Halo 5 Optimism

First off, thank you for taking time to read my post. I have some thoughts regarding Halo 5, as I’m sure almost all of you do.

From what I’ve seen and played, I have a lot of confidence that Halo 5 is going to be a great game that returns to (& revitalizes!) the glory days of Halo 2 & 3. It means a lot when the developer actually listens to fan feedback and I can tell 343 is making a concerted effort to listen to what the hardcore Halo fans want without compromising their vision for the “next generation” of Halo. With that being said, I also agree with their willingness to usher Halo 5 into a new era by not sticking to the “same old” thing that 2 and 3 relied on, even though they were fantastic for their time (and still hold up today! MCC anybody?). It can be argued that Halo doesn’t need to go back to what’s old and what people are most comfortable with, it needs something that harkens back to the glory days while innovating and moving the franchise forward.

It’s my belief that 343 has taken the criticism they encountered over Halo 4 and restructured Halo 5 into something that is both modern and appealing but decisively old school and nostalgic in it’s approach to arena multiplayer. Wouldn’t this be what fans should want out of a new game in a beloved franchise? Let alone the fifth numbered entry in said franchise?

Of course there are little things I don’t agree with, such as the new look of the battle rifle scope and new presentation after winning a game, among others, but these little discrepancies don’t make me any less excited for the next generation of Halo. Sprinting? Smart Scope? These are just little tweaks that don’t truly take away from the essence of what makes Halo so enjoyable, and certainly don’t make it a Call of Duty clone as some have suggested.

I understand that many people would find my opinion unpopular, but there are just as many who would agree. All in all, I think Halo is heading in the right direction and I couldn’t be more excited for October 27th.

Thoughts? Opinions? Cat gifs?

I respect your opinion, but I disagree, and do not share in your excitement looking ahead. That’s not to say I’m not hopeful, just that I’m not interested in Halo 5 at all.

Both sprint and clamber are far too disruptive to be considered minor tweaks.

As far as I can tell, 343i could totally change Halo and make H6 something similar to Destiny without losing much approval from this forum. The question I’ve yet to find an answer to regarding this community is, at what point would further changing this franchise be deemed intolerable?

The answer to that question was Halo: Reach for many other communities whom no longer participate or care about Halo games. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recent loss of general Halo community, fanbase, population was HTMCC/H5 beta. H5 itself undoubtedly will knock off some more.

As far as I can tell, Halo is shedding itself of its life source with each and every release. Until a line of some sort has been drawn as to say, the changes stop here, this franchise will continue to slowly kill itself through its devolution toward ultimate generalization. (devol, or “loved” backwards, past tense). Just #huntingthetruth

I have a lot of optimism for Halo 5. I enjoyed the Beta a lot, and the post-beta notes all sound like great improvements.

Basic things about the game worry me, like how viable my starting weapons will be, or if aim-assist, hitboxes and bullet magnetism will work together to create an engaging and rewarding core point-and-shoot experience. But overall - I love the direction the game has taken and I have high hopes for the launch.

I agree with you 100%. And I guarantee you that within the first five responses to your post someone will pick up on “Sprinting?.. just little tweaks that don’t truly take away from the essence of… Halo,” and they will turn this into yet another SPRINT RUINS HALO thread. Nobody can be satisfied with anything anymore. Except maybe you. And sometimes me.

On a side note, I disagree with your assessment that MCC shows how the older games still hold up well. My experience was just the opposite. I played them for years back in the day, but playing them again on MCC right next to Halo 4 really shows how far we’ve come, and gives me very little desire to re-live the past. Makes me look forward to H5G even more!

I am more than excited, I’m hyped for it.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

> 2533274873843883;4:
> I agree with you 100%. And I guarantee you that within the first five responses to your post someone will pick up on “Sprinting?.. just little tweaks that don’t truly take away from the essence of… Halo,” and they will turn this into yet another SPRINT RUINS HALO thread. Nobody can be satisfied with anything anymore. Except maybe you. And sometimes me.
>
> On a side note, I disagree with your assessment that MCC shows how the older games still hold up well. My experience was just the opposite. I played them for years back in the day, but playing them again on MCC right next to Halo 4 really shows how far we’ve come, and gives me very little desire to re-live the past. Makes me look forward to H5G even more!

Sprint ruins Halo. There ya go.

