Halo 5 Overall review

Unfortunately I missed the oppurunity to play the halo 5 beta, I was wondering if I could get peoples input on how the game is… Will it be another crasher like MCC? or will it be absolutely amazing?

I’ll just quote what I already posted a few times before;

> - Sprint, Thruster Pack, the clunky Clamber and Shoulder Barge, the pointless ground slide and the gimmicky Ground Pound negatively impacts gameplay.- General art direction and visual clarity (or lack thereof - blue Spartans can hide too easily in blue-toned maps.)- The Prophet’s Bane is too big and too bright and ugly.- Gameplay is mobility orientated, not combat/weapons orientated (it’s now about sprinting/thrusting out of harms way instead of outstrafing and out-BR/DMR’ing your opponent).- ADS mechanic that makes gunplay handle awkwardly (going in and out of the Sniper Rifle’s scope takes too long).- Sound design is all over the place (excessive Spartan and announcer callouts for Power Weapons, too many indistinct high-pitched beeps for everything that happens - from getting kills to taking damage, etc).- Default control scheme gives players who zoom with the trigger an unfair advantage as they automatically rescope after taking damage (thanks to the trigger not being a button). Lack of armour customisation options.- Lack of Elites in multiplayer (unconfirmed, but at least heavily ignored thanks to the excessive talk about Spartan abilities - and not anything else).- Killtimes are too short.- Ultimately useless/samey Light Rifle (we already have a DMR - we don’t need another copypaste rifle). The whole point of Halo’s gunplay revolved around distinct weapons that had their own roles.- Excessive bullet magnetism (more than once have grenades exploded equally as much in my hands as they’ve exploded in my opponent’s hands to boot).- Visually indistinct weapon models and poses for SMG’s and Assault Rifles - it is nearly impossible to tell whether your opponent is holding one or the other thanks to the overly harsh lighting.- Cluttered map design (for a level that has two sniper rifle spawns, Empire’s sightlines are extremely congested).- Bloated/excessively big map design thanks to all the movement augmenting abilities (this results in games that end with timeouts more often than the score reaching its limit - or something that happens more frequently than in previous Halo titles).- The overly “brotastic” Spartan behaviour during and after each match (what I’ve come to expect from Halo’s lore and story - yes, even S4’s - makes this new direction feel like a completely incompatible and illogical design direction).- Lack of 4-player splitscreen (2-player maximum has been confirmed for the official release).

Most fun I’ve had in a Halo game since the H3 beta. I couldn’t be happier with the direction the game is taking. Feels to me like classic Halo with adrenaline injected right into the heart of Halo. Fast kill times, fast movement, fast evasion with thrust. The consensus on this forum seems to be “not enough like Halo” or “I hate sprint” but I loved everything about it.

It was fine. Nothing too over the top, except maybe the overall insanely fast speed at which matches are played. But anyone can adapt to that given enough time. I’d try to be more detailed and precise but a three week beta with nothing but team slayer on a handful of maps is just not really enough to go on. Only time will tell.

It was awesome. Halo 5 is what halo 4 should have been. Equal starts return gloriously with teamwork becoming essential.

> 2533274857398125;5:
> It was awesome. Halo 5 is what halo 4 should have been. Equal starts return gloriously with teamwork becoming essential.

I will agree that team work has become even more important in 5, but…

I’ve found over every version of Halo that while the promise of team work is great (yes, even in 4), the delivery is a different story. It’s great to have a game that rewards a group of guys (or girls) who always play together and work well together. But in my experience, this just isn’t the reality for the average Halo player. Most people go in to MM alone, don’t use a mic, and get slaughtered if faced with the rare cohesive team. I’m not suggesting that the game be altered to make team work irrelevant, but increasing the emphasis on something which the average player, the majority of players, cannot ever hope to achieve, is questionable.