> 2535442000045654;1:
> These are all of the playlists that should be included in halo 5 on release (in my opinion)
>
> - Team Slayer
> - Big Team Battle
> - MLG (for the serious players)
> - Infection (halo reach and 3’s were amazing! Zombies shouldn’t have thruster pack and ground pound)
> - Invasion (it would be amazing in halo 5! Even if they don’t have elites in the game, it would still be awesome to have)
> - Action sack (not just random weapons and team rockets, but actual minigames that are popular within the community)
> - Griffball (how is this not in MCC yet?!)
> - Team objective (CTF, oddball assault, territories, headhunter, stockpile)
> - Big team objective (same as team objective but with large team size)
> - Breakout (it’s amazing!)
> - Dominion (favourite gametype from halo 4)
> - Team doubles (mic required)
> - Multi Team
> - Race (community forge maps and gametypes like rocket hog)
> - Team Swat
> - Team Snipers
> - And possibly some new gametypes
>
> I hope someone at 343i reads this, and let me know what else it should have. I’m sure I’m missing something XD
Team Slayer
Big Team Battle
HCS (for the serious players)
Infection (halo reach and 3’s were amazing! Zombies shouldn’t have thruster pack and ground pound)
Lockdown (Lockdown is a variation of invasion where spartans have to defend a base from being attacked from enemy players or a.k.a Clan Raid)
Action sack (not just random weapons and team rockets, but actual minigames that are popular within the community)
Griffball (how is this not in MCC yet?!)
Team objective (CTF, oddball assault, territories, headhunter, stockpile)
Big team objective (same as team objective but with large team size)
Breakout (it’s amazing!)
Stronghold(Basically is Dominion and was in h5 beta)
Team doubles (No guests)
Multi Team
Race (community forge maps and gametypes like rocket hog)
100% agree with this. It would be a solid set of gametypes that would keep me on Halo 5: Guardians’ multiplayer for a long time. Hope that the final set of gametypes will be similar to this.
> 2533274912702922;4:
> > 2535442000045654;1:
> > These are all of the playlists that should be included in halo 5 on release (in my opinion)
> >
> > - Team Slayer
> > - Big Team Battle
> > - MLG (for the serious players)
> > - Infection (halo reach and 3’s were amazing! Zombies shouldn’t have thruster pack and ground pound)
> > - Invasion (it would be amazing in halo 5! Even if they don’t have elites in the game, it would still be awesome to have)
> > - Action sack (not just random weapons and team rockets, but actual minigames that are popular within the community)
> > - Griffball (how is this not in MCC yet?!)
> > - Team objective (CTF, oddball assault, territories, headhunter, stockpile)
> > - Big team objective (same as team objective but with large team size)
> > - Breakout (it’s amazing!)
> > - Dominion (favourite gametype from halo 4)
> > - Team doubles (mic required)
> > - Multi Team
> > - Race (community forge maps and gametypes like rocket hog)
> > - Team Swat
> > - Team Snipers
> > - And possibly some new gametypes
> >
> > I hope someone at 343i reads this, and let me know what else it should have. I’m sure I’m missing something XD
>
>
> - Team Slayer
> - Big Team Battle
> - HCS (for the serious players)
> - Infection (halo reach and 3’s were amazing! Zombies shouldn’t have thruster pack and ground pound)
> - Lockdown (Lockdown is a variation of invasion where spartans have to defend a base from being attacked from enemy players or a.k.a Clan Raid)
> - Action sack (not just random weapons and team rockets, but actual minigames that are popular within the community)
> - Griffball (how is this not in MCC yet?!)
> - Team objective (CTF, oddball assault, territories, headhunter, stockpile)
> - Big team objective (same as team objective but with large team size)
> - Breakout (it’s amazing!)
> - Stronghold(Basically is Dominion and was in h5 beta)
> - Team doubles (No guests)
> - Multi Team
> - Race (community forge maps and gametypes like rocket hog)
> - Team Swat
> - Team Snipers
> - And possibly some new gametypes
>
> This is just my personal opinion on your list
Strongholds wasn’t like Dominion at all. It was much more like territories. In Dominion, you captured bases and they would supply you with vehicles/weapons and you could fortify them by building turrets and stuff. It was very different. Also why no guests in team doubles?
> 2533274912702922;4:
> - Lockdown (Lockdown is a variation of invasion where spartans have to defend a base from being attacked from enemy players or a.k.a Clan Raid)
>
> This is just my personal opinion on your list**:)**
Was I missing out? Is Lockdown something you just came up with yourself or was it a Custom Gametype in Halo: reach? It sounds awesome, 343 take some guuuud damn notes ja!
Actually all the game mode made in Halo 4 and Reach
AND NEW GAME MODE
But please bring back INVASION!!! It’s outstanding how this playlist wasn’t in Halo 4 it was the best on Reach.
And also bring back Territories from Halo 4 a really good one