Halo 5 moving forward

Halo was the go-to top console shooter until COD4 came along and struck a chord with the casual gamers in a way Halo never could, now you’ve got COD on a yearly basis, Battlefield and now Destiny Battlefront and Titanfall amongst others. With the skill gap in Halo being so high with the TTK being so high I don’t know how Halo can strike that balance to draw in and keep the casual crowd without losing what truly makes it Halo, from an arena standpoint anyway.

Warzone is probably on the right path but I think they need to go full PVE keep it pretty much as it is now in that you assault bases on a big battle field but with a boss in each base with random spawning at different points in the map working your way up in difficulty to a big final boss showdown at their homebase. The Req system also needs tweaking to make it feel more rewarding, offering far more customisation of the weapons and armour than is now.

In its current state I really don’t see a hook that will truly keep people especially the more casual gamers coming back again and again.

They have nailed Arena for the most part, again, few tweaks here and there, more maps more modes etc. Core gameplay wise with the new mechanics and gunplay the game is great, I’ll be interested to see what 343 do and see what the game is in a years time.

Any thoughts ?

Here’s something for you to consider.
Say hello to our Multiplayer Designer.
Pro Tip: Keep scrolling down for more.

> 2533274798121887;2:
> Here’s something for you to consider.
> Say hello to our Multiplayer Designer.
> Pro Tip: Keep scrolling down for more.

You got your social, it’s called Warzone.
Halo 5 was always and is still marketed and built for competitive players. Ranked is competitive, it gives the edge to keep doing better and to try,
It’s actually, literally the point of the game.

Pro Tip:
I’m sorry, but don’t like it? Go back and play Halo 4 or Reach, it’s perfectly catered to casual Halo players.

> 2533274903975459;3:
> > 2533274798121887;2:
> > Here’s something for you to consider.
> > Say hello to our Multiplayer Designer.
> > Pro Tip: Keep scrolling down for more.
>
>
> You got your social, it’s called Warzone.
> Halo 5 was always and is still marketed and built for competitive players. Ranked is competitive, it gives the edge to keep doing better and to try,
> It’s actually, literally the point of the game.
>
> Pro Tip:
> I’m sorry, but don’t like it? Go back and play Halo 4 or Reach, it’s perfectly catered to casual Halo players.

H3 had the best balance for both worlds. Why can’t this happen again? I want Halo to thrive, not alienate people to certain Halos. I love being competitive in Halo, been competitive since H:CE, but it’s nice to have casual 4v4 playlists (more than just Warzone) to play with friends that are not even close to your skill level. It gets very exhausting playing Onyx + people in all the playlists. Warzone is not the solution for the casual/social playlist.

> 2533274798121887;2:
> Here’s something for you to consider.
> Say hello to our Multiplayer Designer.
> Pro Tip: Keep scrolling down for more.

That’s… That’s awful…

We need someone who puts the majority of the fans above himself regarding playlists and gametypes…

And pretty much everything else.

Halo 5 has great gameplay though.

> 2533274800383882;4:
> > 2533274903975459;3:
> > > 2533274798121887;2:
> > > Here’s something for you to consider.
> > > Say hello to our Multiplayer Designer.
> > > Pro Tip: Keep scrolling down for more.
> >
> >
> > You got your social, it’s called Warzone.
> > Halo 5 was always and is still marketed and built for competitive players. Ranked is competitive, it gives the edge to keep doing better and to try,
> > It’s actually, literally the point of the game.
> >
> > Pro Tip:
> > I’m sorry, but don’t like it? Go back and play Halo 4 or Reach, it’s perfectly catered to casual Halo players.
>
>
> H3 had the best balance for both worlds. Why can’t this happen again? I want Halo to thrive, not alienate people to certain Halos. I love being competitive in Halo, been competitive since H:CE, but it’s nice to have casual 4v4 playlists (more than just Warzone) to play with friends that are not even close to your skill level. It gets very exhausting playing Onyx + people in all the playlists. Warzone is not the solution for the casual/social playlist.

I agree completely. I was just stating that Halo 5 was catered to competitive play. It’s what is expected.

> 2533274903975459;3:
> > 2533274798121887;2:
> > Here’s something for you to consider.
> > Say hello to our Multiplayer Designer.
> > Pro Tip: Keep scrolling down for more.
>
>
> You got your social, it’s called Warzone.
> Halo 5 was always and is still marketed and built for competitive players. Ranked is competitive, it gives the edge to keep doing better and to try,
> It’s actually, literally the point of the game.
> Pro Tip:
> I’m sorry, but don’t like it? Go back and play Halo 4 or Reach, it’s perfectly catered to casual Halo players.

