(Halo 5 Multiplayer pitch) Colossal Slayer

In Halo 5 they should add a new multiplayer game mode playlist that I have thought of. In addition to the two main playlists (Team Slayer and Big Team Slayer) I think they should add another playlist that I call “Colossal Team Slayer”. Allow me to explain what Colossal Team Slayer.

The team size will be huge, for example if the population of Colossal Team Slayer’s playlist is 10,000 people playing it. One team will have 5000 people and the other will have 5000 people.

There will be two teams. Offense and Defense. Halfway through the game both teams will switch and get to play the other side. The Offense team will play as Covenant, and the Defense will play as the UNSC. Similar to Invasion from Halo Reach.

The map will be set on two maps (as well as smaller maps inside these two major maps, such as the interior of a UNSC frigate during space battles for example). These two major maps consist of a Halo ring’s planetary surface, and the outer space surrounding the Halo ring. The goal of the offensive team is to fly their space ships from outer space down to the Halo Ring and glass the surface with super carriers. The defense’s job is to hold out and destroy the incoming enemies.

There will be two battles going on at the same time on each map, this is the break down.

OUTER SPACE:

-Space Battles:
The Offensive Team and Defensive Team will control space ships like vehicles and have a war in a huge map similar to the space map in the Long Night of Solace’s level from Halo Reach. The Defensive players will get to control UNSC Frigates and UNSC Halcyons (flying and shooting with them) and the Offensive players will control Covenant Super Carriers and Covenant Crusiers.

These huge ships for both Offensive and Defensive will be maps of their own as well as being controllable vehicles at the same time. Players will be able to run around inside these ships in stardard FPS mode on foot and take control of additional turrets or controls on the ship to help the captain of the ship out. The bridge of each ship will work like a real bridge, all the players in the bridge will have to work together to fly the ships and shoot by being given a different task. Players on board these ships can also go to the hangar bay section and get on board a smaller ship and exit their big ship (they can get inside a longsword and fly off, or a seraph if they are on the offense team).

When piloting the smaller ships, these players can fly to enemy ships in hopes of boarding them. There will inevitably be times when a bunch of defense small ships pass a bunch of offense small ships, resulting in a battle of squadrons small ships in space.

If a small ship (longsword for example) successfully manages to get to an enemy big ship (covenant super carrier), regardless of team, they can land inside it, and exit their vehicle. Then when on foot, they will return to FPS mode and alongside other team mates that boarded the ship with them, they can traverse the enemy big ship and shoot the enemy crew members on board that ship, and because the big ship plays out as the size of a multiplayer map, players inside on both teams can fight in it. The objective of the players that boarded this ship, will be to find the bridge and kill the captain and the crew controlling it. When they do this they can take over the ship themselves and use it against the enemy. Alternatively they can try to destroy the ship from the inside by planting bombs.

When an big ship get’s destroyed, the entire crew will die resulting in 100s of deaths at once. The crew or person from the opposing team that is responsible for that kill will hear the announcer (The announcer will be going crazy saying double kill, triple kill, multikill, ect MANY times over and over again as plenty of people died). Big ships on the offensive team will respawn after 15-20 minutes.

The Defensive team’s big ships will be guarding the Halo ring and have the players controlling them to shoot at the Offensive team’s big ships. The Offensive team’s big ships will try to get past the Defensive team’s big ships and enter Halo’s atmosphere (which will load the second map, taking them out of the outer space section of the game, and into the planetary section of the game).

PLANETARY:

-Land battle:
The battles on the ground of the Halo Ring will play out like big team battle (except instead of being 12 vs 12 the size will be more along the lines of 2000 vs 2000. Both offensive and defensive players will be fighting each other on the ground from the start of the match. The map will be larger than Halo Reach’s forge world and big enough to fit 1000s of players. Vehicles such as Pelicans and Phantoms will play a huge role as they will help transport other players around the huge map if they need a ride, as well as offering firepower. These dropships will be player controlled. All vehicles will be player controlled. The battles will also feature huge vehicles such as Scarabs. There will be plenty of vehicle battle on the ground as well as on foot battle in FPS mode.

