Halo 5 Matchmaking Options

Just brainstorming potential play list lineup for launch day:

  • Team slayer: traditional play list. Slayer pro as occasional voting option in third slot only
    Infinity slayer: team regicide as occasional voting option in third slot only
    Capture the Flag: traditional settings with “flagnum” and “lightning flag” as alternate voting options in third slot only
    Team objective: focus on asymmetric game types and odd ball. One flag and assault.
    Team snipes: Shotty/snipes and binary slayer as alternate voting options in third slot only
    Team SWAT
    Team Doubles
    Lone Wolves: I think infinity would lend itself well to this, but i don’t have a clear idea since I don’t play it. Juggernaut and regicide as occasional third slot voting options
    ALG: professional play ground
    Action Sack: team based casual and “gimmick” settings
    Rumble Pit: free for all casual and “gimmick” settings
    Griffball
    DLC: obviously not on launch day, but it seems inevitable
    Rocket race: rocket race with obstacle tracks as occasional voting option in third slot only (assuming that driving physics mature enough to keep frustration down)
    Forge playground: if forge community is robust enough, allow a leader of that community to select maps and gametypes to feature that either aren’t in the rotation in the other play lists or don’t lend themselves to the play lists.
    Big Team Slayer: Infinity settings. Traditional settings as third voting slot option
    Big Team Objective
    Arena: a couple of ranked play lists to cater to the primary “core” game types. Ranked/social split could work if population rebounds.

I’m interested to see what people think of these options. Obviously people have their own pet interests, so t will be interesting to see which game types people feel like wouldn’t get adequate support in that scenario.

I’m sure I also left a few game types out all together (extraction and territories come to mind). How would you change this to get those in?