Halo 5 Ranking

How do yall feel about the Halo 5 ranks being team based? I personally dont like it, intend to play by myself with random people. So I hate that my rank depends on who Match making pairs with me. Still looking forward to Halo 5 though :slight_smile:

Team games are ranked by Team. Makes sense to me.

Hopefully there will be individual ranking for FFA and similar gametypes.

> 2533274944882100;3:
> Hopefully there will be individual ranking for FFA and similar gametypes.

Chances are they will have individual ranks for that, as you are technically your own team.

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> > 2533274944882100;3:
> > Hopefully there will be individual ranking for FFA and similar gametypes.
>
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> Chances are they will have individual ranks for that, as you are technically your own team.

I can’t disagree with that logic lol

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> > 2533274944882100;3:
> > Hopefully there will be individual ranking for FFA and similar gametypes.
>
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> Chances are they will have individual ranks for that, as you are technically your own team.

I guess thats true, Looks like i’ll just have to get over it. Or try to make friends lol xD

I may be wrong but im pretty sure it is team based ranking, but say you loose a game and you carried your team you will be less negatively affected than your team mates or even marginally positively affected. But if you win a game and your afking the whole time, or go really negative then you will be less positively affected or even slightly negatively affected. So its based on win/loss but also on your individual performance.
Thats how i understand it anyway :stuck_out_tongue:

> 2535442460223691;7:
> I may be wrong but im pretty sure it is team based ranking, but say you loose a game and you carried your team you will be less negatively affected than your team mates or even marginally positively affected. But if you win a game and your afking the whole time, or go really negative then you will be less positively affected or even slightly negatively affected. So its based on win/loss but also on your individual performance.
> Thats how i understand it anyway :stuck_out_tongue:

I hope thats what it is, I just recently got back on MCC and have been playing Halo 3 mostly. So far this is my only pet peeve. (H5 better have improved spawning compared to H3)

> 2535442460223691;7:
> I may be wrong but im pretty sure it is team based ranking, but say you loose a game and you carried your team you will be less negatively affected than your team mates or even marginally positively affected. But if you win a game and your afking the whole time, or go really negative then you will be less positively affected or even slightly negatively affected. So its based on win/loss but also on your individual performance.
> Thats how i understand it anyway :stuck_out_tongue:

I like that set up that way you can’t just hide behind skilled players to win and I won’t suffer as much based on bad teammates if we lose. You get the point or lose the points you deserve.

> 2533274944882100;3:
> Hopefully there will be individual ranking for FFA and similar gametypes.

It’s pretty safe to say FFA won’t have team rankings.

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> > 2533274944882100;3:
> > Hopefully there will be individual ranking for FFA and similar gametypes.
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> It’s pretty safe to say FFA won’t have team rankings.

You don’t know that!

The 1-50 always worked pretty damn well. But of course, that’s “old”, and therefore we can unreasonably deduce that the 1-50 is no longer practical or even good.

> 2533274946634226;12:
> The 1-50 always worked pretty damn well. But of course, that’s “old”, and therefore we can unreasonably deduce that the 1-50 is no longer practical or even good.

The 1-50 when implemented correctly is leagues better than Halo 5s League system. If the full fledged system is anything like the one ion the beta then I see very little replay vaule. Players were already ranked Pro in the beta. What more do they have to fight for? I had a 3kd and was stuck in bronze silver not knowing what else to do to rank up.
This ranking system will be about as boring as Halo Reachs arena system

Team ranks? Can someone fill me in on this?

All too late I learn the virtues of reading the -Yoinking!- thread.

> 2535431536288330;13:
> > 2533274946634226;12:
> > The 1-50 always worked pretty damn well. But of course, that’s “old”, and therefore we can unreasonably deduce that the 1-50 is no longer practical or even good.
>
>
> The 1-50 when implemented correctly is leagues better than Halo 5s League system. If the full fledged system is anything like the one ion the beta then I see very little replay vaule. Players were already ranked Pro in the beta. What more do they have to fight for? I had a 3kd and was stuck in bronze silver not knowing what else to do to rank up.
> This ranking system will be about as boring as Halo Reachs arena system

I don’t understand why they are still trying to reinvent the wheel with this stuff.
The 1-50 system works fine.

I just want it to represent your personal skill not the people you get paired with.

1-50 was flawed, not the front end, apart from a plateau of high skill and SO much variance in a 50, but the back-end. The Microsoft Trueskill algorithm definitely had a lot of holes, I’m glad it’s not returning. Funnily enough a lot of the ‘hardcore’ fans would probably be satisfied with a 1-50 front-end slapped on the current system for h5 and wouldn’t realise the difference.

The bronze - silver - gold - onyx - semi-pro - pro system is much better, not only because there’s no plateau and better skill-definition but because bettering yourself from silver to gold feels so much better than going from 20 to 28.

That aside - regarding the skill debate:
It’s hard because if the algorithm favours individual skill too highly it leads to situations where people will try their very best to get kills and maintain a good K/D but as we know, this doesn’t always equate to winning the game, even in slayer. You can easily go +10 and still lose. That’s why I think it’s good that it’s based primarily on win/loss as a team but I do think performance should factor in a little, because obviously even if the guy going +10 wasn’t working well with his team, if they all went -7 they should probably be penalised a little more than he was for the loss. There’s also the situation of a four-player team where one person is a higher rank than the others on the team even though they’re all winning or losing together, in some ways it’s better to keep anyone from being felt like they’re being left behind. Maybe a “team top gun” rank or something as a nod to the best player on the team would be a cool addition. Team roles would also be an interesting addition. Similar to how roles are clearly defined in other games like League (although that game has one map and as such it’s easy to define roles into top, mid etc). What would the roles be? Left flank, right flank, power weapon, floater? hahah I think Halo may be too fluid.

It’s also hard for the game to calculate your ‘performance’ in an objective game. The guy running around going +25 may have helped not at all but the guy who went -5 driving the flag carriers mongoose and pretty much facilitating the win (but not getting any caps himself) may have ‘performed’ better in that mode.

Wait… Is SR still a thing, or is it all CSR now

I think individual skill ranking should play more of a factor than it did in halo mcc. Many times I would get stuck on a rank for weeks because I’d get paired with people who didn’t know how to play (let’s just keep rushing into the same place and die many many MANY TIMES) I believe that if you’re contributing positively to the objective at hand (going +3 in slayer, capturing flags, killing flag carriers, escorting flash carrier,ect) that your skill should reflect that. Not necessarily if your team wins or losses. Just a thought.

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> Wait… Is SR still a thing, or is it all CSR now

Halo 5 has a global xp-based leveling system like the one of Halo 4 and a competitive Skill Ranking for every ranked playlist.