AA’s with CE killtimes, might end up being worthless.
Movement speed shouldn’t be doubled or tripled. Even something as small as a 10% increase has a noticeable effect. We can copy the immersion of sprint with more weapon sway, blur, etc.
One thing CE did right was it focused on empowering the player instead of the nerf culture we have now. Everything was powerful and you could potentially come back from being shot from behind due to the skillgap of the game and potency of the items.
They’ve increased the movement speed countless times and it did little to improve the gameplay. Movement speed is fine, it’s the sluggish movement acceleration that’s the problem.
There’s also the easy aiming, increased projectile speed, etc. that makes MP combat a lot less challenging.
I do not want EXACTLY something like CE, but something around the same feel would be good. I want some very good based movement that is fast and responsive that does not need sprint. Fast-ish kill times (not like CoD, but decently fast) as long as you are skilled. The CE pistol could have a very fast kill time, but you had to be very well versed and skilled with the gun. I do not want auto pickup of objective items to return like in CE and H4. I would like people to have even, balanced starts. I don’t think that this can be really achieved through anything like the loadout system in place in H4.
I have MASSIVE respect for the game of Halo CE because it is something that you could have a huge amount of fun playing, but to be REALLY good, you had to have serious individual skill and put in the time. Other Halos have required individual skill too, but not to the degree of Halo CE. I would like to see something along those line in the next Halo.
> Im 50/50 on this one.
>
> Halo CE is my favorite halo, but mulitplayer wise maybe with tweaks.
>
> I don’t think movement speed needs to be increase its fne as it is.
>
> Why get rid of AA’s there fine? Just got to get rid of ac,pv,jetpack.
>
> Sprint I’m 50/50 on that.
>
> Maybe Halo ce base but added onto from the other halo games.
>
> There should be some large maps.
Halo CE had plenty of large maps. Blood Gulch, Sidewinder, etc… Hang Em High was pretty large as well. Overall, I think many of CE’s maps were larger than H2’s besides like Wizard and Battle Canyon.
It’s literally impossible to hit people regularly. The aiming and shooting is so bad. I’ll fire an entire clip from that god forsaken pistol and it’s not uncommon every single bullet misses. It’s like It’s firing blanks or something. The sniper in that game is laughable. Good luck hitting the broad side of a barn with that piece of junk let alone a moving target shooing back at you.
The lighting in that game is another really big problem. Spotting enemies right in front of you is like spotting objects in an I spy book. It really sucks.
Halo xb1 like halo CE? No thank you a thousand times.
> Halo CE is by far the worst halo game ever made.
>
> It’s literally impossible to hit people regularly. The aiming and shooting is so bad. I’ll fire an entire clip from that god forsaken pistol and it’s not uncommon every single bullet misses. It’s like It’s firing blanks or something. The sniper in that game is laughable. Good luck hitting the broad side of a barn with that piece of junk let alone a moving target shooing back at you.
>
> The lighting in that game is another really big problem. Spotting enemies right in front of you is like spotting objects in an I spy book. It really sucks.
>
> Halo xb1 like halo CE? No thank you a thousand times.
Have you even played Halo CE? If so, then how much?
Honestly, it sounds like you’ve either never played the game and are going off second-hand information, or you didn’t play the game long enough to truly admire it. Also, would you be playing on PC or Xbox? I remember the Sniper took plenty of time to become a good shot with, but I really can’t recall having problems with the Magnum; the bullets go directly where you are aiming the crosshairs, so long as you’re not holding down the trigger.
> >
>
> Have you even played Halo CE? If so, then how much?
>
> Honestly, it sounds like you’ve either never played the game and are going off second-hand information, or you didn’t play the game long enough to truly admire it. Also, would you be playing on PC or Xbox? I remember the Sniper took plenty of time to become a good shot with, but I really can’t recall having problems with the Magnum; the bullets go directly where you are aiming the crosshairs, so long as you’re not holding down the trigger.
I’ve played CE plenty of times on the Xbox. Everything I said I learned first hand and stand by it.
> > >
> >
> > Have you even played Halo CE? If so, then how much?
> >
> > Honestly, it sounds like you’ve either never played the game and are going off second-hand information, or you didn’t play the game long enough to truly admire it. Also, would you be playing on PC or Xbox? I remember the Sniper took plenty of time to become a good shot with, but I really can’t recall having problems with the Magnum; the bullets go directly where you are aiming the crosshairs, so long as you’re not holding down the trigger.
>
> I’ve played CE plenty of times on the Xbox. Everything I said I learned first hand and stand by it.
Well, Halo CE didn’t have much aim assist at all, but the aim/hit detection isn’t as bad as you make it sound. Are you sure you were firing the Magnum semi-automatically when you had trouble aiming? Honestly, unless you were playing on Xbox Connect, then I think the only thing to blame is your own aim. The Magnum fires straight where you aim, but like everything else in CE it is Projectile, so you need to make sure to lead your shots.
> Well, Halo CE didn’t have much aim assist at all
Are you kidding? Halo: CE had the most aim assist out of all of the Halo games, except for the Sniper Rifle, which had almost none.
> Halo CE is by far the worst halo game ever made.
>
> It’s literally impossible to hit people regularly. The aiming and shooting is so bad. I’ll fire an entire clip from that god forsaken pistol and it’s not uncommon every single bullet misses.
