Halo 5 needs TWO campaigns.

Surely it sounds very greedy to expect 343i to produce two separate campaigns, doesn’t it? But what if a secondary campaign proved to be incredibly beneficial to the fiction Halo universe. Despite the fact that Halo 2 was criticized for having a duel campaign, it’s still lauded for heavily expanding the role of the Covenant and Halo lore in general. And that’s what i’m getting at.

What if Halo 5 were to have one main campaign based around the events of John-117, and had a separate secondary campaign for someone like Thel 'Vadam? It sounds perfect to me. As I said Halo 2’s storyline was criticized for being confusing and taking us away from the Chief, and Halo 3’s was also criticized for removing the Arbiter’s status as a playable character, and hereby omitting and interesting part of the storyline.

Halo 5 could escape these issues by seperating their tales into two different campaigns. For example:

John-117: I predict that Master Chief’s campaign would be based around the continuing skirmish with the Promethean forces and their allies, the Covenant Remnants. It would also feature the release of Flood and the discovery of the Precursor’s role in their creation. The game would end with promises of the Precursor’s return, to see if humanity truly are capable of overseeing the mantle.

Thel 'Vadam: While the Arbiter’s campaign should be based largely around his war with the Covenant remnant over Sanghelios, as well as other alien planets. Perhaps the threat of the Flood will also come into place. And later on, the Arbiter might discover something amazing which could turn the tides of the entire war.

I’m not saying that they can’t overlap at time, because I think it would make sense if they do. It’s just that I don’t think most players like being taken out of the ‘boots’ of one character, only to end up playing as someone else who’s unrelated elsewhere. I think two unique campaigns could resolve that problem.

There’s also the fact that I think the Arbiter’s plot-thread is too large to tell through something like Spartan Ops or the books; we need a new campaign told from his perspective. With the addition of a campaign from his perspective, we could also expect the return of the Elites into multiplayer.

TL;DR - I propose that we create two separate campaigns in Halo 5. One would be told from the Chief’s perspective, and another from the Arbiter’s perspective. So what does everyone think of my solution?

This… would be my dream come true.

Except everyone would complain that it’s taking away from time spent working on the MP.

But if 343 is willing to pull it off, I would LOVE two campaigns.

I like it.
I want Arby’s story addressed next game. I truly believe Halo will suffer if Arby is left out. However if Chief’s story suffers that will not be good either.

Give us a campaign where the two cross over in the last few missions.

Perhaps the Stormy Cov are guarding object A, that Chief needs. Arby needs to go to the same place to kill person B who is guarding object A. This would allow the two to team up again buddy cop style but also allow for friction in each of them needing to get their seprate mission done.

If not this, than at least make the campaign longer and with more stuff (enemies, space combat, etc) in it.

Using Spartan Ops to tell an entirely different story, not exactly tied to the campaign, would be nice as well.

I love the idea behind Spartan Ops and a second or at least split in certain directions Campaign. I do imagine if Spartan Ops continues to do well it will be implemented in Halo 5 as well, so theres alot of potential there.

But I do agree that it would be nice to have some story link to the Arbiter, if he survives his battles within the novels, and I am sure he will. I am hoping we get to play characters seperate from John in Halo 5, when we play Co-Op so we can all be individuals fighting alongside John, that would be neat, that was one of the redeeming parts of Halo 3.

TBH, I would expect a Didact campaign.

Master chief relives Didacts memories whilst partaking on his own.

Or something.

When I was active in the infinity role play we had this section where the Sangheili (federalists? Feudalists?) had to kill a San’shyuum while infinity and the spartan IV’s were trying to capture him. I really liked the aesthetic there because it forced the viewer to take a side; did they want the humans to win and as a result gain a greater advantage with which they could press plans of subversion on the surviving covenant clients or did they want the Sangheili federalists to win and in doing so would offer a cornerstone with which to base a steady form of governance. As someone who really enjoys storytelling it was incredibly invigorating because we had everything to lose.

I would really enjoy seeing something like that being incorporated into halo 5 with dual campaigns. You just finish the campaign as chief and you go do Thel’s story and you soon reach a mission that plays differently and has different areas to one you have done as chief but they are easily recognisable as being the same place at a similar time.

For example:
In chiefs story he is dispatched on a mission to destroy a Covenant refuelling station much like the one shown in GoO which would destroy numerous low level Covenant ships (some in the possession of the white hand) while in Thel’s campiagn you lead a Sangheili federalist invasion to capture the starships for the Arbiters cause. While the two player characters would never meet or talk to each other the player will feel tension as they see events occur which they have done as the other character depending on which way round you play the campaigns. As an avid 40K fan I prefer to feel the desperation to survive after your world view has been shifted rather than have a story where the world view hasn’t changed except for the insistence of the author every few pages that it has.

Just something I would enjoy take it as you will.

I found the problem with chief’s half of the campaign is everything seemed “too easy” because he had less levels to accomplish his goals in.

2 campaigns would likely not be full length as awesome as it’d be.

343 didn’t even give us a normal length chief campaign.

> TBH, I would expect a Didact campaign.
>
> Master chief relives Didact’s memories whilst partaking on his own.
>
> Or something.

Shivers at the possibilities

This could be interesting.

As to OP, that’s a nice idea. Arbiter’s a cool guy, I wouldn’t mind taking some time away from chief to work with him.

To be honest, its the dual campaign that got me so into the Sangheili and Halo fanbase. I love Halo because of the plot.

They better bring it the dual campaign back

> To be honest, its the dual campaign that got me so into the Sangheili and Halo fanbase. I love Halo because of the plot.
>
> They better bring it the dual campaign back

You better pray that opposition from the fanbase prevent the idea.
So much backlash against Arbiter campaign is what caused Bungie to stop the idea in Halo 3.

> > To be honest, its the dual campaign that got me so into the Sangheili and Halo fanbase. I love Halo because of the plot.
> >
> > They better bring it the dual campaign back
>
> You better pray that opposition from the fanbase prevent the idea.
> So much backlash against Arbiter campaign is what caused Bungie to stop the idea in Halo 3.

well that other part of the fanbase doesn’t know a unique story when they see one. and would rather see the same story in he view of the humans.

very mainstreaming, since other human vs alein games and movies always do the same thing where we only look through the human character’s eyes.

I’d love to have another chance to play as the Arbiter in the campaign.

I would like to see something similar to 2 except longer in terms of MC missions and Arby missions. That would be amazing.

The main reason why I loved Halo 2 so much. I love another chance to play as Thel and see two perspectives towards the same story.

Instead of Spartan Ops why not have “Elite Ops” where you play as the Arbiter on various missions?

With Spartan Ops we already have “two campaigns” in a sense

> Instead of Spartan Ops why not have “Elite Ops” where you play as the Arbiter on various missions?
>
> With Spartan Ops we already have “two campaigns” in a sense

3 is better than 2. :wink:

Halo 2 was indeed the best. I still remember the day I first played as the Arbiter. Easily in one of my top 5 favored halo moments. (although I was disappointed I wasn’t able to kill any humans)

I’d be more in favor of Arbiter Ops or something like that. I just don’t see them making 2 8 mission full campaigns.

I’ve liked Spartan Ops, but apart from the common complaints of repetitive gameplay and such that 343 appears to already be addressing with 6-10, I would have preferred 1 big mission a week. That’s just how I feel on that.

Now, if there was any justice in the world we’d have 10 MC missions, 10 Arbie, and 10 Didact. :stuck_out_tongue:

I would love a dual campaign. And technically it wouldn’t even be greedy to want one, seeing as Halo 4 has two campaigns (main story + SpOps) and Resident Evil 6 has 4.