If you really played those older games’ MP, then you’d know what’s offered in MCC is not an accurate representation whatsoever. That said, I find you to be nothing more than a mindless consumer, blindly supporting something because it has retained the same title/name. You are simply a minion amongst minions.

I. Applaud. This.

Not because I agree with all of it, (God no) but because it is the first bit of sense I’ve seen added to this debate that I’m not trying to infuse. You’re going to get brain dead people hating you and brain dead people loving you, mostly because that is how these forums seem to work.

I do think that 343 is attempting to work out this game in a way that doesn’t garner them hate from the old fans and the newer ones - however, for every interesting thing added to Halo 5, there is another drawback that 343 felt the need to add. It is against these drawbacks that I have built, what some may call, a hate campaign. Most of my ire towards it is drawn by those who claim it is some godlike piece of heaven that has graced us all with its presence and thrown all the little, lesser Halo games out into the dust. My ire is drawn by that because EVERY Halo has been advertised (and at some point in its life) seen by the community this way. I find myself frequently debating those lost in the moment, whose optimism has wrapped around them and drowned them in seas of euphoria. I find I must also contend with the opposite party on a regular basis - those who are so angered and outraged by it…despite never having put enough thought into their arguments to discern why they are so angered and outraged about it. That is where a good portion of the perceived hate comes from, I feel.

I have measured optimism for Halo 5. The beta was cool, but then, so was Destiny’s. Pretty much every new addition has a drawback I’m not comfortable with.

  • ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.- Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.- Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.- Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?- Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.- Sprint. This will never not be an issue for me. Rather than explain why, let me copy and paste.

> Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
>
> Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.

> “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?

> The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
>
> With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.

> 2535471888470705;2:
> The question I’ve yet to find an answer to regarding this community is, at what point would further changing this franchise be deemed intolerable?
>
> The answer to that question was Halo: Reach for many other communities whom no longer participate or care about Halo games. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recent loss of general Halo community, fanbase, population was HTMCC/H5 beta. H5 itself undoubtedly will knock off some more.

I started playing Halo with Halo CE, and my line in the sand was definitely Halo 4. But I walked away not because of the amount they changed, but because of the quality (or lack their of) of those changes and how they effected core game balance. Randomness is not my cup of tea.

But Halo 5 is a very different beast. Encounters dont feel random and chaotic, they feel vibrant, determined, clearly thought out, and well balanced. The Beta was not perfect, but I have to be honest, I already like Halo 5 beta better then Halo 3.

> 2535471888470705;6:
> > 2533274873843883;4:
> > I agree with you 100%. And I guarantee you that within the first five responses to your post someone will pick up on “Sprinting?.. just little tweaks that don’t truly take away from the essence of… Halo,” and they will turn this into yet another SPRINT RUINS HALO thread. Nobody can be satisfied with anything anymore. Except maybe you. And sometimes me.
> >
> > On a side note, I disagree with your assessment that MCC shows how the older games still hold up well. My experience was just the opposite. I played them for years back in the day, but playing them again on MCC right next to Halo 4 really shows how far we’ve come, and gives me very little desire to re-live the past. Makes me look forward to H5G even more!
>
>
> Sprint ruins Halo. There ya go.
>
> If you really played those older games’ MP, then you’d know what’s offered in MCC is not an accurate representation whatsoever. That said, I find you to be nothing more than a mindless consumer, blindly supporting something because it has retained the same title/name. You are simply a minion amongst minions.

Don’t. Be. A. -Yoink-.

> 2535471888470705;2:
> I respect your opinion, but I disagree, and do not share in your excitement when looking ahead. That’s not to say I’m not hopeful, but I’m not interested in Halo 5 for sure.
>
> Sprint and clamber are both much more disruptive than are any minor tweaks.
>
> As far as I can tell, 343i could totally change Halo and make something similar to Destiny with Halo 6, without losing much approval from this forum. The question I cannot find any answer to for this community is, at what point would further changing of this franchise be deemed intolerable?
>
> The answer to that question was Halo: Reach for many communities that now do not participate or care about Halo games anymore. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recently losses of general Halo community, fanbase, population were HTMCC and the H5 beta. H5 itself will undoubtedly knock off plenty more.
>
> As far as I can tell, Halo is shedding itself of its life source with each and every single release they make. Until a line of some sort has been drawn as to say, the changes stop here, this franchise will continue to slowly kill itself through this devolution towards ultimate generalization. (devol, or backwards “loved” past tense). Just #huntingthetruth

I understand where you’re coming from, and I certainly have no love for what Halo: Reach did. However, it can be argued that relying on the same thing over and over is not good for longevity, and in fact, creates franchise fatigue for all but the most devoted Halo players. The key is finding a balance between what’s old and appreciated and what’s new and forward thinking (similar to what Halo 5 is doing). As someone who adored previous entries (aside from Reach), I can applaud the effort that 343 went through to not just sit back and replicate what has been done before. They learned their lesson with overreaching with weapon load outs and kill streak rewards in Halo 4, and are moving forward with that feedback in mind.

