I was talking to a buddy about old games (like Red Faction) that used this feature, and how very few games now take advantage even with the ridiculous amounts of power available in the next gen systems: destructible environments. With all of the newest additions to Halo, I believe Halo 5 could of benefited greatly from this kind of feature, two reasons in particular:
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Map Design - Literally almost every Warzone map is a vanilla blend of the previous, with the exception of maybe one or two. Having the ability to rearrange the landscape provides the players not so much with a new map, but the ability to navigate the same map differently each time. Blow open the side of an armory, how about collapse the roof of the garage? Yes, it would take a bit more design with the current maps to make this kind of feature work, but it would have improved the quality a lot with an instant-forge ability.
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Combat Evolved - Watch the cut scenes, look at the live action/animated films, read the novels, they all describe the same scene: falling buildings, grenade blasted hallways, and pothole-laced roads. Isn’t it time Halo evolved to start showing off environmental damage as part of the game play mechanic? For anyone who has played a Battlefield or even Red Faction, the ability to booby trap a building filled with enemies or collapse it entirely, is not just a feeling of thrill, but truly strategic game planning. This series has always been a marvel and clown show when it came to physics, this should be the next move.
Anyone else think this could of been an interesting, newly explored addition to the Halo franchise?
***EDIT: I only mention Warzone, but yes, of course this can apply to Big Team Battles as well! Not so much Arena, we’ll leave that “competitive”.
Seems like a cool idea for warzone specifically.
While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
I would rather have interactive maps like Halo 2, and H2A. I think what made maps like Zanzibar, Gemini, and Containment unique was the ability to hit a button and trigger something to happen in game or have someone open because you got close to a door. H2A took this idea and implemented it on many of their maps. Also shooting something could trigger a wall to drop and cut off a route, or something a long those lines. As for full destruction, I don’t think Halo matches long enough to make it worth investing time into. It would be easier to make a scripted even happen than destructible environments.
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> While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
Totally agree.
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> > While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
>
>
> In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
>
> Totally agree.
Well…these are grown adults we talking about here, not children. I think treating them in this way allows the studio to behave in such a sporadic manner that it’s become a norm for the company to be written off as “overwhelmed” by single issues. Destructible environments would be a pleasant change of pace for these stale maps.
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> > > While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
> >
> >
> > In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
> >
> > Totally agree.
>
>
> Well…these are grown adults we talking about here, not children. I think treating them in this way allows the studio to behave in such a sporadic manner that it’s become a norm for the company to be written off as “overwhelmed” by single issues. Destructible environments would be a pleasant change of pace for these stale maps.
I agree, however 343 need to work on current issues before adding more to their plate. Warzone needs improvement, the story needs better execution, gameplay needs tweaked, sandbox needs to be balanced, the list goes on. 343 need to make sure their current issues are fixed and make sure they have an idea on how they want their content to play out. What good are destructible environments if 343 won’t even support btb? That’s one playlist that can benefit from destructive environments yet 343 stated they won’t support it in h5. Their priorities are backwards. Destructive environments is awesome, I support the want for them, but at the moment it isn’t worth implementing as it’ll just be another feature that takes away from others. If this was mentioned after h3, I’d be all for it as we know bungie added to everything game by game even with hiccups in the way. 343 on the other hand struggle with what they already have, adding more to it will just make it worse.
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> > > > While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
> > >
> > >
> > > In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
> > >
> > > Totally agree.
> >
> >
> > Well…these are grown adults we talking about here, not children. I think treating them in this way allows the studio to behave in such a sporadic manner that it’s become a norm for the company to be written off as “overwhelmed” by single issues. Destructible environments would be a pleasant change of pace for these stale maps.
>
>
> I agree, however 343 need to work on current issues before adding more to their plate. Warzone needs improvement, the story needs better execution, gameplay needs tweaked, sandbox needs to be balanced, the list goes on. 343 need to make sure their current issues are fixed and make sure they have an idea on how they want their content to play out. What good are destructible environments if 343 won’t even support btb? That’s one playlist that can benefit from destructive environments yet 343 stated they won’t support it in h5. Their priorities are backwards. Destructive environments is awesome, I support the want for them, but at the moment it isn’t worth implementing as it’ll just be another feature that takes away from others. If this was mentioned after h3, I’d be all for it as we know bungie added to everything game by game even with hiccups in the way. 343 on the other hand struggle with what they already have, adding more to it will just make it worse.
