Halo 5 PC: First Thoughts

Yes, my beloved Waypoint, I actually did it. I got Halo 5 PC Edition. If you’re here, you probably care somewhat about what I have to say. It’s time to change that.

I’ll break this down so I can keep myself organized.

The Equipment:

It’s on PC, so something something something better hardware and software something something. Really though, I’m certain my Alienware has more power than my Xbox One. I mean, this thing is a powerhouse. Not that my Xbox One isn’t great, I have been an Xbox gamer since I was just out of diapers. Not even speaking figuratively on that, You can thank Halo CE for that, specifically the mission Keyes. I remember that day in hazy detail… It was at my cousin’s house… Off topic. Anyway, it runs ok because PC. Had a bit of lag, but that isn’t a PC issue. And it wasn’t that bad or often. My Xbox is one of those Advanced Warfare special ones, though I’m certain storage space is the only upgrade from a standard X1. My mouse is a wireless one made by Logitech, as is my headset which isn’t wireless. My keyboard is Alienware, just like my PC. Strangely enough no one could hear me talking, but oh well.

The Game:

First game, first impression. We won, so shoutout to [I cant say because I’m afraid that might be considered calling out because Waypoint logic just kidding I love you admins plz don’t ban] for bringing the Pelican to carry the team. Spartan Charge doesn’t have as much of a lock on it would appear based on that game, but I’m not claiming that as fact until I can be more thorough. Everyone, and I mean everyone, in that game… They weren’t good. It wasn’t their fault, I’ll explain why later. But here, everyone was slow and awkward, aiming was bad, melee, fights in the open with direct contact would often go on for seconds as everyone took turns reloading, spamming grenades back and forth, trying [badly] to melee each other, ect. And these weren’t low tier players, either. I suspect they’d have been a good fight on console. I saw multiple Legendary helmets, so unless H5GPC hands out all the armor off the bat, I’m doubtful over that many noobs getting lucky. These were no noobs, I can tell.

It was a match of Slayer, 4 rounds, 50 kills. 3 grenade spawns. BR/AR with expanded mags. I did surprisingly well, despite being on KB+M. As I mentioned before, there was lag but I think I can safely blame my internet. Holy crap, I actually got kills with the Plasma grenades! Nobody else knew how to play, which brings us to my next point…

The Controls:

Ugh. FPS just isn’t made for KB+M. F is melee, took me forever to figure out, Sprint is shift, Ctrl is crouch, CAPS LOCK is thrust [which, if you use either team chat or game chat using y or t respectively, cAUSES YOU TO TALK LIKE THIS UNTIL YOU FIGURE OUT THRUST WAS CAPS LOCK] Type like this. Whatever, shut up.

To switch weapons, it was the scroll on the mouse. Why? Don’t know, all I know is a few times that got me killed. The people, whom I also believe were on PC because me logic, were slow to the draw. Everyone was slow, mostly me needing to be carried by the nameless guy who shall not be named because afraid of ban. It was like, 3v5. But I got sticky grenade kills, mostly because no one was Sprinting. Which is good if you knew my views on all the extra things in Halo, sprinting included. Hint- I’m no fan.

Everyone’s aim, myself included, was terrible. The sensitivity was way off, too. I can safely assume this is because the sensitivity is often not enough to catch up to a strafing Spartan by default. One would think “Oh, that’s their fault, they need to raise their sensitivity”. I thought that, too, but here’s the catch: It’s off anyway. You can get your horizontal close to how it feels on console, but not exact. It’s easier to move side to side instead of moving your gun. Vertical look sensitivity was way to slow or fast no matter what I put it on.

Getting flanked is a death sentence because, unlike controllers, you’re already dead by the time you turn around. And if you do manage to get a few shots off due to overly high sensitivity, they likely won’t hit unless you have fantastic aim and luck. Even that won’t save you.

Point: Sensitivity is bad no matter what in comparison to if you play on a controller. Controllers are just better for FPS games in my view anyway. I’m not usually one for bad aim, not with the BR at least, but I can definitely make this a point of it’s own. In FPS, controller>KB+M. Leave your KB+M behind on this one, wait for strategy games to pull it out again. Speaking of which, I’ll be doing this for HW2 as well. If C&C KW is a good comparison, I’ve played PC and Xbox versions. PC wins strategy games no matter what.

