So they plan on making your rank solely based on win/losses as a team if I’m correct? But I don’t understand this. Why would you hold down the better players just because they can’t get on a good team? How are the better people supposed to rank up to be able to match other better players if all they play with is bad players? I think rank should be based on these player traits: Average Kill/death Average Death/assist Average Hit %/Death and Average Hit %/Kill. With these in play every player is going to match a very similar level of enemy/ team. Halo is a team game, but make a dedicated ranked playlist for actual teams wanting to hit the top of a leaderboard for win/losses. I always thought it’d be cool if Halo had a built in function similiar to PGL where teams go head to head in a series and what not. Agree with what I think ranks should be based on? Or disagree? and why
The way they do it is fine. It works that way in real life. You can the most talented and hard working players on a team that always loses against other teams. A team doesn’t move up in rankings because of the actions of one person. If you lose, you drop in ranking. If you win, then rise through the ranks. If you’re held back by one of your own then you’ll suffer but that’s how it works. I played sports all through high school and there’s always a weak link or an inconsistent/unreliable player that will harm the teams performance. After you lose, you move on and focus on the next game. Making it based off of an individual encourages lone wolfing and not cooperating with the team. So no, keep it the way it is.
Individual performance impacts the rank gain or loss relative to the game result. Which, as far as I’m concerned, is exactly how any team game type should be. If you lost the game, you should not rank up. Your individual performance is and should be a secondary factor. If you are worried about bad players holding you back, get a team.
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> The way they do it is fine. It works that way in real life. You can the most talented and hard working players on a team that always loses against other teams. A team doesn’t move up in rankings because of the actions of one person. If you lose, you drop in ranking. If you win, then rise through the ranks. If you’re held back by one of your own then you’ll suffer but that’s how it works. I played sports all through high school and there’s always a weak link or an inconsistent/unreliable player that will harm the teams performance. After you lose, you move on and focus on the next game. Making it based off of an individual encourages lone wolfing and not cooperating with the team. So no, keep it the way it is.
If you were on a sports team then you would understand that in a team that good people don’t care about the players who can’t score or do anything to win. The good people get scholarships,etc…Not everyone can just “get a team” nor wants to. This is a competitive game, a game. not real life military, not a sports team. Not everyone can be dedicated enough to a game to get a “team”. I want to get on after work, day off whatever and play a competitive game with people who are the same skill level. There should be different playlists for dedicated players with actual teams not force people who just want to enjoy an actual good match of Halo get a team to have fun. and you ignored what I said about what should be considered in ranking. Simply “lone wolfing and not cooperating with the team” makes no sense when the ranks are based on what I said should be considered. A general in real life military isn’t going to have a terrible shot but became a general because he won battles thanks to his “teammates”. He became a general from his skill, so the whole “if your team sucks you don’t rank up” is b.s and isn’t fun at all. I could be a general but instead I can’t get out of the first rank thanks to no one able to shoot. This is what alot of people including myself experienced in Halo 5 Beta. Don’t force people to get a team to solve ranking, just fix the ranking system.
Bring back halo 3 ranking. -Yoink- this new -Yoink- system. Halo 3 was perfect with the social and ranked aspects.
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> > The way they do it is fine. It works that way in real life. You can the most talented and hard working players on a team that always loses against other teams. A team doesn’t move up in rankings because of the actions of one person. If you lose, you drop in ranking. If you win, then rise through the ranks. If you’re held back by one of your own then you’ll suffer but that’s how it works. I played sports all through high school and there’s always a weak link or an inconsistent/unreliable player that will harm the teams performance. After you lose, you move on and focus on the next game. Making it based off of an individual encourages lone wolfing and not cooperating with the team. So no, keep it the way it is.
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> If you were on a sports team then you would understand that in a team that good people don’t care about the players who can’t score or do anything to win. The good people get scholarships,etc…Not everyone can just “get a team” nor wants to. This is a competitive game, a game. not real life military, not a sports team. Not everyone can be dedicated enough to a game to get a “team”. I want to get on after work, day off whatever and play a competitive game with people who are the same skill level. There should be different playlists for dedicated players with actual teams not force people who just want to enjoy an actual good match of Halo get a team to have fun. and you ignored what I said about what should be considered in ranking. Simply “lone wolfing and not cooperating with the team” makes no sense when the ranks are based on what I said should be considered. A general in real life military isn’t going to have a terrible shot but became a general because he won battles thanks to his “teammates”. He became a general from his skill, so the whole “if your team sucks you don’t rank up” is b.s and isn’t fun at all. I could be a general but instead I can’t get out of the first rank thanks to no one able to shoot. This is what alot of people including myself experienced in Halo 5 Beta. Don’t force people to get a team to solve ranking, just fix the ranking system.
Yeah in halo 3 you didn’t normally get -Yoink- teammates because it matched you up with people that were your rank (as good as you), Games were normally pretty close. What you’re talking about only happened when you were a low rank, but still it was easy to rank up. What it seems to me is that you’re complaining about “halo the mcc” version of ranks. They don’t find games based on ranks so their ranking system is irrelevent. I almost always have to carry.