Halo 5 ranking means nothing

https://www.halowaypoint.com/en-gb/games/halo-5-guardians/xbox-one/mode/arena/matches/628decc4-010a-4172-88cc-07da1af40e69/players/dachiefofownage?gameHistoryMatchIndex=0&gameHistoryGameModeFilter=Arena

6 Platinums and 2 Golds
vs
4 Platinums and 4 Unranked

Please tell me how this is “the most competitive Halo game in the series™”
I have also been ranked, as a Diamond, against Golds and Unranked players.

Oh yeah, still waiting for the monthly rank reset too :wink:

Random unbalanced games it’s like playing Reach again, unranked players need to get readings from somewhere but why place them with Platinum+ players. Not forgetting that you see Onyx players with a really bad K/D as they’ve have been carried.

Perhaps not when the matching system is to blame. I’m sure ranks would work well were we to have a proper matching system that actually matched players of similar ranks.

There should be no 10 game rating. It should be everyone starts bronze. If you are in the top 4 players you rank up whether your team won or lost. Bottom 4 go down. And don’t say that they helped the team by calling out enemy’s position, in 4v4 calling out isn’t the way to help. A good player on bad teams can still do good and should be rewarded. Bad players on a good team shouldn’t. Eventually the best players will get matched with the best players. Everyone will get teamed up with and against “equal” skilled players. I’m a better SWAT player than my son, he got on good teams and ranked platinum, I had horrible teammates and only got gold. Yet my K/D is higher than his.

> 2533274849222166;4:
> There should be no 10 game rating. It should be everyone starts bronze. Of you are in the top 4 players you rank up whether your team won or lost. Bottom 4 go down. And don’t say that they helped the team by calling out enemy’s position, in 4v4 calling out isn’t the way to help. A good player on bad teams can still do good and should be rewarded. Bad players on a good team shouldn’t. Eventually the best players will get matched with the best players. Everyone will get teamed up with and against “equal” skilled players. I’m a better SWAT player than my son, he got on good teams and ranked platinum, I had horrible teammates and only got gold. Yet my K/D is higher than his.

You know, you may as well do good but be the reason your team lost. You may thank your team mates for good stats as you wouldn’t have them if they’re not there. Furthermore, I guarantee you would be here complaining about team killers and griefers if your system was implemented because it’s more beneficial for a player to betray a team mate for a power weapon than let them have it, why? Team mate gets poor performance ratings and you get a power weapon to rack up kills with, it’s a FFA where some are players you shouldn’t shoot at, but still benefit from doing so.

Incasr you didn’t know, Reach used personal performance first, then switched to W/L only, simoly because there were too many issues, and W/L is far easier to track and use for ranking. K/D reflects so little of what actually goes into winning.

But hey, perhaps i343 should implement a ranked playlist which measures personal performance only. No restrictions with team killing because that’s also how you win and rank up as a player. Put a 10 minute timer on and no victory condition, seeing as you’re not there to win but to stat pad.

> 2533274849222166;4:
> There should be no 10 game rating. It should be everyone starts bronze. If you are in the top 4 players you rank up whether your team won or lost. Bottom 4 go down. And don’t say that they helped the team by calling out enemy’s position, in 4v4 calling out isn’t the way to help. A good player on bad teams can still do good and should be rewarded. Bad players on a good team shouldn’t. Eventually the best players will get matched with the best players. Everyone will get teamed up with and against “equal” skilled players. I’m a better SWAT player than my son, he got on good teams and ranked platinum, I had horrible teammates and only got gold. Yet my K/D is higher than his.

But call outs do infact help. It doesn’t matter how many times someone dies or the amount of assists they have kills is what ranks people in a game from 1-8. So essentially better players can lose out in your systems as the may have 3 kills 1 death and 15 assists but they would finish below someone who has 11 kills 23 deaths no assists so please tell me how your ranking system is supposed to work?

Besides getting kills is important sure but so is not dying and getting the assists. Just because someone has low kills doesn’t mean they are bad if they are helping you kill enemy targets and calling out people who are one shot for others to kill instead of blindly chasing an enemy who is running away which may result in their own death. Also stop baning on about K/D please the only time it will be exceptionally high is when you play players who are much worse than you. As you rank up your K/D should drop and be close to around 1 as you play players who are around the same skill level as yourself.

