Halo 5 needs customizable HUD

Halo 5 has many cool new weapons, vehicles, and even armor abilities ! But the one thing they never gave us was a custom HUD. With an addition like this would help players see the screen better and all the icons they almost overlook. For me my accuracy with the 343 br in halo 4 was much better with the more visible crosshairs but since halo 5’s br has less visibility it makes me lose accuracy. And one time in warzone the enemy was capturing the spire and I didn’t even know because I was taking care of the platoon captain, and it caused our team our core destruction. Many other games like this followed and my k/d is extremely low because of this and even with bullet mag I still can’t shoot straight . So 343 please add this in memories of reach or another dlc but just please add it . I’m tired of losing because of this problem.

Seems like something that would have to be implemented into the next Halo game. Not sure that they would work on something like this at the current stage in Halo 5’s life cycle. I would love to see something like this, but it would have to be added in a way that it does not give one player an advantage over another

> 2533274883968670;2:
> Seems like something that would have to be implemented into the next Halo game. Not sure that they would work on something like this at the current stage in Halo 5’s life cycle. I would love to see something like this, but it would have to be added in a way that it does not give one player an advantage over another

true

Each of the characters in the single player have their own HUDs right? I’d like to be able to choose which one my pvp Spartan uses. Same with Spartan voices for the automated call-outs like in Reach.

> 2625089247092101;4:
> Each of the characters in the single player have their own HUDs right? I’d like to be able to choose which one my pvp Spartan uses. Same with Spartan voices for the automated call-outs like in Reach.

Was just thinking this. I know it’s probably a bit away from what the OP was getting at but it’d be nice to have some customisation that we could see.

Years ago on the Wii, there was a game series called the Conduit, there were two entries that weren’t terribly good games but the devs understood user customisation and implemented a fantastic set up which allowed for in depth tweaks to control (dead zones, turning speeds etc.) as well as HUD object placement. All of your changes could be done in real time which allowed you to experiment to find the perfect set up. I’d love to see that kind of customisation in console gaming again.

No it does not need it.

> 2533274829310379;5:
> > 2625089247092101;4:
> > Each of the characters in the single player have their own HUDs right? I’d like to be able to choose which one my pvp Spartan uses. Same with Spartan voices for the automated call-outs like in Reach.
>
>
> Was just thinking this. I know it’s probably a bit away from what the OP was getting at but it’d be nice to have some customisation that we could see.
>
> Years ago on the Wii, there was a game series called the Conduit, there were two entries that weren’t terribly good games but the devs understood user customisation and implemented a fantastic set up which allowed for in depth tweaks to control (dead zones, turning speeds etc.) as well as HUD object placement. All of your changes could be done in real time which allowed you to experiment to find the perfect set up. I’d love to see that kind of customisation in console gaming again.

Custom HUD placements would be nice, but we’re used to where everything is by now. Atleast implement a colorblind feature like Destiny has.

And did you say The Conduit? I come from that! It was my Halo before I had a 360, and I still have it.

> 2533274891097288;3:
> > 2533274883968670;2:
> > Seems like something that would have to be implemented into the next Halo game. Not sure that they would work on something like this at the current stage in Halo 5’s life cycle. I would love to see something like this, but it would have to be added in a way that it does not give one player an advantage over another
>
>
> true

Double true