Halo 5 Guardians would benefit from the addition of multiple team work oriented vehicles. In warzone the only team work you do in a vehicle is a warthog. A Thing the fans want is a falcon, a UNSC flying teamwork based vehicle and different req variants are already designed like the grenadier falcon and even the transport falcon. An idea I thought would be cool but a bit unpractical would be a mantis where there are three seats, one player moves the legs, one player mans a regular mounted gun and the other player could man another mounted machine gun or even a rocket launcher.
More things That should be added to Halo 5.
- More streamlined controls for forge–
I like how expansive halo 5’s forge is but I know that people were turned off by the controls of the new halo 5 forge; yeah people should learn to use the new controls but the new controls seem to advance for casual forgers, so it would bring back the casual forgers back to forge with this addition.
- make it so you can change game settings in forge–
A thing i’ve encountered while trying to forge is the fact how you cant change the game settings in forge with this small feature you can test if your maps can work with different jump heights and speeds plus if you make videos the option to enable machinima controls to forge would be really helpful.
Please tell me what you think would help halo 5!
Due to the easily accessible variety of Anti-Vehicle Weaponry in both Warzone and BTB, anything that requires more than two people to be an effective vehicle simply isn’t worth the risk. The Falcon, without any ability to dodge incoming fire, is easy prey for Rockets and Splasers, not to mention the Plasma Pistol with its greatly increased Smart-Link Range. A TT-Warthog is a possible addition, but the only way it’s truly effective is if you load up a bunch of players with high-tier weapons, which not only presents yet another easy opportunity for a Multi-kill, but also a waste of valuable resources.
Then a more agile new UNSC air vehicle
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> Due to the easily accessible variety of Anti-Vehicle Weaponry in both Warzone and BTB, anything that requires more than two people to be an effective vehicle simply isn’t worth the risk. The Falcon, without any ability to dodge incoming fire, is easy prey for Rockets and Splasers, not to mention the Plasma Pistol with its greatly increased Smart-Link Range. A TT-Warthog is a possible addition, but the only way it’s truly effective is if you load up a bunch of players with high-tier weapons, which not only presents yet another easy opportunity for a Multi-kill, but also a waste of valuable resources.
This is true but Warzone Firefight will also be releasing next month. All of your concerns, extremely legitimate concerns for Standard Warzone, won’t be nearly as much of a concern in Warzone Firefight (If it’s similar to the Beta).
Well the vehicles need to be not made out of paper to useful. The vehicles are wortless when they can get out by a few BR rounds.
A resistance modifier so that the more players are in a vehicle the less damage it takes could solve some of the concerns about being an easy multi kill and a waste of resources, both highly valid concerns without some sort of fix. Hornets and Falcons used to be worth their salt on the battlefield, there must be some way of having team vehicles viable again.
A more agile version of a falcon would be great, but I am constantly afraid to ride in other players warthogs because of the excessively bad driving skills I’ve been witness to before (e.g. “Hey look! There’s an enemy scorpion! Let’s drive straight at it with no cover in my already battered warthog, that can’t go wrong!”), I can only imagine that an agile aerial vehicle would be a thousand times worse. Still, I’d love to fly one!
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> falcon
Hornet.
Spectre or bust. Load up the side seats with railguns and you’re a hovering death machine