What you’ve made ever-so clear is that you don’t love Halo for Halo, but for whatever prosphetics, make up, bells and whistles it’s put on to cater specifically to you.

The point of Halo that made it so rediculously popular in the first place was that it was something the developers themselves wanted to play. Halo was never made for you, but for them. It became popular because it just so happened that what it was that they liked happened to coincide with what WE liked.
Halo was popular because it didn’t have to cater to anybody and ended up pleasing everybody anyway.

since people seem happy with the base gameplay of 5, Halo 6 should not have multiplayer, instead halo 5 should be tweaked and modified heavily to fix a lot of the glaring issues, then that base should be expanded upon over the course of years to provide an endless amount of content

I want to eventually see halo move to a subscription model that has every map (even if they are forge remakes) and gametype in history to choose from, every enemy type, every vehicle, and every weapon all included in one well balanced sandbox that has a feed of content that never stops, and this would free up Halo 6 to be a campaign only venture, opening up more possibilities for 343 to expand on that front as well (having split screen back perhaps) and a longer more epic campaign that can really build upon all of the characters

> 2533274903975459;6:
> > 2533274800383882;4:
> > > 2533274903975459;3:
> > > > 2533274798121887;2:
> > > > Here’s something for you to consider.
> > > > Say hello to our Multiplayer Designer.
> > > > Pro Tip: Keep scrolling down for more.
> > >
> > >
> > > You got your social, it’s called Warzone.
> > > Halo 5 was always and is still marketed and built for competitive players. Ranked is competitive, it gives the edge to keep doing better and to try,
> > > It’s actually, literally the point of the game.
> > >
> > > Pro Tip:
> > > I’m sorry, but don’t like it? Go back and play Halo 4 or Reach, it’s perfectly catered to casual Halo players.
> >
> >
> > H3 had the best balance for both worlds. Why can’t this happen again? I want Halo to thrive, not alienate people to certain Halos. I love being competitive in Halo, been competitive since H:CE, but it’s nice to have casual 4v4 playlists (more than just Warzone) to play with friends that are not even close to your skill level. It gets very exhausting playing Onyx + people in all the playlists. Warzone is not the solution for the casual/social playlist.
>
>
> I agree completely. I was just stating that Halo 5 was catered to competitive play. It’s what is expected.

Oh, I see! Yes I completely agree with the path H5 took with focusing on the competitive roots of Halo, since it’s much easier to make a game more casual after release than more competitive.

> 2533274921982810;1:
> Halo was the go-to top console shooter until COD4 came along and struck a chord with the casual gamers in a way Halo never could, now you’ve got COD on a yearly basis, Battlefield and now Destiny Battlefront and Titanfall amongst others. With the skill gap in Halo being so high with the TTK being so high I don’t know how Halo can strike that balance to draw in and keep the casual crowd without losing what truly makes it Halo, from an arena standpoint anyway.

The saturation of FPS since halo 3 has increased and thus dividing the (already split) FPS community into more communities. What would be interesting to see here is: what if a fps with slower TTK than halo that reaches triple A quality was out there? And would its community be larger?
-OTP halo is well known for changing its formula after each game and because of that the fan base changes (old people leave, new people join) so keeping the casual crowd significantly changes perspective on who thinks who is casual after 2 halo games, and here we are playing the 10th halo game.

> 2533274921982810;1:
> Warzone is probably on the right path but I think they need to go full PVE keep it pretty much as it is now in that you assault bases on a big battle field defeating the but with a boss in each one and spawning at different points in the map working your way up in difficulty to a big final boss showdown at their homebase. The Req system needs tweaking to make it feel more rewarding, offering far more customisation of the weapons and armour than is now.

Warzone is very a very competitive game type that is labeled as a social game type (no ranks). So this is part of the home of the frustrations people get. Examples: losing all your bases, failing at the last hit on boss, dying immediately when using REQ cards.
-OTP warzone is a FPS MOBA where the main method of winning is not to destroy the enemy base. I would not classify it as a step towards PVE anything seeing how warzone is set up closer to Multi-Team KOTH + bots. As for the REQ system; I honestly believe that the system is designed for faster REQ level ups (like at E3 and games con) therefore; with the leveling up slowed down we (as a community) see certain items to be priced too high for energy for the expectations when claiming said REQ item. Best examples of this are the energy knifed load outs, DMR, carbine, scorpion.
-LP “more customizations of the weapons and armor” can and be fixed by the free DLC. If you are referring to more skins and armor sets.

