So I’ve been playing Halo 5 guardians multilayer for quiet some time now and there is few game features in multilayer that stand out very annoying.
one of those being who deserves take downs for bosses.
I’ve encountered numerous times where I’ve either got the final blow or dealt most damage towards a legendary boss and not received the credit for it. My last and most notable experience was when I splaserd the back of the wrath master’s wrath twice seeing his health depleted past half almost 3/4 gone in the first shot then the second shot not to receive the kill or any credit.
Also
If that was not annoying enough in the same game I hop onto my ultra ghost just purchased to take down the second legendary boss, however, my own f****** team mate collides or should i say, catches the side of my ghost making me fly off as if a train has hit me; to then be killed by the enemy team out side of my vehicle.
So the point of discussion is that the boss take down credit needs to be more flexible among team players who help or more accurate to who it deserves to be credited to.
and
Why do all of the vehicles have the weigh of a couple of pieces of paper? The vehicle sensitivity is ridiculous even in a fortified tank i receive damage from colliding with a rock at the slowest speed in history.
These are personal things that I have found unfair within gameplay that i believe need improving on. What are your thoughts?