Halo 5 req system should it carry over?

we all know halo 6 is coming out either late 2018 or early 2019 however i am not a fan of the req system. Now i dont mind it too much but if they are going to keep the req system i believe it need an overhaul the gold pack does not guarantee you a legendary or ultra rare for example or the standard req pack gives you mediocre or poor amount of reqs you dont need. the cards and the limited number of cards you have that can be used in warzone are a pain i have run out of tank cards and mantis cards more times than i can count. does anyone have any ideas on how they can overhaul this system for halo 6? because im coming up blank.

I would like the req packs to go. I would love the unlocking of armour to be tied to game progression. I have no issue with the sale of additional packs containing cosmetic items, but not weapons, armour and vehicles.

No it shouldn’t carry over. If there’s anything to take away from EA’s Battlefront 2 Fiasco it’s that Lootboxes are a plague that needs to end, and Reqs ARE lootboxes. I don’t care if it only affects one game mode or the entire game, lootboxes promote poor/lazy game design, ‘cough’ Halo 5 ‘cough’ and remove ANY sense of progression in games. I’m against all forms of lootboxes, as a completionist I find them disgusting! I can tell you this. If there’s a cosmetic locked behind a paywall in a game, I’m getting my money back.

already from which source do you know that the next halo will come out at the end of 2018 at the beginning of 2019, no announcement has been made on this subject …

As long as there is an option to obtain EVERYTHING within 900-1000 hours (max) of gameplay without having to pay out of pocket then sure keep it in, otherwise no.

It’ll never happen. Too many newcomers would be at a disadvantage. Halo 6 should be the game to bring people BACK into Halo… Since Halo 5 pushed many faithful people away. Especially after this latest update.

I’ll forego the REQ system entirely and opt for a credits system instead. Microtransactions can work in some degree, but unlocks need to be tied to achievements and gameplay to maintain that sense of satisfaction.

Don’t we love how micro-transactions is the motto for all the new games? i know i do, i love getting all of my gear randomly and not have something to look at to work to, and how someone at lvl1 can get something really rare that you may have not gotten till say lvl 50…60 ect. Cause thats what good game design is, love it

I don’t think any kind of overhaul can salvage the req system. It has too many deeply ingrained problems and I’m not just talking about random unlocks. For example, as long as there’s a req system with associated microtransactions, 343 will have a strong incentive to give us a long, tedious grind, and go for quantity over quality when designing armor.

Not to mention the whole idea of unlocking weapons and vehicles (and loadouts!) to use in-game is inherently unfair to new players and goes against the idea of equal starts. Things that affect in-game performance should never be tied to a progression system! Like MrSir 1981 points out, this is unfriendly to new players. If they need to have microtransactions, there are better ways to implement them than the req system. How about keeping microtransactions limited to cosmetics and allowing players to directly purchase what they want?

The real question is should Warzone return, and if so how do they implement the weapons in that game mode? Would it all be just experience based?

In any case if there is going to be some type if Req system it should be only cosmetic and primarily achievement based. Once you unlock the base armor you then have the option of skins that can be unlocked with RP’s or money.

They most likely won’t remove it because they want money.

> 2533274863544717;10:
> The real question is should Warzone return, and if so how do they implement the weapons in that game mode? Would it all be just experience based?
>
> In any case if there is going to be some type if Req system it should be only cosmetic and primarily achievement based. Once you unlock the base armor you then have the option of skins that can be unlocked with RP’s or money.

(Bold) this right here! That’s the real question.

REQs are tied to Warzone and for people who people don’t like or play Warzone, a huge chuck of those reqs are beyond useless. Warzone, IMO is such a waste of resources and space. They should focus more on firefight. I’ve yet to meet a player who doesn’t enjoy some form firefight. I’m sure there are some out there but I’m willing to bet more people like some form of firefight then Warzone. Doesn’t matter if it’s ODST, Reaches or Halo 5. REQs like weapons and vehicles should only be in firefight. It’s the perfect place for them and the possibilities are almost endless what you could do. Honestly, think about it. It really is.

I like Daxseven09 idea about unlocking the base Armour or whatever and the spending some sort of points (or cash) for skins and such. As long as things can be unlocked in game, in a reasonable amount of time.

I don’t mind having a few unlocks tied to achievements, such as a special helmet say for beating it on legendary, but I don’t want things to be unlocked by achievements like “get a triple kill in multiplayer” or “kill two Spartans with one sticky grenade” or crap like this. Any achievements that are linked with unlocking armor or helmets whatever… should be single player achievements only. I don’t want to be in a multiplayer match with some kid who only just runs around trying to get that one achievement. Commendations are already bad enough for this.