Wow that’s pretty sad to see this is where the trust and expectation of the studio has landed. It’s even more sad to think that exciting features that probably wouldn’t break the Halo-style of gaming have to be overlooked and tabled because of poor execution of the basic foundation. Still, imagine if you could punch a hole in one of the canyons with a scorpion or in the back of your base instead of being funneled through one entrance and slaughtered like lamb?
Yeah I wish, maybe not to the extent of bf4 but I mean cars should explode and lights break when shot etc
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> > > > > While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
> > > >
> > > >
> > > > In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
> > > >
> > > > Totally agree.
> > >
> > >
> > > Well…these are grown adults we talking about here, not children. I think treating them in this way allows the studio to behave in such a sporadic manner that it’s become a norm for the company to be written off as “overwhelmed” by single issues. Destructible environments would be a pleasant change of pace for these stale maps.
> >
> >
> > I agree, however 343 need to work on current issues before adding more to their plate. Warzone needs improvement, the story needs better execution, gameplay needs tweaked, sandbox needs to be balanced, the list goes on. 343 need to make sure their current issues are fixed and make sure they have an idea on how they want their content to play out. What good are destructible environments if 343 won’t even support btb? That’s one playlist that can benefit from destructive environments yet 343 stated they won’t support it in h5. Their priorities are backwards. Destructive environments is awesome, I support the want for them, but at the moment it isn’t worth implementing as it’ll just be another feature that takes away from others. If this was mentioned after h3, I’d be all for it as we know bungie added to everything game by game even with hiccups in the way. 343 on the other hand struggle with what they already have, adding more to it will just make it worse.
>
>
> Wow that’s pretty sad to see this is where the trust and expectation of the studio has landed. It’s even more sad to think that exciting features that probably wouldn’t break the Halo-style of gaming have to be overlooked and tabled because of poor execution of the basic foundation. Still, imagine if you could punch a hole in one of the canyons with a scorpion or in the back of your base instead of being funneled through one entrance and slaughtered like lamb?
It would be cool, it’d be really cool if they did it mixed in with a map that’s in a city where a destructive environment would probably be at its best. I don’t know if it’d work out well for arena play tho. It would add more randomness to what’s supposed to be a level playing field and if destructive environments made new entrances/routes on a map it then makes it harder for competitive play. Say a base only has 3 entrances, with destructive environments it could possibly make 7 entrances which just makes it much harder to play through if you see what I mean. Overall tho I think it would add to the game when it comes to btb or warzone play and it’d be welcomed if 343 were to improve the btb experience and add more to warzone.
As for 343: I would like to genuinely believe they care, it’s just they’re either not trying or their best simply isn’t good enough, I’d even just say 343 have the potential but their management sucks on making the right decisions. The issue is 343 get caught up in their issues where as bungie moved along with it. Every halo game added something new while also improving on something else. With 343 they add something new but it takes away from other modes or we never see old modes again. H5 is a perfect example. Btb has no dev support, everything is ran by the community for that. We still don’t have oddball, King of the kill, ricochete (343s own new game mode in h4), ect ect. In all honesty the only thing I think h5 improved on was forge. Other than that they reversed most of what h4 did in arena play from no load outs and ordnances to adding power ups and map pickups again. I’d like to say h5 took 1 step forward but two steps back.
Would love to have this in game, especially in BTB but 343 doesn’t care about that game mode. I would also like to see more interactive maps as well.
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> > > > > > While it would be -Yoinking!- awesome, it just isn’t for halo. I’d imagine they’d need to change to a whole different engine as the current one already brings its own issues. Then you’d have 343 putting to much focus in it and then neglecting other parts of the game like warzone did to h5. They should really just focus on making h6 as good as possible rather than adding in new things that’ll distract them from fixing already existing issues.
> > > > >
> > > > >
> > > > > In a sense of “Don’t show 343i too many of their errors/things they got to work on, since they’re already overwhelmed by fixing a single issue”.
> > > > >
> > > > > Totally agree.
> > > >
> > > >
> > > > Well…these are grown adults we talking about here, not children. I think treating them in this way allows the studio to behave in such a sporadic manner that it’s become a norm for the company to be written off as “overwhelmed” by single issues. Destructible environments would be a pleasant change of pace for these stale maps.
