This is an issue the series has had for a while that has re-surfaced recently with the who loadout aspect of H2A. So fans complain that loadouts makes the multiplayer unbalanced for obvious reasons, however no one ever mentions how jarringly unbalanced the weapon set in this game is in general. We have a few capable weapons, and a whole lot of filler which is ridiculous for an “arena” shooter. Arena shooters thrive on power weapons and the variety in them, in fact that is how they work very well without character progression an unlocks, the fact that we have so many different weapon sets to choose from on the map (not loadouts)
Right now we have the basic UNSC weapons and their covenant and Prometheans counterparts, which are all fairly similar. On the top we have either the BR or the DRM as the go-to solution since everything else is going to loose in direct confrontation. And in here lies the problem which i Hope 343 solves with the next Halo, if weapons are there then they should be of equal prowess, save unique features they might have, otherwise Halo will continue to be seen form the outside as a barebones MP experience and a devolution of the Arena shooter the franchise has been trying to reach. To be honest this is an evolution that i would expect going from Halo 2 to Halo 3, which didn’t happen. Instead the franchise became stagnant and comfortable.
So what do you guys think? are you ok with Halo 5 carrying more of the same BR dominance and having weapons that don’t offer a solid practical solution in combat? Or you feel like the way things are shouldn’t be change in order to preserve the classic Halo feel?