Halo 5 MP vs H:I MP

That doesn’t make any sense.

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Halo 5’s multiplayer is actually one of the best imo, adding hitmarkers was actually a small feature that halo needed, because it always felt like my shots werent hitting when i shot at an enemy. Halo 5s hit detection was ( as i remember it) really good. I actually enjoyed the spartan abilites, really felt like i was a super soldier capable of doing crazy stuff. I also enjoy the quickness of 5, as much as i love Halo 3 my beloved game that was my first and still favorite halo (mostly biased on the favoritism cause i grew up on it) , the speed of 5’s action felt much better to me.

I enjoy very chaotic games, so 5 really had that aspect down with firefight, warzone, BTB, super fiesta etc. Infinite kinda has the chaotic moments down, but i find regular slayer really boring at times, which is why i hope everytime i play BTB in infinite i hope that i get in a total control or CTF as those have the most constant action. I hope they decide to add BTB Super Fiesta just for the chaos.

As much as i love Infinites weapons, there are some that i extremely despise using, specifically the plasma pistol (no longer able to emp vehicles), the ravager ( nerfed into the ground), Pulse carbine ( extremely low usage ), and the shotguns ( whats the point of a shotgun if it isnt gonna blast someone into bits within melee distance, it cant even counter sword anymore). I also feel like the Hydra is worse compared to 5’s.

I also miss the weapon variety that 5 had, not just its normal weapons but its cool and unique variants. Those variants also made fiesta much more enjoyable. Also, I rather not get the skewer 20 times in 10 mins.

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5 certainly has a content advantage, even if we’re just comparing launch states, but with a few tweaks I’d prefer Infinite’s gameplay more. I agree with others that the strafe speed is too much right now so I could care less if I had to choose between that and 5’s thrusters, but 5 also lacks the classic Halo art style and has other goofy abilities asides from the thrusters. (Shoulder charge was a poor design choice to say the least.)

I wouldn’t play either if I had to choose tbh, I’d play MCC, as I am now, until if/when Infinite is in a good state or I move on from Halo again.

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The game has a better art style.
The gun mechanics and sandbox are universally superior.
The maps are 100% better.
It does not have movement mechanics nobody asked for.
It has a great ESports setup.
The customization, amazingly enough, IS better. (More options =/ better btw)
It actually runs at its advertised resolution.
It isn’t dropping frames for foes beyond 15 meters to ensure old hardware can keep up.
Its tick rate isn’t tied to FPS (how the FRAK did they do THAT?)
It actually has fun, good vehicles.
It actually HAS BTB.
It actually HAS a real, good campaign.
Its characters, setting, enemy sandbox and design is better.
The world is more interesting.

I can’t think of a single reason outside of customs and Forge to play 5 over Infinite… Which, is already available with Halo 5 Forge… which will be obsolete later this year, entirely.

So…

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When it comes to the Halo 5 multiplayer experience, it was always just a bit…much for me. The Spartan Charge and Ground Pound I just didn’t like on top of the Thrusters and when it came to the aesthetics 5 was a bit too vibrant, particularly when it came to the armors and how texturized they were such as the body suits. I do prefer the duller but more rugged designs of Infinite’s. This goes for the weapons as a lot of 343’s iterations of old designs (the Battle Rifle and SMG) plus their own unique designs for weapons (such as the Pilum) just really never felt or sounded right to me.

Not saying that there weren’t weapons I didn’t like as I did love the SAW and Railgun and thought more alien weapons like the Scattershot tended to have better luck there (plus I think Halo 5’s Assault Rifle with that dash of olive drab is the best design-wise imo) , but overall I just wasn’t a fan of the designs so I was really happy to see them going back to the classic look.

When it came to map designs…I just hated the look and design of the levels, particularly when it came to the BTB maps. I don’t think there’s one level I can think of fondly. At best I tolerated them and, at worst, I just really hated them from both a design standpoint and just graphically due to their Forge-based construction. Some levels (such as Guillotine/Headlong) just looked like like inflatable playgrounds which…wasn’t a good look or feel. This is opposed to Halo 4’s BTB maps where I personally loved a lot of them such as Wreckage, Exile, Longbow, Vortex, and Shatter. Halo 5’s BTB was the only BTB I ever really hated playing so I spent nearly all of my Halo 5 time in Warzone or Warzone Firefight.

Arena I just never really enjoyed. Me being a BTB player for nearly all of my Halo-playing life was a part of that, but even then I think a large part has to do with the general aesthetics, map designs, weapon sounds, the presence of Charge and Pound, just really didn’t make it seem enjoyable for me. Even when I burnt all my extra bonus XP cards and such for Warzone and would be coerced to try Arena to burn up the ones that I stockpiled…I ended up deciding they weren’t worth it cause I just wasn’t enjoying 5’s Arena at all.

