Halo 5 seems like it'll go the same way Halo 4 did

Well let’s be honest Halo 5 is very similar to the latest CoD game, I hate CoD and trying not to hate Halo 5.
Some people claim Halo 5 is better than Halo 4 which was pretty bad, yet it’s very similar. I’m hoping when they add BTB with new maps or the later maps will make the game more tolerable, the maps themselves in Halo 5 more arena based, smaller than I expect. I’m sure the original Halo’s people compared them to games like Quake arena but even Halo 5 maps feel smaller than anything I’ve seen from games like Quake or Unreal Tournament.

Sure I understand arena based games might be fun for some in the long term but I really don’t think Halo 5 suit’s social gamers online since the game feels heavily unbalanced like in Warzone where people are spawning 4-5 tanks on the losing team, sure I get Warzone is fun but there’s like only 3 maps and just about nearly everyone I’ve talked to has said there trading in their game, not doing the same since I like the Halo franchise but the way 343i have designed this game makes me wonder if Halo 5 population will be as bad as Halo 4 was, with thing’s like removal of split-screen has potentially lead to a lot of trade-ins from people that expected it since not everyone follow’s 343i’s post’s all the time like the Halo Waypoint community.

I understand 343i sometimes since 343i have shown they can make fun Halo changes like Halo 2A like adding the Gungoose but then they keep making mistakes with Halo 4,5 and this makes me worried about Halo Wars 2 but there are plenty of things that don’t seem to fit in a Halo game like these abilities with thrust packs then the ADS which seems pointless even having for weapons like the assault rifle, iconic weapons like the Plasma Rifle are still missing and I highly doubt the Covenant would fully stop using the weapon.

There’s plenty of things that concern’s me too is like most of the music was either from classic Halo or Halo 4, didn’t seem to be much new memorable music for Halo 5 or any infamous end-game run like the Warthog run or the Broadsword run, well the campaign feel’s like it has limited re-playability and was one the easiest campaigns to complete on Legendary solo so far.

Then there’s the unlocks for armour where instead of it being unlocks like completing a certain event like all skulls in ghost’s or something like that…it’s just all REQ packs that we have to mine by doing the same maps over, over and well most of the maps in arena that I’ve seen mostly seem to look very similar. I’m feeling like the way Halo 5 is going it’s more likely to finish off the game-score for Halo 5 then move back to Halo MCC then wait on Halo 6, Halo Wars.

Anyway that’s my rant for now.

I have no idea what your complaint is. I mean your one complaint about Arena was then a complaint about Warzone?

HALO 5 is NOTHING like COD.

If it were, then I would stay and play HALO 5 multiplayer even longer.

But it isn’t.

> 2535472175656268;3:
> HALO 5 is NOTHING like COD.
>
> If it were, then I would stay and play HALO 5 multiplayer even longer.
>
> But it isn’t.

It plays exactly like CoD Black Ops 3 beta was. Wall climbing, ADS. Here. If you had played the game like yourself like your profile claims then you would know this.

> 2533274858977623;2:
> I have no idea what your complaint is. I mean your one complaint about Arena was then a complaint about Warzone?

I was referring to what I previously mentioned since arena in Halo are supposed to be inspired by games like Quake arena, Unreal tournament arena style games.

i love these arguments:

“This isn’t the game that I played 8 years ago.”

Get over it, please. This community can stay alive if people quit trying to predict when it will die and just start playing the game

I’m not too worried about hw2, since it’s a total different genre.

> 2533274804037662;5:
> i love these arguments:
>
> “This isn’t the game that I played 8 years ago.”
>
> Get over it, please. This community can stay alive if people quit trying to predict when it will die and just start playing the game

Nobody said anything about Halo’s death. Last time I checked people still played Halo 4, not a fan of it myself but my point is still valid that the changes in Halo 4 didn’t help 343i, it’s most likely going to hurt Halo 5. Obviously we all play Halo games but telling people to get over it when it’s just game design criticism and well games don’t tend to improve without criticism. You’re practically quoting nobody.

