Me and my crew perfect an outstanding comparison between the Halo Reach Scorpian and the Halo 5 scorpion. The results may surprise you, or even shock you (I certainly was).
I’ll give 1 score for each important detail. Let’s begin.
Reach scorpions are significantly faster at moving compared to the Halo 5 scorpion. We tested the results, and the Reach tank is able to outrun an unlimited sprinting Spartan, on unlevelled ground, no worries!!!
Halo 5 scorpion is the exact same speed as a sprinting Spartan only on level ground. Even more shocking, is the Halo 5 scorpion actually decreases it’s speed whilst moving uphill, extremely unlike the Reach scorpion which remains the same speed at any ground level, up hill or down hill.
Alternately, the Halo 5 scorpion can outrun a sprinting Spartan IF going down hill. The 5 scorpion only increases its speed whilst going down hill, contrary to its inability to move fast uphill.
Amazingly, the Halo Reach scorpion is able to fire and reload it’s shells, 4x faster than its Halo 5 counterpart. The Reach scorpion is able to fire 5 shells in just a few seconds, which consumes the exact same amount of time it takes the Halo 5 scorpion to fire its third. The Reach scorpion is significantly much more faster at shooting its opponents than the Halo 5 scorpion, I promise you you will get more kills in Reach.
This is a no brainer. Halo Reache’s scorpions are the most extremely accurate tanks in the entire series so far. They were able to shoot long distance targets using an accurate HUD, without any recoil!
Halo 5’s scorpion, not only is slower at shooting and moving than it’s Reach counterpart brother, but is also much less accurate too. It’s aiming is unable to shoot targets at long distances as precisely as the Reach scorpion.
This is 1 of only 2 great things about Halo 5: Guardian’s Scorpion tanks. It has much tougher armour than any tank in the series, able to withstand much more damage. It requires 4 rocket launcher rockets to blow up while Reach only needs 2 to blow up. Tanks vs Tank mode, the Halo 5 scorpion needs to be shot a minimum of 3 times before exploding, while in Reach, only 2, or just 1 from behind in the rear.
This may seem doubtful given how quickly you die in Warzone, but these results are true.
Everyone knows this by now, and you’ve probably tried it a million times in Warzone only to fail. The Halo 5 scorpion is unable to protect intself from being hijacked. There is no escape unless someone (rarely) shoots off the hijacker.
Normally you would be able to shoot off the hijacker by shooting a nearby wall or boulder to damage or kill the hijacker, something many players were capable of in all the Halo games. Not so for 5.
Last but not least, the Halo 5 scorpion is cooler to look at. It looks like a tank. It’s a beast.
Reach = 4
Halo 5 = 2