hybrid even tho they allow you to ping targets they go in the grenade spot and can 1 shot if its a headshot

/sub abilities/

holding crouch should have your character go prone and this would interact with your sprint allowing you to dive while laying down you can full rotate 360 your character can go from your front to your back and back

while in air if you dive you start to free fall like in the opening cut scene allowing you to fly maybe your character at that point would go into third person while flying you can boost alot more but your in free fall and without a jet pack you will fall you have speed so hitting vehicles you can destroy them

dodging while prone allows you to quickly get back up or you can barrel roll from right or left

if your back is exposed you can be assassinated or 1 shot melee’d

all of these can be disabled in gamemode settings if you want to

120 FPS / FoV slider

Agreed 100%

faster weapon handling and player movement

Why really? It’s fine as it is.

updated visuals and sounds to match the beta

The beta had pretty mood colors, bright being too bright and dark being too dark. And sound design was awful, with so many high-pitched sounds. I cringe every time I’m exposed to beta footage because of so many pings.

stronger n faster weapons and abilities

You want weapons and abilities to be even faster and stronger than they already are?

armor options reworked to be more like halo 4s system with more

Technical limitation. Through some modding, it is possible to do this in the main menu, but I never saw it in action in-game. Again, it was a limitation and a sacrifice 343 chose to make.

pair dual welding with ammo balancing

This is where your list gets unrealistic. They are NOT adding in new gameplay things. Halo 5 already reached it’s end with content updates.

no skill base matchmaking

meh

skill based for ranked

meh

options to tone aim assist up or down

Personal or server-side? You do know everyone would just use maximum aim-assist, right?

vehicles are faster and stronger aiming for the drive will get results

Vehicles are already really strong. Aiming at the driver is much easier said than done.

inertia for MnK to keep the movement in line with the current game

Inertia for what, exactly? Player movement? Mouse movement?

a permanent 2x to XP and SP with cross save enabled

Well, yes lol. H5 is a hell of a grind to get to SR152, a journey I’d say is less worthwhile than Reach’s road to Inheritor.

these changes would set halo 5 apart from halo infinite the idea is that both games are different enough that you want to play both

Halo 5 is already different from Infinite, and it all boils down to design philosophy. While Halo 5 promotes fast movement and killing, Infinite opts for more tactical and skilled approached, which is why it’s much harder to hit with the Skewer and Sniper Rifle, or why the pistol isn’t nearly as powerful.

weapons and grenades are more effective and do more damage

Again, they already do crazy damage, even for Halo’s standards. We don’t need weapons that already kill fast you faster.

base movement slightly increase from current

Sure.

all weapon handling slightly increased from current

Weapons already handle pretty well? What kind of benefit would they gain from it?

sprint is the same but dosent have the visual jets or sound being shot in the haed slows you down

Halo 4 had flinching while sprinting and it’s horrible. Halo 5 takes you out of sprinting if you’re shot while not in full speed, which is a good trade-off. Different from Infinite.

slide and dodge grant greater momentum you can slide while going backwards with your momentum

How is it possible to slide backwards?

shield and dodge resets on kill

They already do it automatically with their own timer. This is unnecessary.

gliding is more effective and consistent and is now tied to holding the jump button

You can glide in Halo 5?

you now have a double jump this jump is from your boosters and can carry through your momentum this is activated by double clicking your jump button

Ok, Shin, go back to Destiny before I convince Vincent to revive Dredgen Yor.

ground pound have an increased area of effect and the damage is increased based off amount of targets and height

Please God no. We’re Spartans, not Titans.

you take slightly more headshot damage when super sprinting directly towards someone

And that is?

super sprint is when your sprinting you sprint again this activates your boosters increasing your speed at the cost of sound and you gain tunnel vision in combat it takes 0.3 seconds to activate and 3 seconds to reach top speed headshots can slow you down causing you to fall out of super sprint

Ah, that’s what it is… I don’t even know what to say about this. What do you mean “at the cost of sound?”

super sprint grants access to new abilities while also boosting your base ones granting more speed and range to your dodge and slide

What we have already is enough. We’re Spartans, not ketamine-fueled hyper energetic gorillas.

super sprint grants you access to spartan charge and spartan slam spartan charge is more consistent sticky and will kill on direct hit spartan slam is ground pound but in motion your character jumps in the air and slams down doing increased damage with speed but you need height and max speed to get max damage

For the love of the Forerunners, no lol. Spartan Charge is an awful ability that should have never been a thing. And we don’t need Ballistic Slam in Halo.

spartan charge, slam and ground pound dont damage teammates but can push them granting them speed this could be use to boost each other around the map

I do like this element of player interactivity.

ground pounding grands some damage resistance to frag grenade type damage

Ground Pound should just be removed.

cooked frags do more damage but have decreased area of effect and can kill you if not timed well

This ain’t CoD.

you can now wall run and jump off walls but this movement is more grounded then you would expect you can also hang onto walls with mag boosts n gloves

As much as I love that game, this isn’t Titanfall.

buttons have been remapped to allow for equipment in addition to your spartan abilities

How would we be able to change them?

walking at max speed shows you on the radar for each step you take with stuff like sprinting and super sprinting showing you on the radar way more noticeable not to mention the sound

I mean… It’s your way of balancing it, ig.

walking slower and crouching helps you hide from radar and sliding also removes you from radar getting a headshot kill pings the entire enemy team on radar for 0.4 seconds

So, nothing changes and slide gets a stealth buff.

assassinations are faster are invisible on radar and hides the X on enemy death it also pings the enemy team on radar for 1 second you can now counter assassinate saving your teammate