> > >
> > >
> > > I agree, however 343 need to work on current issues before adding more to their plate. Warzone needs improvement, the story needs better execution, gameplay needs tweaked, sandbox needs to be balanced, the list goes on. 343 need to make sure their current issues are fixed and make sure they have an idea on how they want their content to play out. What good are destructible environments if 343 won’t even support btb? That’s one playlist that can benefit from destructive environments yet 343 stated they won’t support it in h5. Their priorities are backwards. Destructive environments is awesome, I support the want for them, but at the moment it isn’t worth implementing as it’ll just be another feature that takes away from others. If this was mentioned after h3, I’d be all for it as we know bungie added to everything game by game even with hiccups in the way. 343 on the other hand struggle with what they already have, adding more to it will just make it worse.
> >
> >
> > Wow that’s pretty sad to see this is where the trust and expectation of the studio has landed. It’s even more sad to think that exciting features that probably wouldn’t break the Halo-style of gaming have to be overlooked and tabled because of poor execution of the basic foundation. Still, imagine if you could punch a hole in one of the canyons with a scorpion or in the back of your base instead of being funneled through one entrance and slaughtered like lamb?
>
>
> It would be cool, it’d be really cool if they did it mixed in with a map that’s in a city where a destructive environment would probably be at its best. I don’t know if it’d work out well for arena play tho. It would add more randomness to what’s supposed to be a level playing field and if destructive environments made new entrances/routes on a map it then makes it harder for competitive play. Say a base only has 3 entrances, with destructive environments it could possibly make 7 entrances which just makes it much harder to play through if you see what I mean. Overall tho I think it would add to the game when it comes to btb or warzone play and it’d be welcomed if 343 were to improve the btb experience and add more to warzone.
>
> As for 343: I would like to genuinely believe they care, it’s just they’re either not trying or their best simply isn’t good enough, I’d even just say 343 have the potential but their management sucks on making the right decisions. The issue is 343 get caught up in their issues where as bungie moved along with it. Every halo game added something new while also improving on something else. With 343 they add something new but it takes away from other modes or we never see old modes again. H5 is a perfect example. Btb has no dev support, everything is ran by the community for that. We still don’t have oddball, King of the kill, ricochete (343s own new game mode in h4), ect ect. In all honesty the only thing I think h5 improved on was forge. Other than that they reversed most of what h4 did in arena play from no load outs and ordnances to adding power ups and map pickups again. I’d like to say h5 took 1 step forward but two steps back.
This could be a limitless feature in a mode like BTB. Warzone is already given, but maybe provide a healthy injection of life for the floundering Big Team Battles mode definitely.
Noooooo if you want that then play those games they’d have to make a new engine just for one or two gametypes, that’s a waste of money sorry and 343 has to eat. If money wasn’t an issue then Warzone would be an even more random mess than it is now you’d turn WZ into a Strongholds match with all these holes in the armories. This is one aspect from the books that shouldn’t be in the game. Also, yeah arena is competitive so is WZ so is every game that pits one team against another they both compete to win.
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> Noooooo if you want that then play those games they’d have to make a new engine just for one or two gametypes, that’s a waste of money sorry and 343 has to eat. If money wasn’t an issue then Warzone would be an even more random mess than it is now you’d turn WZ into a Strongholds match with all these holes in the armories. This is one aspect from the books that shouldn’t be in the game. Also, yeah arena is competitive so is WZ so is every game that pits one team against another they both compete to win.
Your worried about them having to build a new engine from ground up as if it was a…bad thing? Cause every time DICE has to make a new FROSTBITE, you know the entire Battlefield community panics because people want less powerful games. Your right. A waste of money…like the HCS? You should of skipped this post.
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> > Noooooo if you want that then play those games they’d have to make a new engine just for one or two gametypes, that’s a waste of money sorry and 343 has to eat. If money wasn’t an issue then Warzone would be an even more random mess than it is now you’d turn WZ into a Strongholds match with all these holes in the armories. This is one aspect from the books that shouldn’t be in the game. Also, yeah arena is competitive so is WZ so is every game that pits one team against another they both compete to win.
>
>
> Your worried about them having to build a new engine from ground up as if it was a…bad thing? Cause every time DICE has to make a new FROSTBITE, you know the entire Battlefield community panics because people want less powerful games. Your right. A waste of money…like the HCS? You should of skipped this post.