I don’t like the REQs system really, but I think we all know it’s going to be back, so might as well try and suggested things that maybe 343I will use.

wait how is warzone a waste of resources and firefight not? Warzone is at least multiplayer with 2 teams and can be fun, while the firefight version is literally just braindead PvE mode that gives you the same thing half the time. Right? lesser rounds are either kill a bunch of soldiers/crawler/grunts, while mid rounds involve ghosts and end rounds involve grunt mechs and warden eternals, theres only so many combinations you can get with firefight… tell me how that is more fun than 2 teams of 12 fighting on a large map with all the weapons in the game enabled??? im confused

> 2533274815533909;12:
> > 2533274863544717;10:
> > The real question is should Warzone return, and if so how do they implement the weapons in that game mode? Would it all be just experience based?
> >
> > In any case if there is going to be some type if Req system it should be only cosmetic and primarily achievement based. Once you unlock the base armor you then have the option of skins that can be unlocked with RP’s or money.
>
> I like DaxSeven09 idea about unlocking the base Armour or whatever and the spending some sort of points (or cash) for skins and such. As long as things can be unlocked in game, in a reasonable amount of time.
>
> I don’t mind having a few unlocks tied to achievements, such as a special helmet say for beating it on legendary, but I don’t want things to be unlocked by achievements like “get a triple kill in multiplayer” or “kill two Spartans with one sticky grenade” or crap like this. Any achievements that are linked with unlocking armor or helmets whatever… should be single player achievements only. I don’t want to be in a multiplayer match with some kid who only just runs around trying to get that one achievement. Commendations are already bad enough for this.
>
> I don’t like the REQs system really, but I think we all know it’s going to be back, so might as well try and suggested things that maybe 343I will use.

I cannot take credit for this idea. This was the product of a debate that came about between some Halo YouTuber’s LTN, The Act Man, Hidden Xperia, and Favyn. It was something they kind of all came up with together that stemmed from Favyn first making a video stating that the req system was bad, LTN countering that, then them discussing it on Twitter, and culminating with LTN summing it all up in a video.

Still it’s a good idea. I agree about Warzone. I hope that it goes the way of Spartan Ops, Loadouts, Armor lock, and a few other things that have been tried and are now only memories.

> 2535419299295791;13:
> wait how is warzone a waste of resources and firefight not? Warzone is at least multiplayer with 2 teams and can be fun, while the firefight version is literally just braindead PvE mode that gives you the same thing half the time. Right? lesser rounds are either kill a bunch of soldiers/crawler/grunts, while mid rounds involve ghosts and end rounds involve grunt mechs and warden eternals, theres only so many combinations you can get with firefight… tell me how that is more fun than 2 teams of 12 fighting on a large map with all the weapons in the game enabled??? im confused

Here’s some reasons/thoughts, as to why firefight isn’t a waste of time and resources and Warzone is. Also, I’m guessing you never played ODST or Reaches firefight?? They play much differently then Halo 5, but anyways, moving on…

  • There are a ton of people who would rather play PvE then PvP. The video game market shows this. The market for co-op gaming with friends is huge and games show this time and time again. Games like Destiny show this. There raids are that, PvE. Modes like, Hoard in Gears, Zombies in COD, firefight in ODST and so on also prove this. So obviously people find PvE fun and sales also show this :wink: - Warzone plays nothing like Halo. Warzone is pretty much an entirely different game. It splits the community up. Now because of this 343I are making design decisions either based around more traditional Halo style of play or Warzone. - At least half of the REQs are completely useless for people who don’t like Warzone so your cutting off a huge chuck of your fan base which means those people have zero interest wanting to spend real money on REQ packs. Yes, there are people who like warzone and not some form of firefight, this is true, but far and few between I’d say. - Firefight is one of the most popular game modes. 343I have said this. Hence the different versions of it in Halo 5, demand is there. It should be a focus. - Warzone always has the x weapon is OP problem. If people are playing against AI, those complaints go away - Warzone is a mode of having x weapon is pure luck. Why should someone have to wait till level 144 say to unlock the H2BR or a DMR or something when someone else can unlock it at say level 10! Ridiculous!!! It’s an unbalanced mess! But again, if playing against AI it doesn’t matter nearly as much and people would complain way less. - When 343I introduced warzone to the community for the first time ever back when, one of the most popular questions asked by the community was " will there be a PvE aka firefight mode in Halo 5 then? " 343I just showed a new mode and people were more concerned about if Firefight would be in or not. If that doesn’t tell you something, I don’t know what does.Warzone is an interesting idea, I’ll give 343I that, but IMO when you have a mode that plays nothing like Halo, splits your community in half essentially, gives zero reason for people who don’t like warzone to buy REQ packs, that’s not a good thing I feel (not that I want to buy REQ packs but 343I wants us too) Modes that don’t play like Halo generally aren’t that big and only appeal to select people. Breakout is a other example of this.

Let’s be honest here, Warzone was made around the REQ system. Large scale battles were already a thing in BTB and there’s nothing to say they couldn’t make it 12-12 if they wanted. 343I could put more resources in BTB as well, like developer made maps, bigger maps, more weapons etc. Firefight would then be the game mode for the REQ system, as we all know it’s not going anywhere (I’d also have classic firefight aka ODST style in the game as well) All the crazy weapons (and more! Use your imagination here!!) are in the game still, so modes like Fiesta can still exist too :slight_smile: To me, it’s a win win all around.

