Halo 1: Equal starts, low aim assist, quick base movement speed, no sprint, low/middle average kill times, middle amount of trick jumps, some skillful glitches, instant zoom, weapons on map, almost none animations
Halo 2: Equal starts, high aim assist, quick base movement speed, no sprint, low/middle average kill times, middle amount of trick jumps, lots of skillful glitches, instant zoom, weapons on map, almost none animations
Halo 3: Equal starts, low aim assist, normal base movement speed, no sprint, low average kill times, lots of trick jumps, a few skillful glitches, instant zoom, weapons on map, almost none animations
Halo 4: Loadouts, high aim assist, slow base movement speed, sprint, normal average kill times, barrely no trick jumps, no skillful glitches, instant zoom, kill streak weapons with random spawning weapons, almost none animations
Halo 5: Equal starts, high aim assist, slow base movement speed, sprint, fastest average kill times, no trick jumps, no skillful glitches, ADS, weapons on map, lots of animations
COD: Loadouts, high aim assist, slow base movement speed, sprint, fastest average kill times, no trick jumps, no skillful glitches, ADS, no weapons on map, killstreaks, lots of animations
Even though Halo 5 feels more CODish it plays a lot better than Halo 4.
The topping on the cake for Halo 5 would be to: Remove sprint from Halo 5, up the movement speed to 120% and the game would feel great, and a lot more Halo.
Halo 5: Equal starts, high aim assist, quick base movement speed, no sprint, low/middle average kill times, no trick jumps, no skillful glitches, ADS, weapons on map, lots of animations