Campaign:
-
We started the story without an introduction to Osiris (We need one) - How and when did Osiris form anyway? - The mission design was far too linear for my liking - We need more chief…this is a primary Halo game, right? - The soundtrack was phenomenal, but the tracks felt VERY misplaced and misused - The Warden should’ve been an enemy type, not a boss - The UNSC & ONI architecture is far too ‘clean’ looking - I want more vehicle segments, and a legit Warthog run (with the bad–Yoink- music, of course.) - I wan’t less “Over-comms” dialogue. - I wan’t very little ‘scripted dialogue’ while playing a mission. (Leave that to the cutscenes, please) - The story focused FAR too much on expanded lore to the point I think that Halo 5 feels like expanded lore. - PLEASE KEEP PALMER OUT!!!Multiplayer:
-
The push of competitive has really affected my experience with the game - Please offer more to the casual side of things - The lack of gametypes at launch (and still to this day) was unacceptable. - The weapons sandbox is the best & most balanced of any Halo game to date. - The map variety is awful (too many remixes, too many bland) - Please make developer BTB maps for Halo 6 - The human art style for most of the maps is very bland (I think Molten looks great, though.) - You can now pay to have an advantage in Warzone (by purchasing a REQ pack, from the “Month of Mythic” - The Warzone boss system needs A LOT of tweaking (Earn points per shot, on the boss) - We need more permanent game-types, like Snipers, Fiesta, Action sack, est.Other:
-
The gameplay is very fast & smooth, but it doesn’t feel like Halo at all, to me. - The UI is a messy piece of trash - What kind of armor selection screen is this??? - Be like Reach: Press the base helmet to see the variants of that helmet. - The armor unlock system is really cheesy - My friends put SO MUCH EFFORT into beating all 4 campaigns on Legendary to earn, Helioskrill…just for me to luckily unlock it in a REQ pack, is complete trash. - PLEASE STOP MAKING SO MUCH WEAPON VARIANTS!!! - ^^^Example: For the BR, why can’t I just unlock a scope, unlock an attachment…then put them together? + - ^^^But I have to unlock Silenced BR, Silenced Longshot BR, Silenced Sentinal BR, magnetic recon BR, magnetic Longshot BR…ENOUGH with the spam…PLEASE! - Theater mode is very buggy, and beyond un-usableSome small hopes for Halo 6:
-
Black Undersuits - UNSC air vehicle (WITH MORE THAN ONE SEAT) - No more Palmer - The amazing gunplay of Halo 5 - A more ‘rugged’ art style (like HALO WARS 2) - Please stop making the Halo Announcer sound like a robotSpecial Thanks:
FORGE TEAM! You’re one of the best teams of ANY video game company I know of…You’re a pretty small team, yet you seem to know what everyone wants, and you get it to us in a very convenient timing.
Thank you for not “fixing” any cool glitches, like ‘vehicle welding’ and the ‘weapon pad’ glitch…You guys are really cool, and you understand what makes a game enjoyable…Not only all of this, but you’ve built the best forge yet. THX FORGE TEAM 
I dunno. I would keep Palmer in only for the memes. But otherwise I agree on most things you said. (Month of mythic I have reasons for kinda liking & I feel casual/competitive is pretty balanced)
> 2533274932173323;1:
> Campaign:
>
> - We started the story without an introduction to Osiris (We need one)
> - How and when did Osiris form anyway?
> - The mission design was far too linear for my liking
> - We need more chief…this is a primary Halo game, right?
> - The soundtrack was phenomenal, but the tracks felt VERY misplaced and misused
> - The Warden should’ve been an enemy type, not a boss
> - The UNSC & ONI architecture is far too ‘clean’ looking
> - I want more vehicle segments, and a legit Warthog run (with the bad–Yoink- music, of course.)
> - I wan’t less “Over-comms” dialogue.
> - I wan’t very little ‘scripted dialogue’ while playing a mission. (Leave that to the cutscenes, please)
> - The story focused FAR too much on expanded lore to the point I think that Halo 5 feels like expanded lore.
> - PLEASE KEEP PALMER OUT!!!
> Multiplayer:
>
> - The push of competitive has really affected my experience with the game
> - Please offer more to the casual side of things
> - The lack of gametypes at launch (and still to this day) was unacceptable.
> - The weapons sandbox is the best & most balanced of any Halo game to date.
> - The map variety is awful (too many remixes, too many bland)
> - Please make developer BTB maps for Halo 6
> - The human art style for most of the maps is very bland (I think Molten looks great, though.)
> - You can now pay to have an advantage in Warzone (my purchasing a REQ pack, from the “Month of Mythic”
> - The Warzone boss system needs A LOT of tweaking (Earn points per shot, on the boss)
> - We need more permanent game-types, like Snipers, Fiesta, Action sack, est.
> Other:
>
> - The gameplay is very fast & smooth, but it doesn’t feel like Halo at all, to me.
> - The UI is a messy piece of trash
> - What kind of armor selection screen is this???
> - Be like Reach: Press the base helmet to see the variants of that helmet.
> - The armor unlock system is really cheesy
> - My friends put SO MUCH EFFORT into beating all 4 campaigns on Legendary to earn, Helioskrill…just for me to luckily unlock it in a REQ pack, is complete trash.
> - PLEASE STOP MAKING SO MUCH WEAPON VARIANTS!!!
> - ^^^Example: For the BR, why can’t I just unlock a scope, unlock an attachment…then put them together? +
> - ^^^But I have to unlock Silenced BR, Silenced Longshot BR, Silenced Sentinal BR, magnetic recon BR, magnetic Longshot BR…ENOUGH with the spam…PLEASE!
> - Theater mode is very buggy, and beyond un-usable
> Some small hopes for Halo 6:
>
> - Black Undersuits
> - UNSC air vehicle (WITH MORE THAN ONE SEAT)
> - No more Palmer
> - The amazing gunplay of Halo 5
> - A more ‘rugged’ art style (like HALO WARS 2)
> - Please stop making the Halo Announcer sound like a robot
> Special Thanks:
> FORGE TEAM! You’re one of the best teams of ANY video game company I know of…You’re a pretty small team, yet you seem to know what everyone wants, and you get it to us in a very convenient timing.
>
> Thank you for not “fixing” any cool glitches, like ‘vehicle welding’ and the ‘weapon pad’ glitch…You guys are really cool, and you understand what makes a game enjoyable…Not only all of this, but you’ve built the best forge yet. THX FORGE TEAM 
This post was a very long post
> 2535439694487455;2:
> I dunno. I would keep Palmer in only for the memes. But otherwise I agree on most things you said. (Month of mythic I have reasons for kinda liking & I feel casual/competitive is pretty balanced)
There aren’t any social versions of ‘competitive gametypes’…<<<What I kinda mean’t.
Definitely agree with the forge team part. Hands down best part of this game. One day we might well see the ability to put AI spawns in.