> 2533274921982810;1:
> In its current state I really don’t see a hook that will truly keep people especially the more casual gamers coming back again and again.
>
> They have nailed Arena for the most part, again, few tweaks here and there, more maps more modes etc. Core gameplay wise with the new mechanics and gunplay the game is great, I’ll be interested to see what 343 do and see what the game is in a years time.
>
> Any thoughts ?

-FP I will not try to persuade you otherwise if you have chosen to no longer believe “casuals” will play the game again.
-LP The arena has been the focus since day one of the beta and has been improved through tested and feedback, long story short the arena is great because they put the most amount of work into making it great.
-FT H5G will not be complete until its last (known) DLC launches in July 16 2016 and therefore is not a full game until then. Aside from that, (imo) H5G is one fine damn fun game to play since HCE and H5G is not even finished in content.

The promise of more open, carefree gamemodes and playlists is about as likely to be fulfilled as Star Wars: Battlefront (EA Edition) getting content to fill up the gaping hole that it is. You have no evidence whatsoever that can disprove that this is likely the case.

> 2533274798121887;11:
> The promise of more open, carefree gamemodes and playlists is about as likely to be fulfilled as Star Wars: Battlefront (EA Edition) getting content to fill up the gaping hole that it is. You have no evidence whatsoever that can disprove that this is likely the case.

It’s like I said in another thread:

They say that they will look into a PVE mode if there is enough demand for it…700 reply thread about the subject and still not a peep from 343

Then I watch some episodes of the sprint and the devs are relieved when they finally get the REQ pack menu to work without crashing…not too confident about PVE

> 2684064956505966;12:
> > 2533274798121887;11:
> > The promise of more open, carefree gamemodes and playlists is about as likely to be fulfilled as Star Wars: Battlefront (EA Edition) getting content to fill up the gaping hole that it is. You have no evidence whatsoever that can disprove that this is likely the case.
>
>
> It’s like I said in another thread:
>
> They say that they will look into a PVE mode if there is enough demand for it…700 reply thread about the subject and still not a peep from 343
>
> Then I watch some episodes of the sprint and the devs are relieved when they finally get the REQ pack menu to work without crashing…not too confident about PVE

What possible relevance does that anecdote have to PvE? Are you under the impression that making a game is easy? Do you think that reflects poorly on their competency in some way? Games are extremely complex and, for the most part, extremely unstable for during development.

Man, I really hate ignorant back seat developers.

> 2533274890584596;13:
> > 2684064956505966;12:
> > > 2533274798121887;11:
> > > The promise of more open, carefree gamemodes and playlists is about as likely to be fulfilled as Star Wars: Battlefront (EA Edition) getting content to fill up the gaping hole that it is. You have no evidence whatsoever that can disprove that this is likely the case.
> >
> >
> > It’s like I said in another thread:
> > They say that they will look into a PVE mode if there is enough demand for it…700 reply thread about the subject and still not a peep from 343
> > Then I watch some episodes of the sprint and the devs are relieved when they finally get the REQ pack menu to work without crashing…not too confident about PVE
>
>
> What possible relevance does that anecdote have to PvE? Are you under the impression that making a game is easy? Do you think that reflects poorly on their competency in some way? Games are extremely complex and, for the most part, extremely unstable for during development.
> Man, I really hate ignorant back seat developers.

For the most-part, yes - compared to most of a AAA game’s design, this is regarded to be a relatively simple task that just requires a lot of caution.
The problem is with Halo 5: Guardians’ stability issues. Everything is so pointlessly balanced on to a poor, ‘mandatory’ 60FPS system that the slightest of changes can screw things up. It’s very likely you’ll never see a remake or a port of this game put on to any other system in future.

> 2533274890584596;13:
> > 2684064956505966;12:
> > > 2533274798121887;11:
> > > The promise of more open, carefree gamemodes and playlists is about as likely to be fulfilled as Star Wars: Battlefront (EA Edition) getting content to fill up the gaping hole that it is. You have no evidence whatsoever that can disprove that this is likely the case.
> >
> >
> > It’s like I said in another thread:
> >
> > They say that they will look into a PVE mode if there is enough demand for it…700 reply thread about the subject and still not a peep from 343
> >
> > Then I watch some episodes of the sprint and the devs are relieved when they finally get the REQ pack menu to work without crashing…not too confident about PVE
>
>
> What possible relevance does that anecdote have to PvE? Are you under the impression that making a game is easy? Do you think that reflects poorly on their competency in some way? Games are extremely complex and, for the most part, extremely unstable for during development.
>
> Man, I really hate ignorant back seat developers.