-Sky battle:
Using the same map as the land battle, at a higher altitude in the skies above, players will be using banshees, phantoms, pelicans, hornets and falcons to shoot each other in the sky. As well as come to the ground to provide air support for their team (both offensive and defensive) against enemy ground vehicles or infantry.

When big ships from OUTER SPACE leave their map and enter the PLANETARY map:

When they are on the Offensive they players controlling them will have the option to start glassing the surface killing enemy players in the 100s (The announcer will be going crazy saying double kill, triple kill, multikill, ect MANY times over and over again). When the offensive team gets enough kills this way, they win the game. The defensive team wins by holding out against the enemy for 1.5 hours (players won’t need to play for 1.5 hours straight, they can leave the game when they want and come back later, another player will take their place when they join the game mid progress). Every 1.5 hours the teams switch between offense and defense.

IS THIS IDEA UNREALISTIC AND SILLY?:

Halo 5 is on the Xbox One, next generation. While my idea might be a bit unrealistic, if 343i uses the fundamentals of my idea but uses smaller numbers (reducing 1000s of players to 100s instead, and using smaller maps) then the idea may be able to run on the Xbox One. Not to mention Halo Custom edition can run several of my ideas. Space battles (https://www.youtube.com/watch?v=uOOkBT_qoJA), Space Ships that are both maps and vehicles at the same time that requires a crew and captain to operate them (https://www.youtube.com/watch?v=QaI56-iQszQ). Scarabs and pelicans on giant land battles (https://www.youtube.com/watch?v=uqbqBXbFVo8). Halo Custom Edition runs on a 2001 video game engine, Halo 5 can surely do this as it’s a 2015 video game engine.

Thank you for taking the time to read my idea.

So basically what Halo 2 was meant to be.

So basically the population for just one game of that playlists, would have to be at least half, if not more, than the entire population of what Halo 4 currently is. Anyone else see a problem here? Anyone at all?

To Be fair, Halo 4 's matchmaking sucked mighty scaly sangueili -Yoink-. If Halo 5 iturns out to be the classical Halo experience we’ve all been yearning. Then Im prety sure beating the entirety of 4s populatoon is more than doable

cool idea but it shouldnt be elites vrs spartans it should be a realistice covenant vs unsc. So you can play as grunts, jackles, hunters, elites, spartans, marines odsts, and more

> So basically what Halo 2 was meant to be.

I don’t think Halo 2 was meant to be this…

> So basically the population for just one game of that playlists, would have to be at least half, if not more, than the entire population of what Halo 4 currently is. Anyone else see a problem here? Anyone at all?

I think it will work out. Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s. But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.

> > So basically the population for just one game of that playlists, would have to be at least half, if not more, than the entire population of what Halo 4 currently is. Anyone else see a problem here? Anyone at all?
>
> I think it will work out. <mark>Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s.</mark> But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.

Giving your idea this actually sounds very hypocritical…
Aside from that there are enough threads (one of which you just posted a link to this thread in) that have enough counter arguments on why 64V64 and 32V32 is already is a bad idea (given you posted in it, you might actually read it as well).

If you want that type of combat, I have just the game for you.

> I think it will work out. Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s. But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.

You say its taking Halo back to its roots, but you are asking for a completely different game from what Halo is.

> > I think it will work out. Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s. But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.
>
> You say its taking Halo back to its roots, but you are asking for a completely different game from what Halo is.

Okay, that comment didn’t have much thought into it, I admit it was contradicted it’s self. I take it back. I am sorry.

However a part of Halo has always been about huge scale epic battles.

Just focus on the Opening/Original post.

> Okay, that comment didn’t have much thought into it, I admit it was contradicted it’s self. I take it back. I am sorry.
>
> However a part of Halo has always been about huge scale epic battles.
>
> Just focus on the Opening/Original post.

