> 1. 80% Ranked Playlists. Rank goes up if TEAM wins.
No thanks… As much as I support competitive Multiplayer, I really can’t stand a Win/Lost system for leveling up.
I’m bad at Halo, I’ve always been. With every game that I win, I lose three more. That trend has followed me since Halo 2, and I hated Halo 3’s and Halo 2’s XP system. Halo Reach got it right, but I do think that there should also be a visible CSR system.
> 2. You get a 2 second window to trash talk the player you just killed
What does that add? How does that make much sense? Why can’t people scream into their microphones whenever they want to?
> 3. No kill/death stats shown. (this encourages the team not the individual)
Bad idea. I generally like to know how much I’ve contributed to the team effort, and I think it’s just uneducated to say that “K/D Rations hurt Teamwork”
You can’t improve your skills if you can’t see what you’ve done wrong. If you can’t see how many points you’ve scored or how many times you’ve failed, how are you supposed to improve?
> 4. Proximity communication (when sneaking around you can overhear enemies, also helps keep coms clear)
Proximity communication was a great feature, it was disappointing for it not to be in Halo 4; however, I think it should be an option, not required.
> Run an open beta for the multiplayer. Listen to the pros. Everyone else will follow.
Agreed, make a freaking Beta this time.
> Or it’s Destiny.
That made very little sense and was very nonconstructive.