Moving on from this topic, Shift [Sprint] has to be held continuously. I thought at first “Oh, this is ok, it means I’ll be a bit more precise.”. In the words of President Elect Donald Trump: “Wrong.” I mean, ok, not entirely. But having to Shift, and Control being Crouch… Just you try to slide. Just try it. Yeah, there’s the option to change controls, but these are the standard controls for KB we’re talking. Control. Shift. Right next to each other. Not easy unless you take your hand off the mouse, but then you wont be able to respond quickly if you need to shoot.

run down of the controls again:

Shift, sprint
Control, crouch/slide
F, melee
G, grenade
WASD, moving.
1,2, 3, grenade spawn
Scroll, switch weapons
Left mouse, shoot
CAPS LOCK, THRUSTER PACK
Space, Jump/Clamber
Right mouse, aim down sights/zoom
Space+ F, Ground Pound
Shift+F, Spartan Charge
T, universal/game chat
Y, team chat

Conclusion: Controllers are better. At the very least they could’ve copied TF2, which has way better controls than this [still not as good as controller imo]

Overall Experience [TLDR]

The Game:

It was a good time, believe it or not. Slow paced because everyone, myself included, was so bad due to the controls being bad. A problem I often encounter with KB+M FPS games. Either way, doesn’t matter how you say it, this was really the most fun I’ve had in a long time on Halo. If only it were Halo 3.

The Controls:

Bad controls caused a good time, due to everyone being slow as I mentioned above. FPS games should just stay away from KB+M in general, that’s what my experience tells me. Leave it to the strategy games, guys.

The Equipment:

The equipment on both ends is good. Not really much I can say here. Need to update my drivers, but that’s about it.

The End:

Now, aside from any “KB+M is better!” comments, no, don’t bother. I’m interested in hearing your opinions on H5GPC. I’ll hear you’re opinions about the controls. I’ll hear you’re opinions… I’m inclined to believe all of my friends and even my brother, who is a “PC Master Race consoles are always bad” when they say controllers>KBM for FPS. Plus my experience. It’s also just a boring topic to debate, but let’s hear what you have to say about H5GPC, controls, what I typed here, ect.

DO NOT START A FLAME WAR; THE ADMINS HAVE ENOUGH ON THEIR HANDS WITHOUT LOCKE’ING THIS THREAD. [I also don’t want to be banned, everything here is genuine and not designed to cause hate]

I’m getting it for forge soon. I just have to build my PC first.

> 2535455681930574;2:
> I’m getting it for forge soon. I just have to build my PC first.

It’s definitely worth your time, be it the customs browser (which surprised me that it was there) or just for Forge. I still haven’t figured out how to customize my armor yet, but you can still do that on console and you keep all your progress from the original game.

> 2533274818737568;3:
> > 2535455681930574;2:
> > I’m getting it for forge soon. I just have to build my PC first.
>
> It’s definitely worth your time, be it the customs browser (which surprised me that it was there) or just for Forge. I still haven’t figured out how to customize my armor yet, but you can still do that on console and you keep all your progress from the original game.

Would a controller work on the PC version?

I’ve got a wireless XB1 controller adapter.

> 2533274870717152;4:
> > 2533274818737568;3:
> > > 2535455681930574;2:
> > > I’m getting it for forge soon. I just have to build my PC first.
> >
> > It’s definitely worth your time, be it the customs browser (which surprised me that it was there) or just for Forge. I still haven’t figured out how to customize my armor yet, but you can still do that on console and you keep all your progress from the original game.
>
> Would a wired controller work on the PC version?
>
> I’ve got a wireless XB1 controller adapter.

I would assume it would, it works for TF2 and my other games. There are controller options in the menu. I haven’t tried it yet, mainly because I don’t have my wired controller anymore.

The Equipment:

All you mention is that that you got an Alienware PC and keyboard, as well as a wireless Logitech mouse. That doesn’t exactly mean much. I could say that I got a cooler master PC, but that’s just the branding on my case.

The Game:

Here you loosely describes what happened in a match that you played…

The Controls:

I get it, it’s worth mentioning that the default controls aren’t great, but since you can change them, there’s no real reason to complain about them. It’s like complaining when you’re playing a game at 720p, when there’s the option to change the resolution.