I also happen to think that gamers in general, and this is an unpopular opinion, are some of the most entitled and spoiled people on the planet, and if they don’t get exactly what they want or are expecting, they tend to riot. I simply believe that embracing change is important for longevity, and that’s something that gamers, especially hardcore Halo veterans refuse to come to grips with unless it’s incremental (i.e., a new weapon, vehicle, or item). If you want the “classic” halo experience, 343 put together a nifty little package that has every core game in the series on it, so they can play that instead of Halo 5 bothers them so much.

I simply believe the changes aren’t substantial enough to warrant intense hate, as the game itself is Halo through and through, minus most of the things that people didn’t like in Halo 4. I also happen to believe the community is doing just fine, judging by intense Halo MCC sales despite being a half broken product and the intense debate over #huntthetruth.

I appreciate your comment, always good to have a friendly debate.

> 2533274873843883;4:
> I agree with you 100%. And I guarantee you that within the first five responses to your post someone will pick up on “Sprinting?.. just little tweaks that don’t truly take away from the essence of… Halo,” and they will turn this into yet another SPRINT RUINS HALO thread. Nobody can be satisfied with anything anymore. Except maybe you. And sometimes me.
>
> On a side note, I disagree with your assessment that MCC shows how the older games still hold up well. My experience was just the opposite. I played them for years back in the day, but playing them again on MCC right next to Halo 4 really shows how far we’ve come, and gives me very little desire to re-live the past. Makes me look forward to H5G even more!

Yeah, I was expecting some kickback from mentioning sprint as something that wasn’t a “game killer” which I certainly did, but I’m glad that you agree. H5 is gonna be a great moment for the franchise!

> 2610345319735860;8:
> > 2535471888470705;2:
> > The question I’ve yet to find an answer to regarding this community is, at what point would further changing this franchise be deemed intolerable?
> >
> > The answer to that question was Halo: Reach for many other communities whom no longer participate or care about Halo games. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recent loss of general Halo community, fanbase, population was HTMCC/H5 beta. H5 itself undoubtedly will knock off some more.
>
>
>
> But Halo 5 is a very different beast. Encounters dont feel random and chaotic, they feel vibrant, determined, clearly thought out, and well balanced. The Beta was not perfect, but I have to be honest, I already like Halo 5 beta better then Halo 3.

This is how I feel as well, everything so far has felt meticulously placed and fine tuned for balance, which, despite criticism over some of the changes, is what Halo has always been about. Balance. Sure, it’s not perfect, but luckily it was only a beta. By the sounds of it, they have already addressed a large portion of concerns with various game tweaks.

> 2610345319735860;3:
> I have a lot of optimism for Halo 5. I enjoyed the Beta a lot, and the post-beta notes all sound like great improvements.
>
> Basic things about the game worry me, like how viable my starting weapons will be, or if aim-assist, hitboxes and bullet magnetism will work together to create an engaging and rewarding core point-and-shoot experience. But overall - I love the direction the game has taken and I have high hopes for the launch.

Agreed.

