Halo 5 like CoD AW??

I have never been a fan of CoD, but played AW and bought it and love it. i dont see how H5 is like AW, i dont see to much alike in gameplay like every one claims that havent played AW. the mechanics may be the same concept but work in totally different ways.

  1. Slide so far is something that works alike. - obviosuly -

  2. “ADS” in H5 is not like CoD’s. no movement decrease in h5, and ADS gives you accuracy were you have to be blind to miss, H5 you can still miss while in Sights. and the is flinch but it is a bug. and ADS you do not get de-scoped unlike H5’s

  3. Ground pound works NOTHING alike, In CoD it is instantaneiously, in H5 you have to wait .5 sec then you go 3rd person and you have to recover. in CoD it is 1st person and an instant recovery.

  4. Spint in H5 you can be knocked out of sprint within the 1st second of being shot, in CoD you can sprint away or jump menuever away. AND your shields do NOT recharge and reset the charge time. in CoD you can sprint and heal.

  5. Thruster in H5 you can use and get a 4 sec cooldown. in CoD AW you can thruster twice and have a 3 sec - approximately - cooldown

  6. Hover - Stabalizers - in H5 it holds you nearly in place and you descend and holds you for a few seconds. in CoD you can move around for a few seconds and it is like temporarily flying. but in CoD you have a little battery for it that does NOT recharge, you can use it as much as you want in H5

  7. H5 - from what we know so far - does NOT have loadouts and if it does there is balanced arena gameplay. in cod it matters how much you play to unlock better weapons.

i believe this is it. just wanted to explain that these games are COMPLETELY different in the same aspects of the gameplay.

Not entirely sure I understand the H5=AW camp myself, but I think people are just generally referring to all triple-A FPS titles moving in a dumbed-down, new-kid-friendly direction, where the skill gap is narrower, the learning curve shallower, and franchise new-comers don’t instantly feel like they’re in some strange universe that only responds to a secret handshake no one ever taught them.

It’s about making the “price of entry” lower and leaving the more competitive players feeling like their skill-sets are no longer as valued, or maybe even irrelevant.

As with all things, the arguments on both sides are exaggerated, but true at their core.

Sometimes when people compare Halo 5 to COD, they’re talking about the faster kill times. Now, I do not believe that Halo 5 is like COD, but I do believe that the kill times were much too fast in the beta.

They’re the same mechanics. It doesn’t matter how many ‘differences’ there are. They achieve the same physical goal.

Ground Slam sends you flying towards the ground creating a shockwave that kills the opponent if it makes direct contact.

Hover suspends the player in the air.

Exo dodge thrusts the player 20 feet in a specific direction with the press of a button.

Active Camo in Halo CE, Halo 2, and Halo 3, stay cloaked no matter how fast you move. Active Camo in Reach dissipates when you move. They’re still both Active Camo.

Presenting the differences in fine tuning is grasping at straws and nothing more. They are ultimately, the same.

You also did a pretty good job explaining how much more convenient Exo Abilities are than Spartan Abilities.

> 2535460843083983;4:
> They’re the same mechanics. They literally all achieve the same physical goal as the other.
>
> Ground Slam sends you flying towards the ground creating a shockwave that kills the opponent if it makes direct contact.
> Exo dodge thrusts the player in a specific direction with the press of a button.
>
> Sprint in Halo 5, and Sprint in any game, are the same mechanic, no matter how many ‘differences’ there are. Active Camo in Halo CE, Halo 2, and Halo 3, stay cloaked no matter how fast you move. Active Camo in Reach dissipates when you move.
>
> Presenting the differences in fine tuning is grasping at straws and nothing more. They are ultimately, the same.

That’s like saying a gun and a combat knife are essentially the same thing because they both shove metal into a person’s body with intent to kill. In AW, you can’t thrust forward. In Halo 5, GP can be used for things other than offense, such as mobility.

> 2533274932540799;5:
> That’s like saying a gun and a combat knife are essentially the same thing because they both shove metal into a person’s body with intent to kill.

It’s not. That’s also the worst analogy I’ve ever heard.

> 2535460843083983;4:
> They’re the same mechanics. It doesn’t matter how many ‘differences’ there are. They achieve the same physical goal.
>
> Ground Slam sends you flying towards the ground creating a shockwave that kills the opponent if it makes direct contact.
>
> Hover suspends the player in the air.
>
> Exo dodge thrusts the player 20 feet in a specific direction with the press of a button.
>
> Active Camo in Halo CE, Halo 2, and Halo 3, stay cloaked no matter how fast you move. Active Camo in Reach dissipates when you move. They’re still both Active Camo.
>
> Presenting the differences in fine tuning is grasping at straws and nothing more. They are ultimately, the same.
>
> You also did a pretty good job explaining how much more convenient Exo Abilities are than Spartan Abilities.

doesnt matter, they may be same goal but work WAY DIFFERENTLY wich stands to a gameplay difference, if you were to play CoD aw, you would see a BIG gameplay difference.`

> 2533274915983628;7:
> doesnt matter, they may be same goal but work WAY DIFFERENTLY wich stands to a gameplay difference, if you were to play CoD aw, you would see a BIG gameplay difference.`

I’ve had CoD: AW since November.

Just because you are willing to remain ignorant of the similarities for the duration of Halo 5 Guardians lifespan, does not mean there aren’t any.

It makes me LOL when I hear that halo 5 is pike AW. the only similarity is the thrusters, and that’s it. There’s no double jumping in halo 5, the ground pound works in a completely different way, and the ADS argument is outright stupid became halo 5’s ADS feels completely different than CoD.

> 2533274857398125;9:
> It makes me LOL when I hear that halo 5 is pike AW. the only similarity is the thrusters, and that’s it. There’s no double jumping in halo 5, the ground pound works in a completely different way, and the ADS argument is outright stupid became halo 5’s ADS feels completely different than CoD.

aparently polygoner doesnt think so and i doubt he has CoD :stuck_out_tongue:

> 2535460843083983;8:
> > 2533274915983628;7:
> > doesnt matter, they may be same goal but work WAY DIFFERENTLY wich stands to a gameplay difference, if you were to play CoD aw, you would see a BIG gameplay difference.`
>
>
> I’ve had CoD: AW since November.
>
> Just because you are willing to remain ignorant of the similarities for the duration of Halo 5 Guardians lifespan, does not mean there aren’t any.

that last sentance made no sense.

> 2533274857398125;9:
> It makes me LOL when I hear that halo 5 is pike AW. the only similarity is the thrusters, and that’s it. There’s no double jumping in halo 5, the ground pound works in a completely different way, and the ADS argument is outright stupid became halo 5’s ADS feels completely different than CoD.

actaully the thrusters in AW are a 2 time use and in H5 it is 1 time and cod it charges 1 sec faster

> 2533274915983628;11:
> > 2535460843083983;8:
> > > 2533274915983628;7:
> > > doesnt matter, they may be same goal but work WAY DIFFERENTLY wich stands to a gameplay difference, if you were to play CoD aw, you would see a BIG gameplay difference.`
> >
> >
> >
> > I’ve had CoD: AW since November.
> >
> > Just because you are willing to remain ignorant of the similarities for the duration of Halo 5 Guardians lifespan, does not mean there aren’t any.
>
>
> that last sentance made no sense.

nvm i re-read it