> Now, aside from any “KB+M is better!” comments, no, don’t bother.

Why do you keep stating that controllers are better than keyboard and mouse, if you don’t want people to give their own opinions about it? You’re sequentially saying that you’re the only one allowed to state opinions regarding controllers and keyboard and mouse.

It’s perfectly fine if you prefer a controller over keyboard and mouse, but can you really state that a controller is in fact better?

I would argue that a mouse is better suited for aiming in a first person shooter, than an analog stick. Since aim assist is implemented to make sure it isn’t too difficult to aim with a controller. Where as with a mouse, you don’t need any aim assist at all. Also, you are not limited to how fast you can turn, aside from how fast you are able to move your wrist. Sure, you can just increase the sensitivity for the analog stick, but the higher sensitivity you use, the more difficult it is to be precise

As for for the controller, I would say it’s better suited for other things than aiming due to the ergonomics. But I still prefer the keyboard since that’s what I’m used to, and you need to use it if you’re going to use a mouse. Besides, you can’t really text chat on a controller. Unless you got a keyboard attachment of course, but it wouldn’t be as easy to type on.

Can you be better with a controller? Of course you can, just like you can be better with a keyboard and mouse. So at the end of the day, it’s all about preference.

[deleted]

> 2535471565259874;7:
> I’m sure it’s a good read, but honestly you lost me at FPS aren’t made for keyboard and mouse. Coming from a competitive PC FPS background, I can hand on heart say keyboard and mouse is in every single way superior for FPS gaming. Let’s not forget,the FPS genre was born on PC.

PC and KBM aren’t the same. You can plug a controller in to a PC.

I can say the exact opposite regarding KBM in FPS.

KBM ambush scenario:

You die because you couldn’t turn fast enough or you die because you turned fast enough (higher sensitivity) but couldn’t aim. There’s no survival unless your enemy sucks.

Controller ambush scenario:

You have a shot to turn around and actually win the fight. It is likely you lose due to still being at a disadvantage, but you can still fight enough to weaken the enemy so someone else can finish him.

> 2535449348170214;6:
> The Equipment:
>
> All you mention is that that you got an Alienware PC and keyboard, as well as a wireless Logitech mouse. That doesn’t exactly mean much. I could say that I got a cooler master PC, but that’s just the branding on my case.
>
> The Game:
>
> Here you loosely describes what happened in a match that you played…
>
> The Controls:
>
> I get it, it’s worth mentioning that the default controls aren’t great, but since you can change them, there’s no real reason to complain about them. It’s like complaining when you’re playing a game at 720p, when there’s the option to change the resolution.
>
>
>
>
> > Now, aside from any “KB+M is better!” comments, no, don’t bother.
>
> Why do you keep stating that controllers are better than keyboard and mouse, if you don’t want people to give their own opinions about it? You’re sequentially saying that you’re the only one allowed to state opinions regarding controllers and keyboard and mouse.
>
> It’s perfectly fine if you prefer a controller over keyboard and mouse, but can you really state that a controller is in fact better?
>
> I would argue that a mouse is better suited for aiming in a first person shooter, than an analog stick. Since aim assist is implemented to make sure it isn’t too difficult to aim with a controller. Where as with a mouse, you don’t need any aim assist at all. Also, you are not limited to how fast you can turn, aside from how fast you are able to move your wrist. Sure, you can just increase the sensitivity for the analog stick, but the higher sensitivity you use, the more difficult it is to be precise
>
> As for for the controller, I would say it’s better suited for other things than aiming due to the ergonomics. But I still prefer the keyboard since that’s what I’m used to, and you need to use it if you’re going to use a mouse. Besides, you can’t really text chat on a controller. Unless you got a keyboard attachment of course, but it wouldn’t be as easy to type on.
>
> Can you be better with a controller? Of course you can, just like you can be better with a keyboard and mouse. So at the end of the day, it’s all about preference.

Equipment-

I didn’t care much to go into detail, it’s a high end one so that’s all that really matters.

Game:

First match, first thought.

Controls:

Those are the default controls, so those are what I played on. Those are what I reviewed. I could’ve changed them, yes, but it is ultimately up to the developer to decide what the default controls are.