> 2533274963205596;10:
> > 2535471888470705;2:
> > I respect your opinion, but I disagree, and do not share in your excitement when looking ahead. That’s not to say I’m not hopeful, but I’m not interested in Halo 5 for sure.
> >
> > Sprint and clamber are both much more disruptive than are any minor tweaks.
> >
> > As far as I can tell, 343i could totally change Halo and make something similar to Destiny with Halo 6, without losing much approval from this forum. The question I cannot find any answer to for this community is, at what point would further changing of this franchise be deemed intolerable?
> >
> > The answer to that question was Halo: Reach for many communities that now do not participate or care about Halo games anymore. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recently losses of general Halo community, fanbase, population were HTMCC and the H5 beta. H5 itself will undoubtedly knock off plenty more.
> >
> > As far as I can tell, Halo is shedding itself of its life source with each and every single release they make. Until a line of some sort has been drawn as to say, the changes stop here, this franchise will continue to slowly kill itself through this devolution towards ultimate generalization. (devol, or backwards “loved” past tense). Just #huntingthetruth
>
>
> I understand where you’re coming from, and I certainly have no love for what Halo: Reach did. However, it can be argued that relying on the same thing over and over is not good for longevity, and in fact, creates franchise fatigue for all but the most devoted Halo players. The key is finding a balance between what’s old and appreciated and what’s new and forward thinking (similar to what Halo 5 is doing). As someone who adored previous entries (aside from Reach), I can applaud the effort that 343 went through to not just sit back and replicate what has been done before. They learned their lesson with overreaching with weapon load outs and kill streak rewards in Halo 4, and are moving forward with that feedback in mind.
>
> I also happen to think that gamers in general, and this is an unpopular opinion, are some of the most entitled and spoiled people on the planet, and if they don’t get exactly what they want or are expecting, they tend to riot. I simply believe that embracing change is important for longevity, and that’s something that gamers, especially hardcore Halo veterans refuse to come to grips with unless it’s incremental (i.e., a new weapon, vehicle, or item). If you want the “classic” halo experience, 343 put together a nifty little package that has every core game in the series on it, so they can play that instead of Halo 5 bothers them so much.
>
> I simply believe the changes aren’t substantial enough to warrant intense hate, as the game itself is Halo through and through, minus most of the things that people didn’t like in Halo 4. I also happen to believe the community is doing just fine, judging by intense Halo MCC sales despite being a half broken product and the intense debate over #huntthetruth.
>
> I appreciate your comment, always good to have a friendly debate.

Who said anything about franchise fatigue? Disliking a feature in Halo 5 =/= wanting everything back the way we left it in 3. Please don’t fall into that logic pit. While I do think 343 is trying, I still doubt how much they are succeeding. I also debate just how much of the same thing Halo has done “over and over.” 2 and 3 are the only games that can be accused of playing similarly, and together they lasted for 5 years. (2004 - 2009 when Halo 3’s population finally dipped a bit) Compare these 2 similar games and 5 years to a franchise that actually does what you accuse it of: CoD did the same thing for 7 interchangeable games and 6 years. A rather copious difference, if you ask me.

While I agree with your point about gamers, they are also asked to shill out a rather large sum of money on a regular basis by publishers who abuse developers. It doesn’t excuse doxxing or whatever the fudge people do these days to give video gaming a bad name, but as a consumer who is asked to pay a furiously huge amount of cash, not just for a game, but for a machine to play this game, and then asked to continue paying money for the rest of the game, I would like to know I’m getting everything I ask for. Especially from what is one of my favorite IPs. Also the MCC has some serious issues, still. Once again, I wish for Halo to evolve. If 343 is trying to justify getting me to buy a new game - it’d better evolve. But I feel we are devolving. I honestly think certain things can be hacked from Guardians that would make it more fun for everyone involved. You, me, those who love and those who hate.

I have a question. If these changes aren’t substantial enough to warrant intense hate…should they warrant intense love?

> 2535421619942348;7:
> I. Applaud. This.
>
> Not because I agree with all of it, (God no) but because it is the first bit of sense I’ve seen added to this debate that I’m not trying to infuse. You’re going to get brain dead people hating you and brain dead people loving you, mostly because that is how these forums seem to work.
>
> I do think that 343 is attempting to work out this game in a way that doesn’t garner them hate from the old fans and the newer ones - however, for every interesting thing added to Halo 5, there is another drawback that 343 felt the need to add. It is against these drawbacks that I have built, what some may call, a hate campaign. Most of my ire towards it is drawn by those who claim it is some godlike piece of heaven that has graced us all with its presence and thrown all the little, lesser Halo games out into the dust. My ire is drawn by that because EVERY Halo has been advertised (and at some point in its life) seen by the community this way. I find myself frequently debating those lost in the moment, whose optimism has wrapped around them and drowned them in seas of euphoria. I find I must also contend with the opposite party on a regular basis - those who are so angered and outraged by it…despite never having put enough thought into their arguments to discern why they are so angered and outraged about it. That is where a good portion of the perceived hate comes from, I feel.
>
> I have measured optimism for Halo 5. The beta was cool, but then, so was Destiny’s. Pretty much every new addition has a drawback I’m not comfortable with.
> - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.
> - Sprint. This will never not be an issue for me. Rather than explain why, let me copy and paste.
>
>
> > Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
> >
> > Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.
>
>
>
>
> > “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?
>
>
>
>
> > The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
> >
> > With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.