Considering I answered you in the other post that you pitched this idea on. I will say it again Halo does not have the mechanics for such large scales. The game is designed for 2v2 to 8v8 MAX.

The only part of Halo that deals with huge scale epic battles are the cutscenes, not the gameplay itself. Please tell me if you see a different part that I can’t seem to see.

If you read the multiple posts from the other thread you pasted this think on. It clearly explains why such massive player counts will not work. For your convenience the sandbox is incompatible. You have to balance and design a completely new game.

Although I can see an upgrade to BTB to maybe 10v10 or 12v12. It still has to work with the current weapons and map design has to coincide with it.

> > > I think it will work out. Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s. But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.
> >
> > You say its taking Halo back to its roots, but you are asking for a completely different game from what Halo is.
>
> Okay, that comment didn’t have much thought into it, I admit it was contradicted it’s self. I take it back. I am sorry.
>
> However a part of Halo has always been about huge scale epic battles.
>
> Just focus on the Opening/Original post.

That it has already been said many times before and you even posted into such threads a link to this thread, but here we go again…

The entire Sandbox is not made for this type of multiplayer, does not belong in Halo nor can it coexist with the current sandbox without making a completely different game in the process.
Our sandbox is made for 4V4 MP, our kill times, reload speed, movement speed, weapon draw time, kills/clip are fine tuned to this type of MP, 8V8 is not a far stretch from that but 100 vs 100 is 25 times the amount of players that the sandbox is made for.

Not only that but this would not work with Arena styled gameplay, there is a reason that every large scale multiplayer game is class based with perks and even spawning with power weapons but we can all agree that is clearly not Halo, nor do we need another one of these games in the market.
Without such classes, the team that can acquire all the power weapons has easy control, vehicles would be with too many and players would need anti vehicle weapons on spawn (which on turn have to be balanced to not get too easy kills on vehicles). If we do incorporate classes like that we may as well call it Battlefield 2558.

Again Halo is made 4v4, and works with 8v8 at max, this game is more what you are looking for.

> > Okay, that comment didn’t have much thought into it, I admit it was contradicted it’s self. I take it back. I am sorry.
> >
> > However a part of Halo has always been about huge scale epic battles.
> >
> > Just focus on the Opening/Original post.
>
> Considering I answered you in the other post that you pitched this idea on. I will say it again <mark>Halo does not have the mechanics for such large scales.</mark> The game is designed for 2v2 to 8v8 MAX.
>
> The only part of Halo that deals with huge scale epic battles are the cutscenes, not the gameplay itself. Please tell me if you see a different part that I can’t seem to see.
>
> If you read the multiple posts from the other thread you pasted this think on. It clearly explains why such massive player counts will not work. For your convenience the sandbox is incompatible. You have to balance and design a completely new game.
>
> Although I can see an upgrade to BTB to maybe 10v10 or 12v12. It still has to work with the current weapons and map design has to coincide with it.

Halo is not just a game. It’s an experience. Halo Wars is not an FPS arena shooter, but it’s still Halo.

Halo’s roots stem from a small scale game written for a console with limited capabilities. Things are different now. The game as proposed could be done, but probably not as a part of Halo 5. It would have to be done from the ground up as one game type, i.e. Halo Wars. Arena shooter enthusiasts may not play this game, as many did not play Halo Wars. However, HW still has a huge fan base, and many gamers that prefer BTB style games would love to play a massive scale Halo game.

If 343i is looking for more Halo players, a game like this might do the trick.

> > > I think it will work out. Halo 4’s population shrank as people were unhappy with Halo 4 being so different from previous Halo’s. But 343i is taking Halo 5 back to it’s roots so this will hopefully make the game’s population healthy.
> >
> > You say its taking Halo back to its roots, but you are asking for a completely different game from what Halo is.
>
> Okay, that comment didn’t have much thought into it, I admit it was contradicted it’s self. I take it back. I am sorry.
>
> However a part of Halo has <mark>always been about huge scale epic battles.</mark>
>
> Just focus on the Opening/Original post.

could you provide me examples ? because besides of Reach, i never noticed “huge scale epic battles”.