KBM:

Because it’ll devolve into a flame war, I specifically said I didn’t want that to go down. If we do go on that road, the aim assist is definitely not needed. Being flanked is a death sentence no matter what with a mouse. And yes, I did change the sensitivity several times throughout the 4 round game. A 7.5 feels like a 4 on controller.

I can wreck on KBM on other games, but the work always goes by better with controller. That’s the general rule for most everyone I know.

Aiming doesnt much matter if you can’t turn in time to face the enemy. Even then, the difference I’ve noticed is with controller you actually stand a chance in CQC and don’t have to move your entire body to shoot someone at a distance.

Chat:

You dont need text chat if you have a headset, but that didn’t seem to be an option for some reason. Unless there’s a button to push for that, but then it’s just crazy.

Devs could always just give us both as an option. KB and controller, I mean.

[deleted]

FPS is great on Pc! But this games controls are hard due to slide thrust and auto stability. The game runs smooth on my pc as well
GTX 1070
AMD 8350 8 CORE
16 GB RAM.
Also on a side note the aiming feels a bit odd with a mouse I think because it was designed for a controller. Like when I play cs king of kill day z arma ect, it feels smooth but it’s sluggish on h5 forge. Any thoughts on this?

> 2535471565259874;9:
> > 2533274818737568;8:
> > > 2535471565259874;7:
> > > I’m sure it’s a good read, but honestly you lost me at FPS aren’t made for keyboard and mouse. Coming from a competitive PC FPS background, I can hand on heart say keyboard and mouse is in every single way superior for FPS gaming. Let’s not forget,the FPS genre was born on PC.
> >
> > PC and KBM aren’t the same. You can plug a controller in to a PC.
> >
> > I can say the exact opposite regarding KBM in FPS.
> >
> > KBM ambush scenario:
> >
> > You die because you couldn’t turn fast enough or you die because you turned fast enough (higher sensitivity) but couldn’t aim. There’s no survival unless your enemy sucks.
> >
> > Controller ambush scenario:
> >
> > You have a shot to turn around and actually win the fight. It is likely you lose due to still being at a disadvantage, but you can still fight enough to weaken the enemy so someone else can finish him.
> >
> >
> > > 2535449348170214;6:
> > > The Equipment:
> > >
> > > All you mention is that that you got an Alienware PC and keyboard, as well as a wireless Logitech mouse. That doesn’t exactly mean much. I could say that I got a cooler master PC, but that’s just the branding on my case.
> > >
> > > The Game:
> > >
> > > Here you loosely describes what happened in a match that you played…
> > >
> > > The Controls:
> > >
> > > I get it, it’s worth mentioning that the default controls aren’t great, but since you can change them, there’s no real reason to complain about them. It’s like complaining when you’re playing a game at 720p, when there’s the option to change the resolution.
> > >
> > >
> > >
> > >
> > > > Now, aside from any “KB+M is better!” comments, no, don’t bother.
> > >
> > > Why do you keep stating that controllers are better than keyboard and mouse, if you don’t want people to give their own opinions about it? You’re sequentially saying that you’re the only one allowed to state opinions regarding controllers and keyboard and mouse.
> > >
> > > It’s perfectly fine if you prefer a controller over keyboard and mouse, but can you really state that a controller is in fact better?
> > >
> > > I would argue that a mouse is better suited for aiming in a first person shooter, than an analog stick. Since aim assist is implemented to make sure it isn’t too difficult to aim with a controller. Where as with a mouse, you don’t need any aim assist at all. Also, you are not limited to how fast you can turn, aside from how fast you are able to move your wrist. Sure, you can just increase the sensitivity for the analog stick, but the higher sensitivity you use, the more difficult it is to be precise
> > >
> > > As for for the controller, I would say it’s better suited for other things than aiming due to the ergonomics. But I still prefer the keyboard since that’s what I’m used to, and you need to use it if you’re going to use a mouse. Besides, you can’t really text chat on a controller. Unless you got a keyboard attachment of course, but it wouldn’t be as easy to type on.
> > >
> > > Can you be better with a controller? Of course you can, just like you can be better with a keyboard and mouse. So at the end of the day, it’s all about preference.
> >
> > Equipment-
> >
> > I didn’t care much to go into detail, it’s a high end one so that’s all that really matters.
> >
> > Game:
> >
> > First match, first thought.
> >
> > Controls:
> >
> > Those are the default controls, so those are what I played on. Those are what I reviewed. I could’ve changed them, yes, but it is ultimately up to the developer to decide what the default controls are.
> >
> > KBM:
> >
> > Because it’ll devolve into a flame war, I specifically said I didn’t want that to go down. If we do go on that road, the aim assist is definitely not needed. Being flanked is a death sentence no matter what with a mouse. And yes, I did change the sensitivity several times throughout the 4 round game. A 7.5 feels like a 4 on controller.
> >
> > I can wreck on KBM on other games, but the work always goes by better with controller. That’s the general rule for most everyone I know.
> >
> > Aiming doesnt much matter if you can’t turn in time to face the enemy. Even then, the difference I’ve noticed is with controller you actually stand a chance in CQC and don’t have to move your entire body to shoot someone at a distance.
> >
> > Chat:
> >
> > You dont need text chat if you have a headset, but that didn’t seem to be an option for some reason. Unless there’s a button to push for that, but then it’s just crazy.
> >
> > Devs could always just give us both as an option. KB and controller, I mean.
>
> I can categorically tell you that a competent KBM player would absolutely obliterate a controler player. What you said about turning around simply isn’t true.
>
> Flming from a competitive pc background in counter strike many years ago, there is literally no comparison between KBM and controllers.