> 2533274815533909;15:
> > 2535419299295791;13:
> > wait how is warzone a waste of resources and firefight not? Warzone is at least multiplayer with 2 teams and can be fun, while the firefight version is literally just braindead PvE mode that gives you the same thing half the time. Right? lesser rounds are either kill a bunch of soldiers/crawler/grunts, while mid rounds involve ghosts and end rounds involve grunt mechs and warden eternals, theres only so many combinations you can get with firefight… tell me how that is more fun than 2 teams of 12 fighting on a large map with all the weapons in the game enabled??? im confused
>
> Here’s some reasons/thoughts, as to why firefight isn’t a waste of time and resources and Warzone is. Also, I’m guessing you never played ODST or Reaches firefight?? They play much differently then Halo 5, but anyways, moving on…
>
>
> - There are a ton of people who would rather play PvE then PvP. The video game market shows this. The market for co-op gaming with friends is huge and games show this time and time again. Games like Destiny show this. There raids are that, PvE. Modes like, Hoard in Gears, Zombies in COD, firefight in ODST and so on also prove this. So obviously people find PvE fun and sales also show this :wink: - Warzone plays nothing like Halo. Warzone is pretty much an entirely different game. It splits the community up. Now because of this 343I are making design decisions either based around more traditional Halo style of play or Warzone. - At least half of the REQs are completely useless for people who don’t like Warzone so your cutting off a huge chuck of your fan base which means those people have zero interest wanting to spend real money on REQ packs. Yes, there are people who like warzone and not some form of firefight, this is true, but far and few between I’d say. - Firefight is one of the most popular game modes. 343I have said this. Hence the different versions of it in Halo 5, demand is there. It should be a focus. - Warzone always has the x weapon is OP problem. If people are playing against AI, those complaints go away - Warzone is a mode of having x weapon is pure luck. Why should someone have to wait till level 144 say to unlock the H2BR or a DMR or something when someone else can unlock it at say level 10! Ridiculous!!! It’s an unbalanced mess! But again, if playing against AI it doesn’t matter nearly as much and people would complain way less. - When 343I introduced warzone to the community for the first time ever back when, one of the most popular questions asked by the community was " will there be a PvE aka firefight mode in Halo 5 then? " 343I just showed a new mode and people were more concerned about if Firefight would be in or not. If that doesn’t tell you something, I don’t know what does.Warzone is an interesting idea, I’ll give 343I that, but IMO when you have a mode that plays nothing like Halo, splits your community in half essentially, gives zero reason for people who don’t like warzone to buy REQ packs, that’s not a good thing I feel (not that I want to buy REQ packs but 343I wants us too) Modes don’t play like Halo generally aren’t that big and only appeal to select people. Breakout is a other example of this.
>
> Let’s be honest here, Warzone was made around the REQ system. Large scale battles were already a thing in BTB and there’s nothing to say they couldn’t make it 12-12 if they wanted. 343I could put more resources in BTB as well, like developer made maps, bigger maps, more weapons etc. Firefight would then be the game mode for the REQ system, as we all know it’s not going anywhere (I’d also have classic firefight aka ODST style in the game as well) All the crazy weapons (and more! Use your imagination here!!) are in the game still, so modes like Fiesta can still exist too :slight_smile: To me, it’s a win win all around.

i agree with you, i have not played halo multiplayer since halo 3 because i became a member of the pc master race. But, i have always thought of Halo as a multiplayer game (multiplayer as in one team vs another team), a PvP game. PvE in my opinion is the dumbest -Yoink- ever, i do not understand why anyone would willing choose to play against AI instead of other spartans. like i actually cannot understand, theres games out there that specifically cater to the PvE lords, and i really never considered halo to be that game. I guess your right though, cause firefight instantly gets you in a game where any other game mode you would have to wait a little bit. i guess halo now has a ton of PvE dweebs, who would of thought

I think that main armor sets should be tied to a Halo 4 like progression system where you got stuff as you leveled up, did commendations and achievements. Sell themed packs with weapon skins, armor skins and emblems similar to how Titanfall 2 does its store.

I think Warzone should return, but more like a mix of the new Battlefront 2 galactic assault where we have an objective of defense and offense or classic BF with control points, but be more like classic Halo and Battlefront in that the vehicles and weapons (in Halos case) would be on the map itself. So… it wouldn’t have REQ’s… It could be like an up-scaled invasion. as the match progresses, different weapon loadouts are made available to use.

The REQ system is the worst thing 343 could have came up with. You spend however long it takes you to grind enough points to buy a gold pack only to get basically trolled by only getting certifications which are practically useless and only there to bloat the REQ system to ensure it takes you forever to collect all the armors and helmets. Unless you spend real money on a multi-pack.

In Reach you acquired rank by playing and it was based on your skill. So even if you did well but got stuck with the moron with 4 kills, 17 deaths, and 2 suicides causing you lose the match, your rank didn’t go down the way CSR does. Anyway, the higher in rank, the cooler armors you unlocked until you spent cR on WHAT YOU WANTED not this random -Yoink- REQ -Yoink-.

I don’t think 343 have the guts to include reqs in halo 6 after what happened at EA. I don’t think there’s anything to worry about. If there are reqs in halo 6 however, then i will genuinely be shocked.

I hope it doesn’t carry over to Halo 6.