No, I don’t think game development is easy, and that is why I have 0 faith that we will see any significant gametypes added to halo 5, it is a lot easier (and more profitable) for them to just keep feeding us forge maps / map remixes / REQ items then to add anything of significance

> 2533274909139271;10:
> > 2533274921982810;1:
> > Halo was the go-to top console shooter until COD4 came along and struck a chord with the casual gamers in a way Halo never could, now you’ve got COD on a yearly basis, Battlefield and now Destiny Battlefront and Titanfall amongst others. With the skill gap in Halo being so high with the TTK being so high I don’t know how Halo can strike that balance to draw in and keep the casual crowd without losing what truly makes it Halo, from an arena standpoint anyway.
>
>
> The saturation of FPS since halo 3 has increased and thus dividing the (already split) FPS community into more communities. What would be interesting to see here is: what if a fps with slower TTK than halo that reaches triple A quality was out there? And would its community be larger?
> -OTP halo is well known for changing its formula after each game and because of that the fan base changes (old people leave, new people join) so keeping the casual crowd significantly changes perspective on who thinks who is casual after 2 halo games, and here we are playing the 10th halo game.
>
>
> > 2533274921982810;1:
> > Warzone is probably on the right path but I think they need to go full PVE keep it pretty much as it is now in that you assault bases on a big battle field defeating the but with a boss in each one and spawning at different points in the map working your way up in difficulty to a big final boss showdown at their homebase. The Req system needs tweaking to make it feel more rewarding, offering far more customisation of the weapons and armour than is now.
>
>
> Warzone is very a very competitive game type that is labeled as a social game type (no ranks). So this is part of the home of the frustrations people get. Examples: losing all your bases, failing at the last hit on boss, dying immediately when using REQ cards.
> -OTP warzone is a FPS MOBA where the main method of winning is not to destroy the enemy base. I would not classify it as a step towards PVE anything seeing how warzone is set up closer to Multi-Team KOTH + bots. As for the REQ system; I honestly believe that the system is designed for faster REQ level ups (like at E3 and games con) therefore; with the leveling up slowed down we (as a community) see certain items to be priced too high for energy for the expectations when claiming said REQ item. Best examples of this are the energy knifed load outs, DMR, carbine, scorpion.
> -LP “more customizations of the weapons and armor” can and be fixed by the free DLC. If you are referring to more skins and armor sets.
>
>
> > 2533274921982810;1:
> > In its current state I really don’t see a hook that will truly keep people especially the more casual gamers coming back again and again.
> >
> > They have nailed Arena for the most part, again, few tweaks here and there, more maps more modes etc. Core gameplay wise with the new mechanics and gunplay the game is great, I’ll be interested to see what 343 do and see what the game is in a years time.
> >
> > Any thoughts ?
>
>
> -FP I will not try to persuade you otherwise if you have chosen to no longer believe “casuals” will play the game again.
> -LP The arena has been the focus since day one of the beta and has been improved through tested and feedback, long story short the arena is great because they put the most amount of work into making it great.
> -FT H5G will not be complete until its last (known) DLC launches in July 16 2016 and therefore is not a full game until then. Aside from that, (imo) H5G is one fine damn fun game to play since HCE and H5G is not even finished in content.

I’m with you on the saturation.

Halos changed its formula sure but never changed it so drastically that any half decent gamer can pick up the controller and get 15+ kills straight off the bat. I played blops3 tonight Im not even level 30 or many hours played and I had games where I had 3+ K/D with 20+ kills, never went negative, I wouldn’t even class myself a good FPS player.

At minute warzone is too competitive I agree I don’t see players taking their first stab at halo getting anymore joy in that mode as it stands than they would in arena. It needs tweeking, more AI, req increasing anyway so everyone gets a chance to use their cards and have a chance at a comeback, although the team leading will still level their req quicker.

PVE might not be warzone but its a mistake on 343’s part with the loot system they have in place to not have purely PVE mode, look at the success of Destinys with its raids, Gears Horde mode, people but COD just for zombies, PVE modes are insanity popular, add the req system to it it’s a massive opportunity missed on their part.

With regards customisation I’m not just talking skins (great for Arena) I mean proper customisation, armour pieces, mods, gun attachments, sure we have the different variants on the cards and loads of armour sets but I don’t think they went deep enough into it.

You don’t need to convince me I’ve seen the numbers, Halo is big but it isn’t as big as it was, not by a long way, for various reasons.

Like I said I’m interested to see what that final game will be like, as it is they’ve got a solid game at its core, the potential is there.