Guess all those TF2 players and the last match of Halo 5 [yes, I did play more with controller] are all incompetent.

Guess I’ve just been running into hundreds, thousands even, incompetent players. You just insulted a few thousand people’s abilities. How nice.

And what I said about turning around? Absolutely true. I even had a group of people test it.

> 2533274963015240;10:
> FPS is great on Pc! But this games controls are hard due to slide thrust and auto stability. The game runs smooth on my pc as well
> GTX 1070
> AMD 8350 8 CORE
> 16 GB RAM.
> Also on a side note the aiming feels a bit odd with a mouse I think because it was designed for a controller. Like when I play cs king of kill day z arma ect, it feels smooth but it’s sluggish on h5 forge. Any thoughts on this?

In my experience, controllers just run better for FPS games all across the board. PC is an added bonus because increased power.

[deleted]

You can’t beat a mouse’s precision aiming with a controller. The advantage that a controller provides is in it’s ergonomically and strategically placed buttons that make every other action that isn’t aiming very simple. Whereas a keyboard can become a little gangly.

OP, why don’t you just list your specs? Stop saying it’s an Alienware, that doesn’t mean crap, except that it was overpriced. Give us your specs!

> 2533274818737568;8:
> KBM ambush scenario:
>
> You die because you couldn’t turn fast enough or you die because you turned fast enough (higher sensitivity) but couldn’t aim. There’s no survival unless your enemy sucks.
>
> Controller ambush scenario:
>
> You have a shot to turn around and actually win the fight. It is likely you lose due to still being at a disadvantage, but you can still fight enough to weaken the enemy so someone else can finish him.

This definitely seems more like you just aren’t very used to aiming with a mouse. As others have said, it’s not at all up for debate whether a mouse is more or less accurate than an analog stick. The larger area for movement that a mouse has alone clearly shows why the mouse is more accurate. Moreover, you can try as much as you wish, but the motion of your thumb will always be less precise than the motion enabled by the increased area and the use of your whole arm. The mouse is by any objective measure a more accurate tool for turning a camera.

Your problem seems to be that you either have played significantly more games with a controller, and have never trully learned to aim with a mouse, or that you’ve just failed to find your ideal sensitivity. Or, perhaps your mouse is just not good enough. It can certainly be the case with some basic wireless mouse from Logitech that the sensor is simply not very good, and that the wireless connection adds a lot of latency. It’s also worth noting that the type of surface you use your mouse on can also significantly affect performance.

The criticism about not being able to turn fast enough seems like an issue of not having enough area to move the mouse compared to the sensitivity you work with, which results in a lot of lifting and repositioning of the mouse, in turn leading to a slow turning rate. With a large enough surface to work with the concept of not being able to turn fast enough just doesn’t exist, because your turning speed is only restricted by how fast you can move your arm (in contrast to a controller where it’s limited by the maximum deflection of the analog stick).

When it comes to the issue of turning too fast, on the other hand, this is definitely a case of using a sensitivity that’s too fast for you. So, your best option here would be finding a sensitivity where small movements still feel precise, and then ensuring that you have enough surface for the mouse to turn around comfortably without constantly having to lift the mouse.