> 2533274820441404;6:
> I’m not too worried about hw2, since it’s a total different genre.

You might be right, I recall Halo Wars was done by Ensemble Studio’s but there is Creative Assembly which I don’t think I’ve ever played their games before.

Halo 5 is not for me going the same way as Halo 4. I liked Halo 4’s campaign. Instead, it is going another direction. I am not playing the game’s campaign again. The thought of battling 7 Warden Eternals is not my idea of fun. Mulitplayer is good for competitive players - not so good for the casuals, like myself. I was thinking that I could progress in my skills; however, when I am killed in less than a minute, it stops being about progression and more about the hope of surviving. I allot myself one hour a day to multiplayer, and some of the players are spending much more time than that to the game. This is an advantage they have that I will never have, and it is not one I can overcome. And, the thought of having to spend 680 hours minimum on getting all the customization options is not very appealing to me.

I am moving on to other games. I am completing Tomb Raider: Definitive Edition, then I will be playing Rise of the Tomb Raider and Fallout 4.

OP is all over the place, can I get a summary please?

> 2533274994925599;8:
> Halo 5 is not for me going the same way as Halo 4. I liked Halo 4’s campaign. Instead, it is going another direction. I am not playing the game’s campaign again. The thought of battling 7 Warden Eternals is not my idea of fun. Mulitplayer is good for competitive players - not so good for the casuals, like myself. I was thinking that I could progress in my skills; however, when I am killed in less than a minute, it stops being about progression and more about the hope of surviving. I allot myself one hour a day to multiplayer, and some of the players are spending much more time than that to the game. This is an advantage they have that I will never have, and it is not one I can overcome. And, the thought of having to spend 680 hours minimum on getting all the customization options is not very appealing to me.
> I am moving on to other games. I am completing Tomb Raider: Definitive Edition, then I will be playing Rise of the Tomb Raider and Fallout 4.

As a casual, I’ve come to the opposite conclusion. My K/D ratio is rarely higher than 0.5 in any game mode, but I have fun playing. In fact I’ve had more fun in Halo 5’s MP than any Halo MP to date. I can’t really explain why, but I want to get into Halo 5’s MP and the only reason I’m not is because my game time is very limited and I’m working on other achievements. But if I get a spare hour or 2, then Halo 5 will be my destination and if I don’t feel like the MP, I’m wanting to experience the story again. For me, fun is not linked to amount of content or how well I do

> 2533274804037662;5:
> i love these arguments:
>
> “This isn’t the game that I played 8 years ago.”
>
> Get over it, please. This community can stay alive if people quit trying to predict when it will die and just start playing the game

It’s actually pretty easy to predict the “lifespan” of this game considering how little content it offers right now. Seriously, how much Warzone can one play before he/she gets bored out of their minds. And the same can be said for the limited amount of arena playlists as well. While I understand that more content will be arriving in the near future, I doubt that it will make much of a difference since all of Halo’s competition (Call of Duty, Fallout, Battlefront, etc) will have been released by then, potentially diminishing Halo 5’s population, which should really be expected at this point.

The game has absolutely no longevity when compared to its’ predecessors. A damn shame.

> 2533274994925599;8:
> Halo 5 is not for me going the same way as Halo 4. I liked Halo 4’s campaign. Instead, it is going another direction. I am not playing the game’s campaign again. The thought of battling 7 Warden Eternals is not my idea of fun. Mulitplayer is good for competitive players - not so good for the casuals, like myself. I was thinking that I could progress in my skills; however, when I am killed in less than a minute, it stops being about progression and more about the hope of surviving. I allot myself one hour a day to multiplayer, and some of the players are spending much more time than that to the game. This is an advantage they have that I will never have, and it is not one I can overcome. And, the thought of having to spend 680 hours minimum on getting all the customization options is not very appealing to me.
>
> I am moving on to other games. I am completing Tomb Raider: Definitive Edition, then I will be playing Rise of the Tomb Raider and Fallout 4.