This is opposed to Halo Infinite’s Arena where…I actually enjoy it. I still love BTB the most but due to a bunch of the design, sound, and aesthetics changes plus a toning down of a bunch of the other mechanics from 5, I actually enjoy logging on and doing Fiesta, Tactical, or regular Team Slayer as I clear through the Challenges. They’re just fun.

Warzone had been the best thing that Halo 5 offered. I thought it was a great concept, I took a week of vacation when Halo 5 came out and I spent most of that week playing Warzone after I cleared the campaign on Legendary (which I did hate). My problem with Warzone though came later on when people started stockpiling all their REQ Cards, Hannibal Tanks, Mantises, and other vehicles became the norm and, once again, it just became too…much. I also believed the REQ System did become more detrimental later on as I felt there was a mentality of if one team was winning and one was losing, the losing team would hold back on using their cards while the winning team would just dive right into theirs. Towards the end of me playing 5, I started drifting away from Warzone and more towards Warzone Firefight until I eventually stopped playing Halo 5 altogether.

And, at least for me, the entire library of rewards (guns, armor, perks, vehicles, stances, assassinations, etc) became a bit too daunting. There was stuff I wanted but never got despite playing nearly 1,000 games and it got to a point where I even dreaded the idea of more rewards being dumped in and mixed in with the rest cause that was just increasing the odds of me not being able to get what I want. I just came to really dislike the REQ System but I would really like it if we can see a new, tweaked version of Warzone at some point again in Halo’s future.

Now for Halo Infinite’s multiplayer…I just really enjoy it. Its been six months since its release and I’m still logging on to complete the Challenges every week even if I already cleared out the Battle Pass long ago and I’m just getting the same emblem over and over again except this time I can put it on my Warthog or use it as a nameplate, lol. I just really like the drift back to the more classic look such as the armors and weapons while also liking a lot of the sound designs. I appreciate a lot that was toned down in the gameplay such as the removal of Charge and Pound and made things a bit chaotic but also appreciate the few things that 343 added such as the gadgets that helps mix things up a little without being too much like in 5.

When it comes to the faults of Infinite, for me its really how its short on content and just quality of life stuff in general. A few weapons (like the Commando) feel weird to use and need some tweaking (the Gravity Hammer in particular just feels gruesomely slow and unwieldy compared to the Halo 3/ODST counterpart that my friends played last night when we all got MCC when it was on sale and decided to play together) while vehicles like Warthogs flip over too easily and other vehicles feel weak or need a bit of love (the Banshee epitomizing this and the Chopper needing its actual chopping of vehicles back). The maps I enjoy - I like the Arena maps like Streets and Live Fire while there are one or two (Behemoth) that I dislike to a skippable extent if I see it pop up in a certain game mode, and while I do enjoy Fragmentation and Deadlock I’ve come to really dislike Highpower so that really leaves two maps I enjoy playing in BTB and even then I think the other two feel a bit limiting when it comes to the vehicle sandbox.

And, obviously, it’d be really nice to have a lot of the game modes (King of the Hill, Infection) and other options (objective-based playlist, BR Start options etc,) come back along with more weapons and maps.

People have their justifiable beefs with the Battle Pass and how other rewards are being implemented but I for one like being able to see and have a path to earn what I want, Events included, although they could use some tweaking… I do think Infinite desperately needs a separate rank/progression bar for players to earn and work up in.

A lot of these issues have been listed and will hopefully be improved by the time Season 2 starts so that gives me hope, but I’m still able to live and play with them since Infinite’s release cause I just enjoy the core gameplay that much. This is as opposed to Halo 5 where, despite how it did offer a lot more than Infinite did, particularly at launch…I just came to really not like it. Its the only Halo game I don’t really want to return to and though it certainly has its fans, I just wasn’t one of them and much prefer the backtracking that was done for Infinite. I expect to be blazing through Season 2 and eagerly awaiting Season 3 where we’ll hopefully have some other major components (namely Forge) coming back and bringing Infinite to what it should be plus whatever else ends up being thrown in.

Halo Infinite has a better forerunner artstyle, it’s more gritty than armor looking like plastic toys, Halo 5 is alot more faster paced (Not that I mind a fastpaced Halo), Halo Infinite has a more modern gameplay mechanic tuned down to meet the slow legacy gameplay of Halo which creates a good and healthy balance if you ask me, color customization is definitively better in 5 but Infinite having black undersuits is making it better.

Both games have it ups and downs, but I think graphics and gameplay is making it more Halo-y. And campaign is very Halo-y.

That’s not my logic.

Everyone knows that H5 had an aiming problem and it still does. I don’t understand why you’re taking that personal.

