Halo 5 or Halo Reach Campaign?

Halo 5.

Reach was the most disappointing campaign / multiplayer in my opinion.

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> Halo 5.
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> Reach was the most disappointing campaign / multiplayer in my opinion.

What didnt you like about Reach campaign. Personally I loved the campaign Im waiting for backward compatiblity to come for it.

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> > I mostly agree with your list. Except I prefer Halo 4’s Prometheans and I thought it was pointless for the Covenent to be on Genysis in Halo 5.
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> Yea I do like the new Prometheans design and look, but i dont like how the new spartans look, i hate the shiny plastic look.

Some of Halo 4’s armour sets looked kinda -Yoink!- but Halo 5 has better options. We may just need more colour options that are matt

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> > Halo 5.
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> > Reach was the most disappointing campaign / multiplayer in my opinion.
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> What didnt you like about Reach campaign. Personally I loved the campaign Im waiting for backward compatiblity to come for it.

Just played Reach a few days ago, whole campaign. Rescued Buck :v:

Reach’s campaign was fantastic.

The main cons about Halo 5’s campaign is the team AI was designed to mimic a person with a sack of potatoes in place of their brain, and legendary is difficult because its cheap, not because it’s just tough, and some of the level design feels “samey” (lots of very wide areas with plenty of traversel and the exact same flank areas to break on the side, I like the open movement but each area feels the same with a new coat of paint).

While I feel like not being MC is a letdown, I will not include that here as you also don’t play him in Reach or ODST, and ODST is my favorite campaign, but at the time I had my MC fix, they need a better balance of both.

Reach’s campaign broke canon, by a landslide. It was worse than any book-to-movie adaptation I’ve ever seen. Playing that game just left me like wtf this isn’t how it happened at all. The only conceived way I can think of someone enjoying the campaign narrative is if they didn’t know -Yoink- all about the Halo story to begin with.

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> > 2533274852660538;5:
> > Halo 5.
> > Reach was the most disappointing campaign / multiplayer in my opinion.
>
>
> What didnt you like about Reach campaign. Personally I loved the campaign Im waiting for backward compatiblity to come for it.

Aside from what Hot Juicy Pie stated, the characters were very flat and emotionless. Whenever they died, I didn’t feel pity or sympathy, or even the slightest bit of sadness. I just shrugged my shoulders and kept playing. When my friends and I first blew through the campaign, we laughed at Kat’s death simply because someone shouted "BOOM ! HEADSHOT!" over their mic (I still think it’s funny, haha).
Also the fact that Carter says “Not to lone-wolf anything” in the beginning, yet half the levels only involved myself and maybe one other spartan. There isn’t a single level where all of Noble Team fights together.
And then there’s armor lock…shivers in fear

Funny Reach video of Noble Team.

Halo 5.

Reach has great gameplay… but so did halo 5. The problem with reach is that it completely retconned a great book, and there is literally no character development besides 5 minutes with Jorge.

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> Halo 5.
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> Reach has great gameplay… but so did halo 5. The problem with reach is that it completely retconned a great book, and there is literally no character development besides 5 minutes with Jorge.

I heard that bungie didnt like what microsoft was doing with the expanded universe like halo wars and other stuff. Might be thats why bungie changed it. Not sure though

Both are great. No need to choose.

The only thing in Reach that’s better than Halo 5 is Long Night of Solace (and to be fair, Halo 5 could really have used a mission like that), but otherwise 5 had better level design and enemies and Reach’s story was just waaaay off (more than 5’s even).

Agreed on just about every point.

I want to like Halo 5, I really do… but the aiming mechanic has really soured the experience for me. If I can’t properly control the game like in all the other previous titles? Then that’s an absolute black mark on the title for me and that just sucks.
I really loved Halo Reach (and not just for all the reason you mentioned but also for Firefight!) and Halo 4 (also Spartan Ops!) because I felt both held true to the Halo feel. The Military designs and characters flowed well.

I have not and probably will never enjoy the look of S4’s armor. It really looks like some 10 year old went crazy with the designs while looking at crazy 60’s sci fi.
Most of it doesn’t even look like armor, it looks like a body suit with cardboard cut outs strapped to it in strange patterns. And all the boots like just damn stupid. All of them.

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> > 2533274857398125;12:
> > Halo 5.
> >
> > Reach has great gameplay… but so did halo 5. The problem with reach is that it completely retconned a great book, and there is literally no character development besides 5 minutes with Jorge.
>
>
> I heard that bungie didnt like what microsoft was doing with the expanded universe like halo wars and other stuff. Might be thats why bungie changed it. Not sure though

Bungie changed it because they needed a story but H3 ended that entire line. They couldn’t do it off the book because that is already explained and there would be no mystery. It was basically forced because Microsoft forced Bungie to make another game when they didn’t want to in the slightest. As far as I know Bungie was okay with Halo wars.