> 2533274849222166;4:
> There should be no 10 game rating. It should be everyone starts bronze. If you are in the top 4 players you rank up whether your team won or lost. Bottom 4 go down. And don’t say that they helped the team by calling out enemy’s position, in 4v4 calling out isn’t the way to help. A good player on bad teams can still do good and should be rewarded. Bad players on a good team shouldn’t. Eventually the best players will get matched with the best players. Everyone will get teamed up with and against “equal” skilled players. I’m a better SWAT player than my son, he got on good teams and ranked platinum, I had horrible teammates and only got gold. Yet my K/D is higher than his.

Rubbish. So many holes in this argument.
All start bronze and you’ll get a lot more than just 10 mis-matched games.
If you are that unsuited to Gold, presumably you’ll be getting near 2 k/d every game and chances are will carry your team to victory and you will “eventually” get matched with players your standard. A nose on your profile shows a 1.1 k/d on swat… hardly dominating the gold level.

At least it was a 8v8.

I don’t know what it is, but with my luck I never a have a full team…

It’ll probably improve with the first season coming, but yeah, if anything getting something like onyx from a placement match should never be possible, I’d say cap it at gold or something. Though, it’s not all bad. Game modes like Breakout and even Team Arena make sense for the match ups I get most of the time. The ‘unranked players’ always seems to throw it through a loop, though.

It should be based on perfomance not wins, a player can play badly, they can finish bottom of the team with poor stats and rank up if the team wins, it’s weird how they worked it out.

I’m either top fragging in BTB half the time, or going positive/getting obj. assists half the time. I am still in Platinum 1. That’s just pathetic.

The ranking, contrary to what is stated, is NOT based solely on W/L. I disproved that in another forum post. So then performance must factor into it. Then why am I still a Platinum 1? There have Platinum 4s that go consistently negative in K/D.

It’s such a broken system, and I think it’s beyond help at this point. A large number of players already jumped over to Blops III, and the rest of the population is gonna die once Reach becomes backwards compatible. It already takes me a minute+ to find a BTB match. Mark my words.

I disagree with most notions that performance should be included in the ranking.

The point of it being wins and wins only is that it takes the player’s ability in execution, to ultimately mediate them into a range where their play causes them, in the long run, to stabilize in a rank.

It’s better this way than any other alternative due to misleading stats, ie, getting alot of kills in strongholds or CTF when you aren’t playing objective etc.

This way, all players are judged based on their influence on the outcome. So in BTB, a “bad” player that really just sacrifices KD during CTF is in many ways superior to the “good” player who almost auto-loses on CTF because they will just camp for kills, even if they think they are badass with the sniper rifle, since their long run odds of contributing to a W is higher.

It takes away the theory of your “skill” and ultimately makes it based on actuality of the outcome since it adds context to your stats.

I also agree that the 10 placement game system has flaws of course, and I also acknowledge that the loophole for the W/L “skill” ranking is being in a party, but again, if you are consistently in a party so essentially are “skilled” higher than you would be playing solo, is still about making the matches competitive. If you are platinum 3 slayer players but always in a party of 4 you will most likely end up in high diamonds going against good solo players (or whatever, it’s about the merit of the match).

> 2533274843154893;12:
> I disagree with most notions that performance should be included in the ranking.
>
> The point of it being wins and wins only is that it takes the player’s ability in execution, to ultimately mediate them into a range where their play causes them, in the long run, to stabilize in a rank.
>
> It’s better this way than any other alternative due to misleading stats, ie, getting alot of kills in strongholds or CTF when you aren’t playing objective etc.
>
> This way, all players are judged based on their influence on the outcome. So in BTB, a “bad” player that really just sacrifices KD during CTF is in many ways superior to the “good” player who almost auto-loses on CTF because they will just camp for kills, even if they think they are badass with the sniper rifle, since their long run odds of contributing to a W is higher.
>
> It takes away the theory of your “skill” and ultimately makes it based on actuality of the outcome since it adds context to your stats.

