Halo 5 Multiplayer

Trueskill. Competitive matchmaking. No more casual bs, that’s what COD is for. Don’t let this game die as fast as Halo 4 please. Thx Bye.

If you don’t want Halo 5 to die you need to be prepared to work your -Yoink- off.

Saying “Halo 4 sucks, make Halo 5 better” isn’t going to warrant any attention or response.

When you say “trueskill” what do you mean? Sure some of it was aimed at casual play, but in all good understanding of a business perspective we both know were ploys to counter CoD in sales. Hint the date, right before CoD release. Halo 4 did great in sales, but it wasn’t the best in sales. Over time it got bland and dull because of the unbalanced multiplayer. I know 343 Industries tried their best on Halo 4 but you just have to believe 343 Industries can make the next Halo experience better.

Be as specific as possible with your comments, who knows maybe Frank might swing by and read a few.

True… Never said Halo 4 sucked! Amazing game. Just had inconsistent multilayer!

@jesse7456 By Trueskill I was referring to the old days of 1-50. Maybe a more refined accurate version of it… But competitive multiplayer is what Halo 5 needs!

If you look at 1-50, it was not “trueskill” . Sure it was great at getting you matched with the right players and what not but if you actually look at what it did, it was atrocious. All it did was tally your games won basically. It didn’t factor in how many times you died, or how many kills you got. Just if you won the last game or not. I like CSR, it factors in ALOT! I just wish CSR was shown in the game and not on a app or web page.

Half the halo population is casual or a in between casual and competitive and this would ruin it for them especially the loyal fans such as my self who go back to CE

Also you said that halo 4 is a great game which means you must like this ‘casual BS’ to some extent but what you want is for more competitive play as well

Halo 4 had SO MUCH POTENTIAL. Yet, the entire casual elements ruined it. Halo 5 NEEDS to go back to H2 and H3’s CORE gameplay mechanics.

If 343 does that, I guarantee the fan base will finally be able to experience a nice Halo experience, which I personally have not had since Halo 3.

I think part of the reason that Halo 4 multi-player was inconsistent and unbalanced was partly due to the fact that they had no beta so they weren’t able to receive feedback about what needed to be changed and what could stay the same. If they had had a beta for Halo 4 I think that the multi-player at launch could have been much more enjoyable.

> If you look at 1-50, it was not “trueskill” . Sure it was great at getting you matched with the right players and what not but if you actually look at what it did, it was atrocious. All it did was tally your games won basically. It didn’t factor in how many times you died, or how many kills you got. Just if you won the last game or not. I like CSR, it factors in ALOT! I just wish CSR was shown in the game and not on a app or web page.

yeah, but 1-50 (Win/Loss based) was -Yoinking!- better than anything in Halo Reach and 4. Halo 4 (individual) CSR is a joke, and does not factor in how many times you died that game, it is all based off of Score. If someone gets 20 kills 25 deaths and someone else gets 14 kills 8 deaths it is clear that the latter is the better player but individual CSR will reward the person with 20 kills 25 deaths. CSR based on Win/Loss is a far superior form of 1-50 than individual ranking, as it supports team work in a TEAM BASED GAME (with the exception of rumble pit). You win as a team and you lose as a team. 1-50 was much closer to true skill than the joke of individual CSR rankings. Win/Loss CSR is imperative in Halo 5 as it keeps people playing past launch in particular is familiar to keep the H2-3 players going.

> If you look at 1-50, it was not “trueskill” . Sure it was great at getting you matched with the right players and what not but if you actually look at what it did, it was atrocious. All it did was tally your games won basically. It didn’t factor in how many times you died, or how many kills you got. Just if you won the last game or not. I like CSR, it factors in ALOT! I just wish CSR was shown in the game and not on a app or web page.

Then why is the CSR functioning like crap?

Also, the best ranking system in Halo was Halo 2. It should be based off wins and losses. It prevents stats -Yoink!- as it doesn’t matter what your K/D is. It bases your win off WHO you beat and WHO you have on your team.

I think you can rule out selling level 50s etc. as I see the Xbox Live price for the X1 raising to $70-$80 a year and also, I don’t see them really releasing to many 24 hr trials either as the system wasn’t originally designed that way.

> I think part of the reason that Halo 4 multi-player was inconsistent and unbalanced was partly due to the fact that they had no beta so they weren’t able to receive feedback about what needed to be changed and what could stay the same. If they had had a beta for Halo 4 I think that the multi-player at launch could have been much more enjoyable.

They had a Beta, it’s called Reach.

Everyone said,
put in system that was 1-50
Removes AA
Remove Sprint

Needless to say, I don’t think they listened after years of discussion, how would a beta fix that?

An extremely competitive game can always easily convert to casual. Not the other way around.

I think the 1-50 should return but put something like a cap on each level of 10 like to get past 10 you have to have played say 50 games then you can go to a 20 but to get past a 20 you need like 250 games. That way you can only boost so far

Okay, well first off Halo 4 could have been a great new MP if they took out Loadouts,Ordinance,Perks, and certain AA’s. (Except for sprint because why can’t a super soldier run?) Also let me explain why Ordinance effects the Mp in balancing the game is because Ordinance can be very random and unfair for other team and also gives you weapons that may not be right for the map.

Perks are just another way to get Cod boys over Halo and have for the casual gamer. With that being said Perks also create disruption in a balanced game because not everyone will have the same perk and will make certain players have an edge over other players which is unfair.

Loadouts are also causing disruption because not everyone will have the same weapon .
As for the AA’s a lot of them are completely unfair such Promethean Vision and Hologram because Holograms now in H4 have no indicator if their a real player or not and Vision is just plain cheap to where you can see through walls.

> Half the halo population is casual or a in between casual and competitive and this would ruin it for them especially the loyal fans such as my self who go back to CE

They fix that for having Ranked and Social playlist for H3 for you Casuals.

> (Except for sprint because why can’t a super soldier run?)

Sprint doesn’t make me feel any more like a super soldier, and the base speed - map size ratio was so good before Halo 3 you felt like you were running to begin with.

> Trueskill. Competitive matchmaking. No more casual bs, that’s what COD is for. Don’t let this game die as fast as Halo 4 please. <mark>Thx</mark> Bye.

*thanks

> > Half the halo population is casual or a in between casual and competitive and this would ruin it for them especially the loyal fans such as my self who go back to CE
>
> They fix that for having Ranked and Social playlist for H3 for you Casuals.

Im fine with that and would actually prefer it since I do occasional competitive gameplay all I meant was that the casual side shouldnt be removed since some people like it and 343 shoukd just put more onto the competitive side this time since the casuals are fairly happy