Halo 5 Needs to be Fun

I know this is likely to get buried or ignored, but I just played a game of Halo 4 for the first time in months, and I need to get these thoughts out.

Half my (pitiful) game library is made of Halo games, but I’m more a campaign/firefight/mess around in forge kind of player than a competitive MP player. I don’t really care about rank, nor am I very competitive, but that doesn’t mean I don’t like hopping into MP.

So when I hop into Halo 4 and it’s an absolute mess, even after all the improvement updates, I feel fairly disappointed.

For example, you die too fast. I may not be a skilled player, but I’m not a bad player. So when I die two seconds after a firefight starts, that’s a bad sign. This isn’t Call of Duty or Battlefield, you don’t need to die from two shots in the elbow. Killing shouldn’t be a chore, but it shouldn’t be as fast as it is now, simple as that.

Anyways, the main point of this is not to list Halo 4 complaints, it’s to state my hopes for Halo 5.

I play Halo MP not because it is SUPER COMPETITIVE 4SHOT BR, or because I want a chaotic battlefield of shenanigans. I play Halo MP because it’s fun. If that hyper competitiveness happens to be fun, then I’ll play that. If the over the top action happens to fun, I’ll play that too. But when it’s an unbalanced, unfocused mess that ends up being the worst of both with the best of neither, I feel inclined to stay away and stick to Halo’s other modes.

I don’t want that for Halo 5. Because at the end of the day, I may not primarily play Halo for MP, but that doesn’t mean I don’t want MP to be a spectacular experience that is, above all, fun.

I just hope halo 5 has an ultimate forge…

“But when it’s an unbalanced, unfocused mess that ends up being the worst of both with the best of neither, I feel inclined to stay away and stick to Halo’s other modes.”

My favourite gametype is CTF, so it should be competitive but unfortunately most of the games are unfocused mess like you said and of course who want to play anymore after a lot of s**** game.
Secondly, if we look the gametype popularity we see that the slayer gametype is one of the biggest visited mod. So maybe the biggest half of the players can’t play with others as a team but everyone do what it want just like in the slayer even it’s a team slayer because it’s dont claim competitive play mod.

I may be in the minority here but I thought Halo 4 was super fun just like the other ones I’ve played.

> For example, you die too fast. I may not be a skilled player, but I’m not a bad player. So when I die two seconds after a firefight starts, that’s a bad sign. This isn’t Call of Duty or Battlefield, you don’t need to die from two shots in the elbow. Killing shouldn’t be a chore, but it shouldn’t be as fast as it is now, simple as that.

You have always died fast in every multiplayer of every Halo game.

> > For example, you die too fast. I may not be a skilled player, but I’m not a bad player. So when I die two seconds after a firefight starts, that’s a bad sign. This isn’t Call of Duty or Battlefield, you don’t need to die from two shots in the elbow. Killing shouldn’t be a chore, but it shouldn’t be as fast as it is now, simple as that.
>
> You have always died fast in every multiplayer of every Halo game.

Thank You! I don’t know why people say that. Shoot I did quicker in 3 then in 4 though, curiously my K/D isn’t much different…

> I just hope halo 5 has an ultimate forge…

I agree. They need to go all out for forge this time around.

The problem with Halo4’s kill times isn’t the kill times them selves. The Kill times aren’t particularly any faster than past Halo game, they’re pretty much identical to Halo 2. It’s just the regularity in which you can achieve the minimum kill time of weapons. I mean it’s not even that hard to go entire games without ever missing a 4 shot in Halo 4.

Aim assist was presumably increased to aid accessibility but the thing is aiming difficulty meant kill times for lower skilled players were slow. And this had some real benefits in aiding to player progression. Players who aren’t as aware of positioning and the lines of sights of the map didn’t have to deal with as much of the consequences of bad positioning. It really emphasizes the importance of power weapons that were easier to use than the starting weapon like the rocket launcher and Shotgun, and it allowed skilled weapons like the Sniper to more feel powerful because counter shooting was less effective. It allowed for fun free kills that everyone had a chance of attaining but importantly it got people thinking about the meta at a very early stage. These power weapons would however feel more and more balanced the high the skill levels, the faster the average kill times.

My problem with 4 wasn’t that it wasn’t fun, it was the fact it didn’t have the right competitive/fun ratio for me. Halo 3 nailed this, it was fun but competitive enough to keep me hooked. I would spend hours trying to get my skill rank to increase and would relish in the sense of satisfaction when it went up.

Halo 5 needs to do the same, be fun enough that I enjoy playing it but competitive enough to keep me invested.

> The problem with Halo4’s kill times isn’t the kill times them selves. The Kill times aren’t particularly any faster than past Halo game, they’re pretty much identical to Halo 2. It’s just the regularity in which you can achieve the minimum kill time of weapons. I mean it’s not even that hard to go entire games without ever missing a 4 shot in Halo 4.
>
> Aim assist was presumably increased to aid accessibility but the thing is aiming difficulty meant kill times for lower skilled players were slow. And this had some real benefits in aiding to player progression. Players who aren’t as aware of positioning and the lines of sights of the map didn’t have to deal with as much of the consequences of bad positioning. It really emphasizes the importance of power weapons that were easier to use than the starting weapon like the rocket launcher and Shotgun, and it allowed skilled weapons like the Sniper to more feel powerful because counter shooting was less effective. It allowed for fun free kills that everyone had a chance of attaining but importantly it got people thinking about the meta at a very early stage. These power weapons would however feel more and more balanced the high the skill levels, the faster the average kill times.

Yeah, I personally don’t get where the faster kill times come from. They feel the same to me.

> I may be in the minority here but I thought Halo 4 was super fun just like the other ones I’ve played.

I did too, I really enjoyed playing Halo 4

I quite like halo 4 it’s more or so 3 that gets me I mean come you have to say you do die faster in 3.

Plus if you have a problem going out to quick do what I do and be one with the wraith

I’m hoping for a symbolic moment during the campaign in which a Mantis falls into a massive fire.

> > I just hope halo 5 has an ultimate forge…
>
> I agree. They need to go all out for forge this time around.

Wouldn’t be cool if they created a forge world much like in Halo: Reach but combined it with an outer space world like in Halo 4. Tell me how that wouldn’t be awesome. :slight_smile:

Forge World + Outer Space = Totally Awesome