I’d prefer if the only change that was done to assassinations was that the victim would gain immunity, and the performer would gain increased damage resistance, just like the finishers in Destiny. I hate when I’m having my glorified kill, but it’s stolen because people are too blood-thirsty.

you are immune to pings if your crouching and crouch movement speed is faster then you would expect

Pings?

normal movement and even normal sprint for the most part is mute due to your suit being a stealth suit sprinting and sliding has some sound and you will always leave behind foot steps an slide marks unless you are crouching

We’re wearing MJOLNIR Powered Assault Armor. Not SPI. Plus, they did that in Infinite’s flights, and it was awful.

grapple hook is really cool i think the only addition would be if your air born and grapple a player you could 1 shot drop kick them

So, Ground Pound.

armor lock also being equipment with a limited use and wind up time would balence it nicely its manly for power plays and vehicle combat

No.

invisibility having an on demand invis version that has limited use but makes you perfectly invis and almost always mute

In short, bring back Armor Abilities and have them somehow work in tandem with Spartan Abilities. I’d love to have that kind of stuff, but I’d prefer if it was a new game doing that.

normal over shield, invisibility an damage boost all work the same

Gotcha.

jet pack would have limited use and is very fast

I don’t want more Uncaged PTSD, please.

enhanced visor gives you alot of information with heat and night vison capability being able to track foot prints and more suppressed weapons are harder to track but you can see weapons bullets as tracer rounds

So, Promethean Vision on steroids. That’s a no from me dawg.

ping throwing knifes are actually a hybrid even tho they allow you to ping targets they go in the grenade spot and can 1 shot if its a headshot

Again, as much as I love Titanfall, this ain’t it.

holding crouch should have your character go prone and this would interact with your sprint allowing you to dive while laying down you can full rotate 360 your character can go from your front to your back and back

This ain’t CoD.

while in air if you dive you start to free fall like in the opening cut scene allowing you to fly maybe your character at that point would go into third person while flying you can boost alot more but your in free fall and without a jet pack you will fall you have speed so hitting vehicles you can destroy them

You want to turn Spartans into Tf2 Titans? I mean, that’s pretty much it.

dodging while prone allows you to quickly get back up or you can barrel roll from right or left

No.

if your back is exposed you can be assassinated or 1 shot melee’d

So, nothing’s changed.

They’re not going to do that, they still have a bunch of Infinite fixes to do, which is inefficient but I admit they’re doing it.
And upgrading H5 and bringing it to the PC will undoubtedly affect Infinite’s online rate, which in turn will reduce Infinite’s revenue.
Your idea is good, and I want to, but it’s just a fantasy.

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All good ideas start off as fantasy, and they have access to other dev teams thanks to xbox allowing support through those teams so it would be an outside studio working on this

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/weapon balance/

pistol has same damage but can now shoot as fast as you can pull the trigger

BR takes 3 burst to kill 70% headshots

DMR shoots slower but has increased range an 3 headshot kill only descopes from headshots

SMG hip fire unless its a version with a sight more vertical recoil increased damage to health an headshot damage

assault rifle is hip fire only but more consistent good in all combat settings

frags are way more rare an do alot more damage

shotgun is hip fire unless it has a sight ads tightens the pellet spread

hydra is very strong 2 rocket kill with increased area of effect and locking on fires 3 rockets

new rocket launcher has 3 rockets that are slightly faster that follow your aim when you ads

old rocket launcher is unchanged

energy sword is unchanged

sniper has no RNG when you hip fire and only descopes from headshots

saw is more accurate hip fire only

carbine does more shield damage

fuel rod is fine as is

needler fires faster and detonation has increased damage an area of effect

incineration cannon is hip fire only and is now a nuke

suppressor is hip fire only and locks on around corners

brute shot has alot more blast radius and knock back and increased melee damage

plasma pistol stay as is

-if it didnt show up here it dosent exist in this build of the game-

Both games are “Arena shooters”.

Currently yes and that why there is no reason to play halo 5 over infinite because they both target the same audience…

What I’m asking for is for H5 to go back to how it was in its beta that way both player bases are happy

You guys have infinite and we get the H5 that we enjoyed back it dosent even need post release support just release it to PC and GG I’d play that version of the game just for fun

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Uh, no.

Halo 5 was still an arena shooter in the beta. Every Halo is an arena shooter (or pseudo).

halo wars is apparently an area shooter… good to know… please tell me why halo 3 in an area shoot while MW2 isnt ?

You know perfectly well he’s not talking about the RTS or Twin Stick spin-off titles. Yes every Halo fps is an Arena Shooter, and Modern Warfare 2 couldn’t be further away on the spectrum from Halo 3. Arena shooters have a greater emphasis on map control and power ups whereas arcade shooters are fast paced fun. Every gun you find in a call of duty match was customized and dropped by a deceased player. Halo has weapons placed on a map for players to manipulate the match in their favor. Arena shooters also tend to emphasize shooting from the hip more than aiming down sights to snap from target to target.

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exactly… if 343 made H5s weapons and abilities like they were in the beta it would become a hybrid arcade arena shooter… not quite a twitch shooter because the ttk isnt instant but its close its just fast halo

Your obsession with the Halo 5 beta is weird, the release version is only a little different than the beta build.

An arcade shooter places emphasis on scoring and may incorporate scorestreaks. Halo 4 is the closest example of being an arcade shooter, but the emphasis on map and power weapon control are still more important and that scorestreaks are restricted to one game mode.

that response tells me you didnt play the beta so you dont know what your missing

I played the beta.

20 characters.

im not convinced.

20 characters.

I don’t care whether you’re convinced.
Halo 5 is my favourite Halo game, I overheated my original Xbox One in January that year playing the beta.

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