Sure the Warden fighting over, over got a bit overkill. I literally got sick of fighting him.
Sure casual gamers don’t seem to be catered to in Halo 5. Multiplayer is semi-ok but it’s not amazing, just can’t see myself getting excited for anything with Halo 5. It just does seem like most gamers will move onto other games like you’re doing with Fallout 4 since it doesn’t seem like the sort of game that will appeal to gamers to keep playing in the long term.

> 2533274829873463;1:
> Well let’s be honest Halo 5 is very similar to the latest CoD game, I hate CoD and trying not to hate Halo 5.

Nope. Nope. Nope.

I don’t have any perks, I can change scopes, magazines on my weapons, choose my weapons at all, I have no kill streak rewards, no instant respawn, no death cam, no recharging health while sprinting… I could continue but I’ll stop.

That’s CoD. If they took those things out of CoD, the CoD community would be rioting.

If you’re suggesting that if they removed sprint, thrust, clamor, and made maps more like Halo 3’s for instance that the population would suddenly increase and stay that way you’re wrong. This idea that, “the world” of gamers is everyday missing the movement speed and balance of Halo 2 is insane. Nobody cares except a few.

If that was the case everyone would have jumped on board for MCC prior to launch (before they knew of bad networking) selling Xbox ones all over. But they didn’t because they don’t care.

Halo’s population is what it is. Making them slower without sprint, etc would not increase it in fact I think it would decrease.

> 2533274827492447;13:
> > 2533274829873463;1:
> > Well let’s be honest Halo 5 is very similar to the latest CoD game, I hate CoD and trying not to hate Halo 5.
>
>
> Nope. Nope. Nope.
>
> I don’t have any perks, I can change scopes, magazines on my weapons, choose my weapons at all, I have no kill streak rewards, no instant respawn, no death cam, no recharging health while sprinting… I could continue but I’ll stop.
>
> That’s CoD. If they took those things out of CoD, the CoD community would be rioting.

Actually in a way you do have kill streak rewards, that’s practically what you get from earning experience in-game to spawn things like tanks, etc…
Pretty sure they removed death-cam, which was in the beta, there’s really no reason to say they couldn’t change it to instant on if they chose to.

> 2533274806059343;14:
> If you’re suggesting that if they removed sprint, thrust, clamor, and made maps more like Halo 3’s for instance that the population would suddenly increase and stay that way you’re wrong. This idea that, “the world” of gamers is everyday missing the movement speed and balance of Halo 2 is insane. Nobody cares except a few.
>
> Halo’s population is what it is. Making them slower without sprint, etc would not increase it in fact I think it would decrease.

Sprint is semi-ok, I just feel like the games all over the place with people thrust constantly at close combat because neither player know’s what there doing. Sure some Halo 3 map designs would be interesting, there’s plenty of Halo 2 maps they could have looked at like Ivory Tower or Headlong or Turf.

> 2533274829873463;12:
> > 2533274994925599;8:
> > Halo 5 is not for me going the same way as Halo 4. I liked Halo 4’s campaign. Instead, it is going another direction. I am not playing the game’s campaign again. The thought of battling 7 Warden Eternals is not my idea of fun. Mulitplayer is good for competitive players - not so good for the casuals, like myself. I was thinking that I could progress in my skills; however, when I am killed in less than a minute, it stops being about progression and more about the hope of surviving. I allot myself one hour a day to multiplayer, and some of the players are spending much more time than that to the game. This is an advantage they have that I will never have, and it is not one I can overcome. And, the thought of having to spend 680 hours minimum on getting all the customization options is not very appealing to me.
> >
> > I am moving on to other games. I am completing Tomb Raider: Definitive Edition, then I will be playing Rise of the Tomb Raider and Fallout 4.
>
>
> Sure the Warden fighting over, over got a bit overkill. I literally got sick of fighting him.
> Sure casual gamers don’t seem to be catered to in Halo 5. Multiplayer is semi-ok but it’s not amazing, just can’t see myself getting excited for anything with Halo 5. It just does seem like most gamers will move onto other games like you’re doing with Fallout 4 since it doesn’t seem like the sort of game that will appeal to gamers to keep playing in the long term.