In any case, your characterization of this situation is definitely unrealistically biased towards the controller, considering that controllers are plagued by the exact same issues you complain about with a mouse. As I said earlier, the maximum turning speed with a controller is limited by the maximum stick deflection. Therefore you either have to play on low sensitivity and just deal with turning slowly, or play with a high sensitivity and sacrifice accuracy. The only difference here is that with a controller, the maximum stick deflection actually forces you to choose either one or the other, whereas with a mouse the problem is solvable by actually giving your mouse more space to move around.

The mouse is an absolutely superior method of aiming compared to an analog stick. However, where I think any reasonable PC gamer can find common ground with you on is that a keyboard is (obviously) not optimized for gaming. Controllers are much more ergonomic (and therefore more useable) in the regard that reaching all the buttons requires minimal finger movement, and the left thumb can always stay on the analog stick for movement. For example, finding a keyboard control scheme for a shooter where you can move in any direction while performing any other action is difficult, because movement alone takes the attention of three fingers, which is very inefficient. In this regard controllers have the advantage that, having been designed for gaming, the buttons can be placed properly and innovative solutions such as clicking analog sticks can be used for performing a large number of actions in a small space.

> 2535471565259874;13:
> Lets not forget, consoles generally have aim assist heavily turned on along with ridiculously large hit boxes. Don’t believe me? Go and grab a Nornfang as an example and shoot next to the player - it’ll hit them !

I have to point out that this has nothing to do with the hitbox. It’s completely a result of bullet magnetism. This can be seen by shooting next to a player that is in your team, such that there is no aim assist or bullet magnetism, and observing that as long as the bullet doesn’t hit the visible player model, a hit won’t be registered. It has never really been a case with Halo that the hitbox would’ve exceeded the player model to any significant degree. Every effect that people associate with the hitbox is actually a result of bullet magnetism.

[deleted]

> 2535471565259874;16:
> Fair point but you get where I was going.

Yep. It’s just such a common misconception that I might as well point it out while I’m at it.

> Controls:Those are the default controls, so those are what I played on. Those are what I reviewed. I could’ve changed them, yes, but it is ultimately up to the developer to decide what the default controls are.

The developer also decided to give you the option to change them, so it’s ultimately up to you to decide what controls you want to use.

> Because it’ll devolve into a flame war, I specifically said I didn’t want that to go down.

If you didn’t want that to happen, you shouldn’t have stated that controllers are better multiple times through out the post. This wouldn’t have happened if you just mentioned that you prefer playing with a controller, and moved on.

> the aim assist is definitely not needed.

If it definitely isn’t needed, why is it implemented in every shooter when you’re using a controller? If it definitely isn’t needed, then it wouldn’t be added in the first place. Sure, you could claim that you personally wouldn’t need it… But I doubt that.

With the smoothing and negative mouse acceleration you get in Halo 5, It is quite difficult to aim with a mouse. But even then, I’m still able to turn around in less than a second, while also being able to adjust my aim to specific points, using same sensitivity: RandomlyFish's Xbox Halo 5: Forge clip 25109999. Find your Xbox clips on GamerDVR.com . In most other shooters where you got completely raw mouse input, it’s far easier.

And if you think about it. If you’re used to using a computer, it’s really quick and easy to move the mouse cursor to something you want to click on, even an icon that’s very small. That level of speed and precision you get from a mouse, translates to playing a first person shooter. The difference is just that you “move” the background, as opposed to the cursor.

Now Imagine trying to use your computer with an analog stick, you won’t be able to do it with the same level of speed and precision as you do when you are using a mouse. The reason why it works well enough in games, is because of aim assist, which lowers the sensitivity as you aim close to a player, and pulls your aim towards them when they move.

> Chat:
>
> You dont need text chat if you have a headset, but that didn’t seem to be an option for some reason. Unless there’s a button to push for that, but then it’s just crazy. Devs could always just give us both as an option. KB and controller, I mean.

There are several reasons why you still would want to use text chat. 1. You don’t want to speak, 2. You don’t want to wake someone up, 3. You want to clarify something that people are not hearing correctly, or you want to spell out the name of a map or game mode, 4. The game doesn’t support voice chat, which is currently the case.