> Halo is not just a game. It’s an experience. Halo Wars is not an FPS arena shooter, but it’s still Halo.
>
> Things are different now. The game as proposed could be done, but probably not as a part of Halo 5

Did you not read what Spartanc18 and I just said?

OP clearly said it was another playlist in addition to the current slayer gametypes. Spartan and I said they can not coexist in the same game for many reasons which you can know by simply scrolling up. The whole point we were trying to get across was that it can not be in the game.

> Halo’s roots stem from a small scale game written for a console with limited capabilities.

It is not a small scale game for the sole reason of hardware limitations its because it works. Just because they have the option to add 10k players to a single gamemode does not mean they should.

> It would have to be done from the ground up as one game type, i.e. Halo Wars. Arena shooter enthusiasts may not play this game, as many did not play Halo Wars. However, HW still has a huge fan base, and many gamers that prefer BTB style games would love to play a massive scale Halo game.

Halo, whether you want to believe it or not is known for being an arena shooter. Not just guys that wear combat suits and fight aliens. Halo Wars sold well because it had Halo in the name, don’t get me wrong I like it, but it feels like a severely dumbed down version of a SC/WC/AOE. So yeah we do know they could make a different game they could make a Halo MOBA if they wanted to with the Halo name.

Please look at the posts above which explains why adding such massive player counts does not equate to a Halo experience because it is simply not set up for it. A massive scale halo game will not look anywhere near BTB or play like a Halo experience. It will play like BF with Halo skins.

There are games that work so much better and are clearly designed for a massive scale, class based arcade experience. Eg. Battlefield, Planetside, Eve Online.

> If 343i is looking for more Halo players, a game like this might do the trick.

If they want to add players by creating reskinned versions of other games. Lets add the Hornet as a 7 kill streak that is AI controlled. Airstrikes from Longswords that are 5 kill streaks. Lets also make every gun 2 shot kill from any range. If you want to go out of the FPS genre. Lets mine blocks with our plasma pickaxe.

A spinoff wouldn’t be terrible, but you do not want a gametype that is essentially completely different from other parts of the same game. If you want a spinoff that is not reflective of the core experience of the series then yeah go for it.

> A spinoff wouldn’t be terrible, but <mark>you do not want a gametype in the game that is essentially completely different in the same game.</mark> If you want a spinoff that is not reflective of the core experience of the series then yeah go for it.

This is essentially what I was saying. I’ve been saying this in just about every thread I’ve seen where the topic was player counts that exceed 16.

I don’t understand the hostility towards a Halo game that is not precisely like what we already have. There’s a whole world of gamers out there. If 343i made a Halo dancing game, someone would play it. Maybe not you, but you’re not their only customer.

Maybe a massive Halo game would look a lot like Battlefield 4. I don’t have a problem with that. I don’t play BF because it’s not Halo. If it was a game set 500 years in the future with super soldiers wearing fusion powered armor dealing with alien races, some of whom go back to the beginning of time, I might give it a try. Given the complexity of the Halo Universe I believe a Halo game that matched the player count of BF4 and games like it could be much, much better.

Halo is a franchise that has already manifested itself in several types of games like Halo Wars, Spartan Ops and Spartan Assault. Every one has developed a fan base. Where would McDonalds be if they said, “If you want a bigger burger, go to Burger King”?

> > A spinoff wouldn’t be terrible, but <mark>you do not want a gametype in the game that is essentially completely different in the same game.</mark> If you want a spinoff that is not reflective of the core experience of the series then yeah go for it.
>
> This is essentially what I was saying. I’ve been saying this in just about every thread I’ve seen where the topic was player counts that exceed 16.
>
> I don’t understand the hostility towards a Halo game that is not precisely like what we already have. There’s a whole world of gamers out there. If 343i made a Halo dancing game, someone would play it. Maybe not you, but you’re not their only customer.