Honestly, I think Halo 5’s campaign was way better then reach. In the form pacing and story.

I’m sorry. But we barely got to know Noble Team before they started dying. Like seriously, Jorge was the only death with the feels for it actually felt like a heroic sacrifice. The rest were eh.

Difference between the S-IIs and S-IIIs
You do know that Jorge was one of the tallest Spartans period. He Towered over most the S-IIs also.

Btw, your nick picking of the Halo 5 story can be done the same for Reach with the list being 5x bigger.

For someone who read the Fall of Reach and then playing Halo: Reach. Halo Reach basically threw out the whole book and filled everything with the Biggest plot holes in story telling history. It took 343I years to fix all the plot holes to the lore that Halo: Reach caused. It was a complete -Yoink- move by Bungie. And 343I is still trying to get all the pieces to fit because of it all.

Plus the Allied AI in Halo 5 is a 100x Better then Halo Reach. They can actually hit and kill things. Unlike the Reach AI that had -Yoink- accuracy and reduced damage.

> 2533274821590767;13:
> > 2533274857398125;12:
> > Halo 5.
> >
> > Reach has great gameplay… but so did halo 5. The problem with reach is that it completely retconned a great book, and there is literally no character development besides 5 minutes with Jorge.
>
>
> I heard that bungie didnt like what microsoft was doing with the expanded universe like halo wars and other stuff. Might be thats why bungie changed it. Not sure though

There was a article that came out a few years ago showing that Bungie was doing everything they could to sabatage Halo Wars for they felt it was a -Yoink!- of their franchise, who they sold the rights to Microsoft for they were going bankrupt because of the fiasco with the killer Myth bug

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> > 2533274821590767;13:
> > > 2533274857398125;12:
> > > Halo 5.
> > >
> > > Reach has great gameplay… but so did halo 5. The problem with reach is that it completely retconned a great book, and there is literally no character development besides 5 minutes with Jorge.
> >
> >
> > I heard that bungie didnt like what microsoft was doing with the expanded universe like halo wars and other stuff. Might be thats why bungie changed it. Not sure though
>
>
> There was a article that came out a few years ago showing that Bungie was doing everything they could to sabatage Halo Wars for they felt it was a -Yoink!- of their franchise, who they sold the rights to Microsoft for they were going bankrupt because of the fiasco with the killer Myth bug

Well praise our 343i overlords for letting halo wars 2 be a thing.

Ah, I never played the Halo 5 campaign (only sit next to my brother playing) and I already dislike this.

How the hell you are supposed to enjoy a legendary campaign with a friendly A.I. used since Reach ? At least in Reach you don’t have to trust the A.I. not in Halo 5, I could enjoy Halo 2 in legendary, not this.

The human A.I. suck in Reach, I saw one evading an attack from a Hunter (without even looking in the good direction) , just stand where she is after…

I don’t know what happened between ODST and Reach to make the human A.I. so bad, Halo 2 Marines barely handle an Elite with a plasma rifle (still break the shield) , they always need you for the kill.

They seem to aim for the head when they throw a grenade (I find that funny) , ever noticed ?

I vastly preferred Reach’s campaign. Reach managed to have a large cast of characters that were at least somewhat interesting, the story was great (I liked the change of pace from “explore then blow up Forerunner object” of past games to “we are fighting a losing battle for survival”) and there were tons of memorable moments throughout the campaign. Halo 5 conversely had a cast of characters that had no personality whatsoever (aside from Buck), a story that was boring (MC and Locke were never really opposed and nothing would have changed if they never left home that day), and a campaign with no memorable moments. To me it all comes down to those “wow” moments that stick with you. In Halo Reach, even after all these years, I remember the discovery of the Covenant on Reach, the charge of the shield pylon, Jorge destroying the Covenant ship, the glassing of Alexandria, retaking Sword Base, the launch of the Pillar of Autumn and the subsequent last stand of Noble 6. Despite playing Halo 5’s campaign only a couple of weeks ago, I only really remember the villain “twist” (which was handled poorly) and the part where Chief talks to the villain near the end (the only time I felt any kind of emotion from the story). It’s a shame because Halo 5’s campaign could have been great if they had stuck closer to the advertising campaign instead of giving us a fairly generic story.

Halo Reach any day. Halo 5 is the only Halo game to disappoint me campaign wise. When I completed it I sat back and thought to myself “what were they thinking?!”. No explanation from 343i can justify the terrible decisions that were made on development of the campaign.
Speaking of the multiplayer Halo 5’s is just boring. It feels more like a chore than a fun experience and that should not be the case in a Halo game.

I typically cited Halo: Reach as having the worst campaign in the series, and I think Halo 5 is now a contender for that spot.

Reach’s campaign failed mostly because it lacked a story, 5’s campaign failed mostly because it had a bad story.

Gameplay-wise, though, I’d put Halo 5’s campaign near the top.