> 2535449348170214;18:
> > Controls:Those are the default controls, so those are what I played on. Those are what I reviewed. I could’ve changed them, yes, but it is ultimately up to the developer to decide what the default controls are.
>
> The developer also decided to give you the option to change them, so it’s ultimately up to you to decide what controls you want to use. [I reviewed the default controls, those would be the ones you used if you were excited to get into a game before switching them]
>
> > Because it’ll devolve into a flame war, I specifically said I didn’t want that to go down.
>
> If you didn’t want that to happen, you shouldn’t have stated that controllers are better multiple times through out the post. This wouldn’t have happened if you just mentioned that you prefer playing with a controller, and moved on. [Which is why I specifically addressed it later saying not to start the war. I don’t have to say “this is my opinion.” Of course it’s my fricking opinion,]
>
> > the aim assist is definitely not needed.
>
> If it definitely isn’t needed, why is it implemented in every shooter when you’re using a controller? If it definitely isn’t needed, then it wouldn’t be added in the first place. Sure, you could claim that you personally wouldn’t need it… But I doubt that. [PC games often either don’t feature it or allow you to turn it off. I play FPS games with a controller]With the smoothing and negative mouse acceleration you get in Halo 5, It is quite difficult to aim with a mouse. But even then, I’m still able to turn around in less than a second, while also being able to adjust my aim to specific points, using same sensitivity: RandomlyFish's Xbox Halo 5: Forge clip 25109999. Find your Xbox clips on GamerDVR.com . In most other shooters where you got completely raw mouse input, it’s far easier.[I tested all sensitivities, so I call BS]
>
> And if you think about it. If you’re used to using a computer, it’s really quick and easy to move the mouse cursor to something you want to click on, even an icon that’s very small. That level of speed and precision you get from a mouse, translates to playing a first person shooter. The difference is just that you “move” the background, as opposed to the cursor.
>
> Now Imagine trying to use your computer with an analog stick, you won’t be able to do it with the same level of speed and precision as you do when you are using a mouse. The reason why it works well enough in games, is because of aim assist, which lowers the sensitivity as you aim close to a player, and pulls your aim towards them when they move. [Yeah, controller still. Not that difficult. If I can manage it, anyone can. Mouse aim is far inferior in FPS games, so says all of my experience. But maybe I’m just running into all of the incompetents and it’s been years since a decent enemy has been on my PC games. The turn speed is faster because you don’t have to pick up the mouse and go back]. Either way, I call BS. I’ve had it tested by a group of friends and myself, everyone had a performance increase with controllers overall. Yes, even my PCisbetterineveryway brother. But I wont continue arguing with you. Brick wall and all. No offense meant.]
>
> > Chat:
> >
> > You dont need text chat if you have a headset, but that didn’t seem to be an option for some reason. Unless there’s a button to push for that, but then it’s just crazy. Devs could always just give us both as an option. KB and controller, I mean.
>
> There are several reasons why you still would want to use text chat. 1. You don’t want to speak, [Then you could always not do anything at all? I’ve already stated that I would support controller and KB being able to run at the same time if only for chat purposes] 2. You don’t want to wake someone up, [Then why would you be playing Halo?] 3. You want to clarify something that people are not hearing correctly, or you want to spell out the name of a map or game mode, [You could always say the name of the map or game mode, clarifying with voice isn’t that hard] 4. The game doesn’t support voice chat, which is currently the case.[Which needs to be fixed]

> 2533274809541057;14:
> You can’t beat a mouse’s precision aiming with a controller. The advantage that a controller provides is in it’s ergonomically and strategically placed buttons that make every other action that isn’t aiming very simple. Whereas a keyboard can become a little gangly.
>
> OP, why don’t you just list your specs? Stop saying it’s an Alienware, that doesn’t mean crap, except that it was overpriced. Give us your specs!

1- Maybe you cant. I’ve seemed to manage spectacularly well against the mouse people. Unless you’re saying that everyone else is using a controller.

2: Mostly yes. I’ve always had better aim with controller, same to be said with most everyone I know.

3: Muh text chat. Yes, that is literally the only reason I use my KB for. Aside from the testing I did to be able to make these posts, of course.

4:

It’s the one to the far right. Enough to run all Fallouts on Ultra, plus mods, I don’t know all the specifics but there were a few things extra.