Again, did you not read what I said. What are you specifically trying to achieve here Halo dominance over every single video game genre? There are so many games that achieve everything you ever wanted and are DESIGNED for it. You don’t see me going into CoD forums telling them to add shields and all this garbage. Halo appeals to ARENA FPS players not the entire population of gamers.

> <mark>Maybe a massive Halo game would look a lot like Battlefield 4.</mark> I don’t have a problem with that. I don’t play BF because it’s not Halo. If it was a game set 500 years in the future with super soldiers wearing fusion powered armor dealing with alien races, some of whom go back to the beginning of time, I might give it a try. Given the complexity of the Halo Universe I believe a Halo game that matched the player count of BF4 and games like it could be much, much better.

Then go play battlefield, let Halo’s core stay the way it is. It will always be known as an Arena Fps. The lore doesn’t matter since the gameplay is identical. We are playing BF with Halo Skins something that BF could easily do if they wanted to so go ask them. You are once again not reading the previous posts.

> Halo is a franchise that has already manifested itself in several types of games like Halo Wars, Spartan Ops and Spartan Assault. Every one has developed a fan base. Where would McDonalds be if they said, “If you want a bigger burger, go to Burger King”?

You clearly want Halo to lose its identity. Listen to your self, 343 is going to waste time making Warthog Motorsport and MongooseKart so we can attract another community rather than play a game that it is known for being. Maybe I should tell Mario to go make an FPS.

HALO does not have problems selling it never has. It is Xbox’s flagship title.

Mcdonalds/BK have their identity of fast food, tell them to start serving foie gras and beluga caviar and then wagyu beef they lose their identity. Stop with the analogies, I don’t want to have arguments comparing burgers.

> Snip

Your Mc Donals analogy is pretty poor, you compare cooking to creating a video game, a activity that takes 5 minutes to a process that takes 2 to 3 years.
Creating an MP game is nothing like ordering some bigger meat and McDonals isn’t really high quality cuisine.

As a spin off game there are some easy problems with it, there is a difference between trying to attract players from another genre and rivaling your own games within that genre, an FPS game and an additional RTS game is a lot different then releasing 2 different FPS games with the difference lying in the specifications of the Sandbox.
From a marketing point it is not a good idea to fight against your own game.

Now I know what you’re going to say “why release them at the same point, why not release one a year after that?”, well the thing is, it is easier to design DLC for an existing game in that year rather then selling a completely new game that also again rivals the older one.

The best way I see this work would be the following:
2015: Halo 5
2017: Spin off game possibly with DLC included for Halo 5 and beta acces for Halo 6 to improve sales (but how well the game does can be concluded from the players that still play it afterwards)
2018: Halo 6
The reason for Halo 6 a year after is because the spin off game is still experimental, call it a year of trail and in case it does not work Halo 6 is there to immediately catch the old school fans again.

This still does not solve what company is going to make that game, Bungie after all never made Halo Wars.

OK, if you guys don’t see that the Halo franchise is no different from any other franchise then there’s no way you can see that diversification usually gets a franchise more customers.

I think Microsoft and 343i think differently, and when they do make their massive Halo game, just remember that you are not required to play it.

> OK, if you guys don’t see that the Halo franchise is no different from any other franchise then there’s no way you can see that diversification usually gets a franchise more customers.
>
> I think Microsoft and 343i think differently, and when they do make their massive Halo game, just remember that you are not required to play it.

Halo is different from other franchises. It is a shooter franchise, just like Mcdonalds is a fast food franchise.

There is a target market for every product. It establishes its identity from that target market. It is supposed to sell to that target market and its marketing efforts are primarily directed towards that group. Halo can branch out with spinoffs, but not to the point that its no longer what it intended to be. The target market for a game is a certain age range that likes so and so genre. Same thing when the car is released it is intended to be for adolescents,rich people or families.

Last analogy I will give and its probably not even good: You want a Prius (an economy car), but I want a bigger engine lets say an I6 designed for the supra.
Those are not compatible so I have to change the car to the point that its not recognizable. The badge still says Prius, just like the game will say Halo even though it plays like BF.