Were you playing Halo PC online? I had a lot of problems with Halo PC too. I attribute it to lag, and it may have less aim assist due to the aiming being on a mouse instead of a stick. I never, ever had a problem aiming on Halo: CE Xbox though, and I was much younger (and worse at aiming) back then.
> Halo CE is by far the worst halo game ever made.
>
> It’s literally impossible to hit people regularly. The aiming and shooting is so bad. I’ll fire an entire clip from that god forsaken pistol and it’s not uncommon every single bullet misses. It’s like It’s firing blanks or something. The sniper in that game is laughable. Good luck hitting the broad side of a barn with that piece of junk let alone a moving target shooing back at you.
>
> The lighting in that game is another really big problem. Spotting enemies right in front of you is like spotting objects in an I spy book. It really sucks.
>
> Halo xb1 like halo CE? No thank you a thousand times.
CE easily took the most individual skill to play. I’m sorry, but if you were not playing CE on XBC and were missing that often, you were a terrible shot in that game. The Pistol was difficult to master, and that was what made it great. It could be deadly as heck, but you had to actually be good with it.
> > Well, Halo CE didn’t have much aim assist at all
>
> Are you kidding? Halo: CE had the most aim assist out of all of the Halo games, except for the Sniper Rifle, which had almost none.
> > > Well, Halo CE didn’t have much aim assist at all
> >
> > Are you kidding? Halo: CE had the most aim assist out of all of the Halo games, except for the Sniper Rifle, which had almost none.
>
> About that.
Well done sir. I remember that video when it was made.
> >
>
> CE easily took the most individual skill to play. I’m sorry, but if you were not playing CE on XBC and were missing that often, you were a terrible shot in that game. The Pistol was difficult to master, and that was what made it great. It could be deadly as heck, but you had to actually be good with it.
There is nothing skillful about the halo CE pistol. Zero aim assist and a projectile? That’s just stupid. Let’s look at two people who are having a gunfight and are on the same team in halo 4.
Is that fight won by the more skilled player? No. It’s simply who happened to hit more shots randomly.
> > >
> >
> > CE easily took the most individual skill to play. I’m sorry, but if you were not playing CE on XBC and were missing that often, you were a terrible shot in that game. The Pistol was difficult to master, and that was what made it great. It could be deadly as heck, but you had to actually be good with it.
>
> There is nothing skillful about the halo CE pistol. Zero aim assist and a projectile? That’s just stupid. Let’s look at two people who are having a gunfight and are on the same team in halo 4.
>
> Is that fight won by the more skilled player? No. It’s simply who happened to hit more shots randomly.
Are you saying that in Halo 4 the skilled player doesn’t win or in Halo CE the skilled player doesn’t win?
I can guarantee you that when there is 0 aim assist and you need to lead your shots the more skilled player will win. Simply put, the player with the better strafe, aim, and position on the map will undoubtedly win.
When you spike up the aim assist and make the weapon hitscan it becomes much easier to aim and hit for the lesser skilled player, in fact it can make it so easy that the lesser skilled player can get more kills than they normally would, but in the end the more skilled player would still win. Essentially, you’ve just made the game easier and greatly lessened the depth that was added by strafing and positioning.
> > >
> >
> > CE easily took the most individual skill to play. I’m sorry, but if you were not playing CE on XBC and were missing that often, you were a terrible shot in that game. The Pistol was difficult to master, and that was what made it great. It could be deadly as heck, but you had to actually be good with it.
>
> There is nothing skillful about the halo CE pistol. Zero aim assist and a projectile? That’s just stupid. Let’s look at two people who are having a gunfight and are on the same team in halo 4.
>
> Is that fight won by the more skilled player? No. It’s simply who happened to hit more shots randomly.
I am very confused by your logic train here. Are you suggesting that the game with less aim assist is less skillful? The fact that 4 shots are pretty decently easy to do in H4 while a perfect 3 shot kill is decently rare should be an easy determining factor there. One is much more difficult, takes much more focus, and takes much more experience. I understand how some people can be thrown off by how difficult that it is, but when you miss on CE on Lan, there is literally nothing to blame but your own aim.
I could see people wanting to switching it to hit scan instead of leading shots because of XBL. I think that hit scan just works much better for XBL overall.
> There is nothing skillful about the halo CE pistol. Zero aim assist and a projectile? That’s just stupid.
The pistol didn’t have “zero aim assist”, it simply had much less aim assist.
The fact you couldn’t hit anything is directly correlated to the fact you believe the Suppressor is a useful and a skillful weapon, aka you don’t know how to play the game and don’t take the initiative to learn.
I don’t typically make “you’re just bad” arguments, but there’s only so much -Yoink- I can tolerate listening to.
> Are you saying that in Halo 4 the skilled player doesn’t win or in Halo CE the skilled player doesn’t win?
He’s saying if something takes an extreme amount of skill it’s possible that outcomes will start to be determined by luck solely because there’s almost no way someone could consciously win. As an analogy, water doesn’t behave in a typical manner past critical pressure, past a certain point our pre-concieved laws become null. Or a more game related analogy, faster killtimes are good for competitive play, but insta-kills aren’t because they remove any challenge from the opponent.
Which by the way I agree with that mentality, I just don’t think Halo CE was ANYWHERE NEAR being that difficult.
Like imagine an asteroids-esque game that throws a massive barrage of objects at you at once. If you survive that it’s likely because you were in the right spot at the right time, and not because you have amazing dexterity.
Likewise, imagine an FPS where players move at ten times the speed they do now, along with no aim assist. If you manage to hit anything it would be sheer luck.