Halo 5 - My Review

I’ve been a long time Halo player. I remember Combat Evolved and connecting with people via system link. So Halo has a place in memory for me and the game evokes a sense of nostalgia. Since Combat Evolved I’ve always looked forward to Halo games. The only Halo game that I did not purchase at launch was Halo 4. I did get a chance to check the game out through the Master Chief Collection on Xbox 1 last fall. So I’ve always had a space for Halo and have been a huge fan of the series.
When Halo 5 was teased at E3 prior to the release of the Xbox 1 I was super excited and couldn’t wait to see what the next adventure would be. Then I got in the beta last December and had a blast with the multiplayer for that short period of time. Then the Hunt the Truth advertisements began to arise and sure enough hype began to build.
But Hunt what Truth? After playing the game for countless hours, completing the campaign and playing multiplayer, I’m hunting the truth of WHAT HAPPENED to this game? Let’s start with the campaign.
Halo 5 Campaign
While I haven’t read all of the books, I’m just not sure what the campaign in Halo 5 was designed to do. When I write something I always ask a few questions: What is this about? Why write this book? Why write it now? Who is my audience? How does my book distinguish itself from others?
As I played through the campaign I had some of these questions in mind. I just can’t seem to conclusions on some of these questions. For instance, how does the story in Halo 5 distinguish itself from others? In my eyes, outside of different faces the enemy in the story has already been done in Destiny. Warden Eternal is The Vex from Destiny, ie, one mind many bodies.

Why write this story? Was it just to introduce us to Locke and fire team Osiris and new characters that will have their own Halo game? Whatever the purpose is, things seemed to hang together quite loosely instead of a tight and riveting story. In the end, the campaign feels like a very linear Call of Duty campaign rather than something that involves deep story telling.

Some players enjoyed the story, others hate it. I’m neutral on it. It doesn’t destroy the game. It doesn’t do much to help it either. It didn’t do enough to make me care about it and it didn’t make me want to vomit either. Ultimately, after all of the marketing hype, the story did feel a little empty. Can the multiplayer make up for the empty feeling? To me part of this is due to not having any care or connection with the characters. I didn’t even care about the long time Chief. I just wanted to see what they were trying to do with the story. Character development is a very weak point here. If Locke is going to be a new main stay, I needed something more to care and I didn’t get it.

Multiplayer
Halo 5 multiplayer holds a great deals of ambiguity together. There is ambiguity between the good and the bad; scarcity and overdone; the pro gamer and the average Joe. Let’s deal with the good and bad first. When 343 announced that they consulted a team of pro Halo players to help with the game, I was not really thrilled with the announcement. After playing the Beta last December/January however, I was quite pleased with where I thought things could go. The game played smooth, fast, and was very competitive. I’d argue that Halo has always had a pvp skill gap and Halo 5 continues that.

I think that the Pro model benefits this game while also maybe creating a problem. This leads us into one aspect of the bad. For instance, Arena games can end up 4 v 1 if players either quit or get disconnected. And there you are as I have been a few times all by myself facing four players. This has been the most frustrating aspect of multiplayer. Was this merely an egregious developer oversight, or was it the result of having a Pro Focus where oftentimes in Pro matches this overcoming the odds is just a part of being a pro?

Another aspect of the Pro circuit that is definitely emphasized in this game is great communication and sticking with your teammates. I connect this to the radar in the game that many users complain about. I even complain about the radar at times. However, I notice I never complain about the radar when I’m with a team that is communicating on the mic as I’ve done from the beginning. Again this is that tension between good/bad and Pro/average Joe. Most of the matches I’ve played I get very little communication from others and those are very frustrating experiences. I’ve made some new friends, which is great and we can team up and communicate to make matches more enjoyable for ourselves. Prior to making these friends their comments were, “hey, I’m going to add you because I can’t get anyone else to talk on the mic”. So for that person out there who doesn’t communicate on the mic with others, you will give up on this game unless you just follow your teammates around. I like this aspect of the game but fully realize that everyone just does not play that way.

Ultimately, I have very few gameplay complaints about the Multiplayer Arena in Halo 5. Stuff like player movement is an acquired taste. Now making sure every game is fair and game mode selection is still a complaint even after the update. I’m a Strongholds player. I love this mode. I love Control in Destiny and Strongholds in Halo. To see Control have its own list in Destiny and Halo 5 lacking Strongholds with the exception of it just randomly appearing in the Arena is a disappointment for me. And no game should ever end up at the beginning 4 v 1.

WARZONE – Halo 5 Selling Point
Discussing Warzone in Halo 5 moves me into the tension between Scarcity and Overdone. Before discussing these tensions I think it is good to mention that this multiplayer mode attempts to bring Planet Side 2 to the Halo world. I see Warzone in essence trying to capture some of the ideas and aspects of Planet Side 2 into its multiplayer.

The mode comes across to me as a bit scarce however, as the PvE aspects of the multiplayer leave a great deal to be desired. One of the things that I think makes Destiny’s Raids so great is they have puzzle dimensions. Halo 5’s Warzone as it is follows too simple protocols. Here is enemy, shoot him. The end. So I find a lack of puzzle and strategy in the PvE dimension of Warzone.

There is also the overdone. How many times are we required to battle Warden Eternal? We face him at least four to five times in the campaign. He’s the final boss on every Warzone map, which to me is overdone. It would be one thing if there were a puzzle nature to defeating his lame madness, but there is none. Just keep shooting and he’ll die. This also makes for some easy kill stealing. Since there is no puzzle to defeating the boss then anyone can come right in with no strategic element except for wait until the other team takes his energy down and then kill him. In the end, there is just way too much source material to pull from for the Warden to be the only big bad boss on every map and there are no puzzle elements to taking anything out.
Weapon Balance
One final thing I want to touch on is weapon balance. When it comes to shooters, the nature of the beast is there will always be a complaint about one or two weapons being overpowered. I may get slaughtered for this but I think this is one area Halo 5 almost nailed out of the box.
My experience with the game is that each weapon has its own little niche and it fits perfectly. For instance, many people complain about the Magnum. I think it’s great just the way it is. It’s a mid to short/mid range weapon that requires five shots to take someone down. In contrast, the Battle rifle covers the same range but takes less shots. The SMG is a short range beast. There isn’t much I would change about the weapons except for the Hydra Launcher. And all I’d do with it is increase the lock speed and increase the rocket speed by 10%. Other than that I think the weapon balance is actually one of the better weapon balanced games out of the box.
Final Verdict:
For a game that has been in the works as long as this one and for a game that is to be a flagship game for the Xbox 1, Halo 5 does not do much to push the system forward. While the shooting mechanics and weapon balance in PvP are, in my opinion, some of the best this gen (in any shooter) it does not save the game from overhype and a great deal of ambiguity in the multiplayer and a campaign that leaves many feeling empty. In many areas the game feels half-baked. From where I started this review, this hurts me. And here is an ambiguity for me; even after all of this I like the game, though I am disappointed.