Does anyone know how to script a door so that as you walk toward it it opens? Can we script volumes, or is there a way using boundaries on objects? Any help is appreciated.
The only thing I can think of is if you find a small crate or pallette or something and deliberately place it in the way, so that a person walking towards the door will definitely move it. Make the condition, “if despawned” , and set despawn to “if disturbed”. Then you can make the action “send message to _____” to initial a script. Maybe you can try phasing the object/s into the walls and ceiling, so that they’re less noticeable and have the door preceded by a hallway in which a person cannot jump thereby missing the script.
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> The only thing I can think of is if you find a small crate or pallette or something and deliberately place it in the way, so that a person walking towards the door will definitely move it. Make the condition, “if despawned” , and set despawn to “if disturbed”. Then you can make the action “send message to _____” to initial a script. Maybe you can try phasing the object/s into the walls and ceiling, so that they’re less noticeable and have the door preceded by a hallway in which a person cannot jump thereby missing the script.
I was pondering this problem yesterday and that is pretty much the exact same idea I came up with. Maybe I did something wrong, but the object I would disturb was very flaky as to whether it felt like obeying the spawn/forced despawn times, and even the scripts seemed hit or miss. Again though, maybe my setup was wrong; I just threw it together quickly to try it.