Halo 4’s userinterface was really bad and I hope Halo 5 will have a userinterface similar to the UI from Halo: Reach. Personally I think the UI from Reach was the best!
Halo 4’s UI was simplistic, Reach’s UI may have been easier to navigate but it looks bland and has too much wasted space. A mixture of both UI’s would be great.
> Halo 4’s UI was simplistic, Reach’s UI may have been easier to navigate but it looks bland and has too much wasted space. A mixture of both UI’s would be great.
what i would like is the background of halo 4 (new version ofc) and the ui of reach.
> Halo 4’s UI was simplistic, Reach’s UI may have been easier to navigate but it looks bland and has too much wasted space. A mixture of both UI’s would be great.
I know they say opinions are subjective, but surely preferring Halo 4’s abomination of a UI to Reach’s is going too far? At the very least, it must breach decency laws.
> > Halo 4’s UI was simplistic, Reach’s UI may have been easier to navigate but it looks bland and has too much wasted space. A mixture of both UI’s would be great.
>
> I know they say opinions are subjective, but surely preferring Halo 4’s abomination of a UI to Reach’s is going too far? At the very least, it must breach decency laws.
No worries.
It is actually proven fact that the Halo 4 UI is god-awful. I just looked it up.
I hate Halo 4’s menu with a passion, it seemed like such a step backwards from Reach’s menu. I get that there was nothing really impressive about the menu Reach had but I’m not talking about look here, I’m talking about functionality and Reach’s menu did just that…it worked.
Halo 4’s however…didn’t and for the most part is still pretty poorly built.
I prefer the vertical lists and such from the past games and not H4s horizontal lists.
What I want from Reach is the background art. It was a lot nicer to look at then H4s plain blue screens. H4 background art was Requiem with space junk all over the screen and a Spartan standing near a hologram of Infinity… pretty boring if you ask me. Reach had a large battle in the background with an Elite and Spartan fighting for Custom Games, Forge had a picture of a beautiful canyon, and Campaign had multiple backgrounds with my favorite being a Falcon flying through the burning city. Even Firefight and the squad of Spartans making a last stand.
H5 should have some pretty nice background art if it is going to compete with Reach’s.
(Also is there an actual name for the “background art”?)
I’d love for a UI that looks like Reach’s in Guardians. It was incredibly easy to navigate and the simple look put more focus on the backgrounds. I would, however, bring back lobby hopping from Halo 3 and slightly more vibrant colors for when you highlight an option.
I’d like an ability to change the size and transparency of your HUD/UI to your own desire.
Halo 5 definitely needs a good UI. I found Halo’4 UI to be bland, and boring. If anything I want them to take a look at Reach’s UI and take it from there. http://www.teamfightingmongoose.com/wp-content/uploads/2011/03/Custom.bmphttp://img2.wikia.nocookie.net/_cb20100820023951/halo/images/0/02/HaloReach-_Glacier_Menu.png
> Halo 4’s UI was simplistic, Reach’s UI may have been easier to navigate but it looks bland and has too much wasted space. A mixture of both UI’s would be great.
Nothing goes to waste in Reach UI when you have pretty background artwork, unlike halo 4.
Also, it was much easier to see if your friends were in the lobby or matched up. Halo 4 had to have a toggle button
Halo 4 was just so ugly… I couldn’t get over that.
It was also convoluted to all Hell. Easily the worst UI I’ve ever seen in a Halo game.
Boring, everything-the-same colours. Player cards? WTF? This isn’t Magic.
Horrible on so many levels. I honestly feel like I’d have to intentionally try to make something that bad.
Reach UI was functional and simplistic, it conveyed all relevant information clearly and navigation was not convoluted.
Easily my favorite game UI.
One of the best elements was the “Active Roster”. Being able to see what your friends were doing and who they were with, all at a glance at any time without needing to dig through menus.
A UI doesn’t need to be flashy, honestly that seems to go against what a good one is.
Clear and concise, not flash over substance.
For one I’m amazed that so many people actually feel so strongly about the UI - I barely look at it when I’m playing and as long as it works (which Halo 4’s does) then I really don’t care.
Secondly, I have to say that the Reach UI is just…dull. It’s the same as every other Halo matchmaking UI, except they stuck some artwork in the background. I don’t think Halo 4’s is amazing either, since if I hiad to think about it, there were times when it was a bit fiddly - but honestly after having the same UI so many time I was happy for the change.
I’d prefer that Halo 5’s UI not just be something like Reach’s again…but it should be better thought out than Halo 4’s.
> (Also is there an actual name for the “background art”?)
Reach’s one is concept art. (I like it very much too)
Reach takes the crown if for the simple fact that the Spartan models are nearly as tall as the screen, not the size of a baseball card.
But yeah, 4’s is terrible. It’s like someone at MSFT said “go metro” but the designers didn’t buy into it. The tiles, the small menus that need to scroll… the vertical text… so many no-nos…
I really had no problem with Halo 4’s UI.