At first, I thought W/L only ranking was a fantastic idea. However, it’s not solely based on W/L, and if performance doesn’t factor into it, then what gives? What IS the ranking system based on?

Lemme find my forum post that disproves the W/L ranking.

EDIT:
https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/can-a-343-employee-explain-this/b5b9e13f-a961-42f8-8b37-826a5c7675a5/posts?page=1

this isn’t a surprise the ranking system sucks. If it was based on k/d it would be better and I only get matched up with silver, gold, and unranked players, sometimes platinum and I’m gold 4

Chief, maybe you should play for the objective? Just looking at your last BTB speaks volumes.

CTF game, you lost 3-0.

You had 0 grabs and 1 carrier kill despite, as you say, most kills on your team. 7 of your kills were in a ghost yet oly once of their 3 captures did you manage a carrier kill and a miserable 2 flag defense medals.

CSR goes up and down based on win loss. How much depends on the rank of everyone in the game, no?

> 2605654070140445;15:
> Chief, maybe you should play for the objective? Just looking at your last BTB speaks volumes.
>
> CTF game, you lost 3-0.
>
> You had 0 grabs and 1 carrier kill despite, as you say, most kills on your team. 7 of your kills were in a ghost yet oly once of their 3 captures did you manage a carrier kill and a miserable 2 flag defense medals.
>
> CSR goes up and down based on win loss. How much depends on the rank of everyone in the game, no?

I did, I hopped in the ghost and went straight to their base, killing flag defenders so my team could grab it. Unfortunately they were too incompetent to do so and we lost. I can’t do everything on the team.

> 2533274884116647;14:
> this isn’t a surprise the ranking system sucks. If it was based on k/d it would be better and I only get matched up with silver, gold, and unranked players, sometimes platinum and I’m gold 4

Yet your arena k/d is as good as 1.0. So it seems the ranking system is putting you against equal standard opposition.

> 2533274818856997;13:
> > 2533274843154893;12:
> >
>
>
> At first, I thought W/L only ranking was a fantastic idea. However, it’s not solely based on W/L, and if performance doesn’t factor into it, then what gives? What IS the ranking system based on?
>
> Lemme find my forum post that disproves the W/L ranking.
>
> EDIT:
> https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/can-a-343-employee-explain-this/b5b9e13f-a961-42f8-8b37-826a5c7675a5/posts?page=1

For the 10 placing matches it counts in personal performance and who you play against, as well as W/L. This way bad players cant get carried into a division way above them.
After that its all about W/L.

I think the ranks in BTB are the hardest to do well. I had to win 9/10 of my placing matches with over a 4.0 K/D, as well as double as much assists than deaths. I “only” got placed into Diamond 1 and dont know of anyone who placed higher. Took me about 40 wins and 5 losses to place into Champion/Onyx.

BTB ranks are going to reset in a week and it will become social, so the best thing to do is to not worry about it anymore.

> 2605654070140445;17:
> > 2533274884116647;14:
> > this isn’t a surprise the ranking system sucks. If it was based on k/d it would be better and I only get matched up with silver, gold, and unranked players, sometimes platinum and I’m gold 4
>
>
> Yet your arena k/d is as good as 1.0. So it seems the ranking system is putting you against equal standard opposition.

Why would it do that though, if it were based on wins not performance?

Not really getting you’re point, you guys lost and got your -Yoink- kicked? One of your platinums went 3-17

Also Halo ranks have never meant anything, back in H2 the MLG pros on the circuit (Karma, Walshy, Ogres, etc…) were never ranked above 35, and if you looked at their profiles on H3 their MM K/D was never anything special because they know as well as anyone else that most of the time it’s just the luck of the draw.

Stick to custom games if you want competition.

> 2592250499819446;10:
> It should be based on perfomance not wins, a player can play badly, they can finish bottom of the team with poor stats and rank up if the team wins, it’s weird how they worked it out.

Also this is a bad idea, if this was the case every game would just be slayer, nobody would go for the objective, everybody would be farming kills the whole game.