After playing the beta a lot I have some information for the people wondering more in depth things about the game that I don’t seem to see any answers for.
I will be discussing core mechanics, ranking system, specific weapons, audio/video discrepancy .
Core Mechanics:
-LESS AUTO AIM/Aim assist then previous halos
-Low benefit to strafing; does almost nothing for you due to the short strides while walking
-Bleed through is confirmed. Proper damage is calculated for projectile/melee/nade damage.
-You do not have to be looking the directing you want to climb; to a extent(5/6 o clock on your joystick)
-THE KILL CAMS LIE
-Shot registration is very good 9/10
-20% max bloom. comparable to Halo Reach on select weapons (the biggest your reticule will get is equivalent to 1 shot pre-updated Halo:reach)
-Match Making Matches are dedicated(none P2P Host)
I’ll add to this later.
Ranking System:
-Bronze 1/2/3
-Silver 1/2/3
-Gold 1/2/3
-Onyx 1/2/3
-Semi
-Pro (Pro rated players have a number up to 1500 I have seen so far, this number is still unknown but I will update if someone knows the answers)
After your Qualifiers to obtain your rank, you are rewarded and deducted points based on OVERALL performance. Win Loss has the biggest impact but can be effected by KD. assist certain medals. For example Red team wins. Player A on red with 15 Kills 5 Deaths 8 Assist will receive more point then Player B on red that has 5 Kills 2 Assist 13 Deaths. (This informations is based off gathering end game stats of 2 different players on same team and comparing XP loss+gain)
Weapons:
=====BR======
-4 shot kill
-VERY slight lead <30 meters
-.5-6 Smart scope bring up time
*Better then DMR up to around cross map distance on Truth. (P2 to top carb) based off the fact due to the 3 bullets per burst each with the chance to de-scope your opponent at that range whoever stays in their scope longer has a MUCH greater chance of winning the fight 9/10
====DMR=====
-5 shot kill
-Faster fire rate then h4
-Roughly same zoom time as the BR
===Sniper=====
-Very slow smart scope time .6-.75 (quick scoping is out of the question)
-No scoping is zero’d no lead required
-Slow time between shots
-headshot hitbox is pretty big (to easy to headshot imo)
=Assault Rifle==
-Extremely fast kill time (Even faster when you are smart scoped)
-Near instant Smart scope time
-Rips through both shields and HP (Shield DPS needs to taken down 2% IMO)
-Very Lethal up 25 Meters (Makes power weapons have a lot less value on arena maps)
====SMG====
-Top kill times >15 meters
-Decent in Smart scope >30meters
-Should be SMG/Pistole load-out IMO
===Pistole====
-Very fast fire rate
-5 shots kill (Can someone double confirm?)
-Bloom can cause failure to headshot
-Good range is 15-35 meters
==Prophets Bane==
-Grants base/Sprint movement speed buff
-Smaller Reticule
-Timing makes or breaks users with this due to the fast kill times with starting weapons.
==Nades==
-Perfect Distance
-Normal Halo bounce and explode times
-Can explode in your hand when being thrown (small %)
Maps:
Tomorrow I will be uploading some pictures if permitted/ View angels/weapon spawn times/locations.
Spartan Ability’s:
Will update soon
TLDR Version
Give slight nerf to AR. REMOVE BLOOM. Make Smart scope load times faster.
Audio:
-Please allow option to toggle Spartan communication on or off
-Please allow option to toggle ON HIT bullet audio feedback
-Please allow option to toggle music track change on kill-cam/death
Please give your guys feedback and opinions so I can update this thread.