It had to have a patch to fix it, which didn’t work. Listen I’m not gonna have a back and forth with you if all you’re going to do is refuse to acknowledge any faults in your own game, but constantly find a reason to crap on the other. My skill has nothing to do with the argument.

H5 is not the perfect game and neither is Infinite. That’s all I’m saying.

Do you want to touch on the sandbox argument I made above? I honestly am curious when people say they prefer HI’s sandbox, which I find to be bare-bones and littered with guns that are not viable in ranked.

It does have movement mechanics nobody asked for in the form of zero-inertia strafe. Besides, I liked thrusters and think they were actually pretty popular. Hated spartan charge, though.

The customization is not better, in my opinion. There is virtually no customization for free. H5 had thousands of free options, Infinite has pretty much none. So, perhaps you are more willing to buy aesthetics than me, to each their own.

Not sure where to touch on the technical pieces, but HI is a technical wreck with basic hit reg, melee, and phasing still occurring on a game-to-game basis. Is the argument that HI runs better than H5…?

I’m indifferent on the map quality (are you really about to go to bat for the state of maps in ranked?), but at least H5 had more of them. Since taking a more competitive slant, most maps in Halo have been pretty much just reskins of basic two/three lane templates.

Oh, and I could play slayer. That was nice.

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If Halo 5 was some how erased from players memories, and then released again today, EXACTLY the same with the exception that it used Infinites art style, I think people would love it.

I am convinced that much of this community likes Infinite because it looks like Halo 3, therefore defend it because its more Halo-y, but in reality the game is a complete let down/sh** show.

It is entertaining to see the excuses that get made for Infinite though. This community is creative.

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Comparing the two, I actually like H5’s movement and gunplay more IF we’re strictly talking the ranked mode. The one thing I like about Infinite that H5 doesn’t have is fun equipment. Overall though, at least gameplay wise, H5 is better in my opinion.

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Only three weapons are non-viable in ranked. The Commando, Plasma Carbine and Ravager.

The strafe is powerful, but not unbeatable. Thrusters were a get out of jail free card.

Most options were absolute trash and this is well known. The options were made to pad lootboxes. Do not defend it. It is not better and you’re being intellectually dishonest. You could literally only unlock the stuff randomly through lootboxes or buy them through boxes or promotional packs.

I literally do not experience phasing, I constantly have to wonder why you folks are trying to make out with your foes so often. You know you have guns right?

Yes. Most are good, Behemoth isn’t there and the only awful one in ranked is Bazaar.

Do you actually remember any of them? I don’t think we’ll ever forget Live Fire, from Infinite.

Then go frakking play 5 instead of whinging on about Infinite tbh.

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Did you even play both games lol?

Ravager is not just unviable, it’s not in ranked. In lobbies I play in the disruptor is not used and realistically nobody uses that sidekick that spawns in Aquarius either. But I guess the sidekick is viable if you like RNG or need something really quick draw? Not sure why nobody picks it up, then.

Lmao, I’m just describing the customization system in a thread about H5 dude, chill out. I’m not being “intellectually dishonest”. At least I could customize my spartan in H5 without paying for it. Can’t do that in HI.

Yes, I use melee and it’s still pretty dicey up close.

Yeah, I remember H5 maps. I feel like I was the only one who liked Molten haha. The Rig was fun and so was Plaza, good sneakies. I like Stasis. Mercy was a good remake of Haven. Sanctuary with ten million power weapons was hilarious just because they added it at the end when it was clear they didn’t really care about competitive balancing anymore–it was borderline Fiesta. But, I played a lot of H5, so it makes sense I would remember the maps.

I’m glad you like Live Fire, I actually think Recharge plays better myself.

Just trying to talk about video games over here, no need to take offense. The thread is literally called “Halo 5 MP vs. H:I MP”

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Infinite has better movement that’s not tied to equipment, better level design, no heavy aim, better art design, and overall a more “smooth” experience despite it’s current problems.

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Halo 5 is better! I just wish I had my old Halo 5 maps! They were awesome!
( IMHO :grin: )

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Sorry but the fact that Halo infinites sensitivity feels like 0.1 on 10 is already an instant fail compared to 5 in my books.

That and the de-sync issue. Tired of it.

Although halo 5s aiming was really wonky for a very long time.

Yes. And 5 is and will always be better than infinite if they keep that currently core gameplay setup.

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Infinites movement is stiff, inconsistent and not fluid.

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The current equipment provides no real shift in gameplay.

Drop wall = irrelevant
Thruster = doesn’t maintain momentum (slight upgrade from 4=
Repulsor = most decent equipment, but broken in terms of usage both offensive and defensive
Grappleshot = get out a jail card, breaks map consistency in objective game modes
Radar scanner = broken

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You are 100 percent correct. Excuses for an average game at best.

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