I appreciate your thoughtful response. I definitely see where you’re coming from with some of the changes making you more weary, I would be lying if I said that I love every single last thing that has been altered, but I don’t. However, I also view these changes that have so many people uneasy as necessary progressions for an old formula that might not appeal to a new generation of Halo enthusiasts.

You use a key word a few times, “harmless.” I think that’s an appropriate word for many of the changes that have been made, because whether you prefer the change or not, most are harmless and don’t truly hurt the tried and true Halo formula for anyone but the most dedicated Halo 2 & 3 fans, the same ones that still cite those two entries as the “golden age” of competitive console shooters. The problem is, the market has changed drastically since the release of Halo 2/3, and it’s more crowded and competitive than ever before.

Halo will always be relevant, and it will certainly always have a vocal fan base because it’s beloved by so many (after all, the same kinds of fundamentalist Halo 5 criticisms occurred for both Halo 2 and 3 during release), but the extremely vocal few “veterans” shouldn’t influence 343’s ability to take the franchise to meaningful and engaging new places, especially when they are attempting to preserve everything that made Halo truly great to begin with which goes much deeper than trivial things like sprinting or not sprinting.

I appreciate your comment and meaningful dialogue!

I really don’t have anything to say. You’ve already said what I was thinking this whole time.

I can only agree with you! I haven’t been this excited for halo in a very long time. After halo 4 I wanted nothing to do with 343 and the new Era of halo. But then I saw how they took fan feedback and correct issues with devotion. Mcc might have released broken and I never play halo 4, but overall I loved the game and what they did. It seems like they are truly getting back to the roots and restoring halo to the glory days.

> 2535471888470705;6:
> > 2533274873843883;4:
> > I agree with you 100%. And I guarantee you that within the first five responses to your post someone will pick up on “Sprinting?.. just little tweaks that don’t truly take away from the essence of… Halo,” and they will turn this into yet another SPRINT RUINS HALO thread. Nobody can be satisfied with anything anymore. Except maybe you. And sometimes me.
> >
> > On a side note, I disagree with your assessment that MCC shows how the older games still hold up well. My experience was just the opposite. I played them for years back in the day, but playing them again on MCC right next to Halo 4 really shows how far we’ve come, and gives me very little desire to re-live the past. Makes me look forward to H5G even more!
>
>
> Sprint ruins Halo. There ya go.
>
> If you really played those older games’ MP, then you’d know what’s offered in MCC is not an accurate representation whatsoever. That said, I find you to be nothing more than a mindless consumer, blindly supporting something because it has retained the same title/name. You are simply a minion amongst minions.

I don’t know where you personally might draw the line between acceptable evolution and unacceptable heresy, but when you say “sprint ruins halo” I find you to be nothing more than a mindless halo 3 try-hard who is unwilling or unable to adapt to a more complex battlefield. You are simply a reactionary amongst reactionaries.

> 2535471888470705;2:
> As far as I can tell, 343i could totally change Halo and make H6 something similar to Destiny without losing much approval from this forum. The question I’ve yet to find an answer to regarding this community is, at what point would further changing this franchise be deemed intolerable?
>
> The answer to that question was Halo: Reach for many other communities whom no longer participate or care about Halo games. Another fraction of the overall Halo fanbase drew the line with Halo 4. The most recent loss of general Halo community, fanbase, population was HTMCC/H5 beta. H5 itself undoubtedly will knock off some more.
>
> As far as I can tell, Halo is shedding itself of its life source with each and every release. Until a line of some sort has been drawn as to say, the changes stop here, this franchise will continue to slowly kill itself through its devolution toward ultimate generalization. (devol, or “loved” backwards, past tense). Just #huntingthetruth

Im optimistic for the gunplay. A decent AR that finally gets zoom and headshot bonuses makes me happy.

Im not optimistic for the customization. Armor customization looked really watered down and depressing even for a beta compared to H3, Reach, and H4. The MCC looks like a pretty good indicator that 343i doesnt care about armor customization that much and that they want to strip our indentity.

.