They do this for almost any game. Comparing to Halo 3’s population longevity is like saying that you miss the days when Nintendo was the number one console, and if they just did, “things like they used to” then they would be like they used to be. Halo 3 coming out now would get no population.

So halo 5 is like cod because blops 3 beta has clamber and ads? Dude it hasn’t even come out yet, if anything blops copied halo, like it always has been.

> 2533274806059343;16:
> > 2533274829873463;12:
> > > 2533274994925599;8:
> > > Halo 5 is not for me going the same way as Halo 4. I liked Halo 4’s campaign. Instead, it is going another direction. I am not playing the game’s campaign again. The thought of battling 7 Warden Eternals is not my idea of fun. Mulitplayer is good for competitive players - not so good for the casuals, like myself. I was thinking that I could progress in my skills; however, when I am killed in less than a minute, it stops being about progression and more about the hope of surviving. I allot myself one hour a day to multiplayer, and some of the players are spending much more time than that to the game. This is an advantage they have that I will never have, and it is not one I can overcome. And, the thought of having to spend 680 hours minimum on getting all the customization options is not very appealing to me.
> > >
> > > I am moving on to other games. I am completing Tomb Raider: Definitive Edition, then I will be playing Rise of the Tomb Raider and Fallout 4.
> >
> >
> > Sure the Warden fighting over, over got a bit overkill. I literally got sick of fighting him.
> > Sure casual gamers don’t seem to be catered to in Halo 5. Multiplayer is semi-ok but it’s not amazing, just can’t see myself getting excited for anything with Halo 5. It just does seem like most gamers will move onto other games like you’re doing with Fallout 4 since it doesn’t seem like the sort of game that will appeal to gamers to keep playing in the long term.
>
>
> They do this for almost any game. Comparing to Halo 3’s population longevity is like saying that you miss the days when Nintendo was the number one console, and if they just did, “things like they used to” then they would be like they used to be. Halo 3 coming out now would get no population.

Halo 3’s population?, I think you quote the wrong person there. You may think about if H3 came out, yet the main reason anyone bothered with MCC was because of the original trilogy.

> 2533274821769873;17:
> So halo 5 is like cod because blops 3 beta has clamber and ads? Dude it hasn’t even come out yet, if anything blops copied halo, like it always has been.

Firstly this was based on the beta but if we’re going to be technical then Blops 3 is practically using elements of Titanfall but making it worse somehow. CoD isn’t what it used to be, has been decline in quality for a while a now. Anyway I only stated Halo 5 being similar to CoD, I didn’t say it was an exact duplicate.

> 2533274829873463;15:
> > 2533274827492447;13:
> > > 2533274829873463;1:
> > > Well let’s be honest Halo 5 is very similar to the latest CoD game, I hate CoD and trying not to hate Halo 5.
> >
> >
> > Nope. Nope. Nope.
> >
> > I don’t have any perks, I can change scopes, magazines on my weapons, choose my weapons at all, I have no kill streak rewards, no instant respawn, no death cam, no recharging health while sprinting… I could continue but I’ll stop.
> >
> > That’s CoD. If they took those things out of CoD, the CoD community would be rioting.
>
>
> Actually in a way you do have kill streak rewards, that’s practically what you get from earning experience in-game to spawn things like tanks, etc…
> Pretty sure they removed death-cam, which was in the beta, there’s really no reason to say they couldn’t change it to instant on if they chose to.

No you do not have kill streak rewards. You could literally get ZERO kills in Warzone and still spawn a tank. Do you honestly know how these game types work? Come on man

Halo 5 is like a Halo game…I don’t get the COD vibe at all