Your post reads “halo 5 plus destructible enviroments?” yes they will need to modify or make a new engine to give you what you want. Yes. That’ll take money and time to do those things if you used your head you’d know that adding this will take time from other things that could be added also adding destructible enviroments would certainly further destabilize the already shaky halo community. People expect/hope dice to make a new powerful engine to support their games because battlefield games are known for destructible enviroments and with bf1 being the first new bf game on current generation console they are expected to live up to the hype. That’s the bf community not the halo community, try again.
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> Noooooo if you want that then play those games they’d have to make a new engine just for one or two gametypes, that’s a waste of money sorry and 343 has to eat. If money wasn’t an issue then Warzone would be an even more random mess than it is now you’d turn WZ into a Strongholds match with all these holes in the armories. This is one aspect from the books that shouldn’t be in the game. Also, yeah arena is competitive so is WZ so is every game that pits one team against another they both compete to win.
Truth be told a new engine wouldn’t be bad, the only worry i’d have is if 343 would be able to have a content packed game while testing the engines capabilities and then adding on from there. Many games also do make a whole new engine, and 343 wouldn’t have to build one, they could easily use a pre-existing engine. Bioware for example is now using frostbite for their games (dragon age inquisition being the first and mass effect andromeda being the next). Also, where do you get them having to do it only for a “few gametypes”? A new engine effects the entire game obviously but that in itself isn’t an issue as it can actually add to more than just a few gametypes, even the campaign could benefit, forge could benefit from building a destructive environment. Money of all things isn’t an issue. 343 own a multi billion dollar franchise supported by a multi billion dollar publisher in Microsoft. They have the money lol.
I I don’t know what to say to the rest of your post in all honesty. It can work for warzone as its not necessarily a competitive gamemode. Sure putting player vs player is competitive play, but to me real competitive play involves pre made teams working to get better and ranking up. Warzone lacks ranks, it can feature teams tho, but ultimately most get on to just play while ignoring ranks and it offers the most vehicular play with random weapon reqs being used, which ultimately makes it in my terms “fun chaotic play”, and destructive environment just adds to that.
I’ve already mentioned why it shouldn’t happen for now earlier, but I’m not necessarily vs it if it can work without taking away from other features.
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> > Noooooo if you want that then play those games they’d have to make a new engine just for one or two gametypes, that’s a waste of money sorry and 343 has to eat. If money wasn’t an issue then Warzone would be an even more random mess than it is now you’d turn WZ into a Strongholds match with all these holes in the armories. This is one aspect from the books that shouldn’t be in the game. Also, yeah arena is competitive so is WZ so is every game that pits one team against another they both compete to win.
>
>
> Truth be told a new engine wouldn’t be bad, the only worry i’d have is if 343 would be able to have a content packed game while testing the engines capabilities and then adding on from there. Many games also do make a whole new engine, and 343 wouldn’t have to build one, they could easily use a pre-existing engine. Bioware for example is now using frostbite for their games (dragon age inquisition being the first and mass effect andromeda being the next). Also, where do you get them having to do it only for a “few gametypes”? A new engine effects the entire game obviously but that in itself isn’t an issue as it can actually add to more than just a few gametypes, even the campaign could benefit, forge could benefit from building a destructive environment. Money of all things isn’t an issue. 343 own a multi billion dollar franchise supported by a multi billion dollar publisher in Microsoft. They have the money lol.
>
> I I don’t know what to say to the rest of your post in all honesty. It can work for warzone as its not necessarily a competitive gamemode. Sure putting player vs player is competitive play, but to me real competitive play involves pre made teams working to get better and ranking up. Warzone lacks ranks, it can feature teams tho, but ultimately most get on to just play while ignoring ranks and it offers the most vehicular play with random weapon reqs being used, which ultimately makes it in my terms “fun chaotic play”, and destructive environment just adds to that.
>
> I’ve already mentioned why it shouldn’t happen for now earlier, but I’m not necessarily vs it if it can work without taking away from other features.
Yeah I was a little shocked that there was concern over a new engine having to be built, there is never anything wrong with a new engine, or even using an existing one…say whatever the heck DOOM runs on right now. I’d give anything for Halo to use FROSTBITE, compared to the high-school goth style we have going on right now…