What content are you talking about? as far as i know 5 launched without forge and btb even then atleast they launch within the same year as 5.
âŚYeah, thatâs the point. Games used to launch complete. They didnât have roadmaps for the content to be added back into the game. Infinite is doing worse than 5 did, for whatever reasons, but that doesnât excuse 5. It was rightfully judged against 3, Reach, and 4, and was found very wanting.
Thatâs IT?!?? No Shivv infinite is in a far worse state i dont see any reason to start an arguement 5 is less than 1 when infinite is without a doubt worse than all of them. 5 at least had consistent and plentiful updates to make up for the missing content that was also FREE.
The discussion was regarding the amount of content, not the quality of the content.
You originally asserted that Halo CE had more multiplayer content than Halo 5 did at launch. Your failure to properly consider the difference between the two is what prompted me to respond, because, markedly, Halo 5 did have more.
And, for the third time, when you consider the fact that CE didnât have online multiplayer, then what you also consider to be a large variety of game modes is no more profound than Custom Games BECAUSE players are limited to local co-op/LAN. Then, when you compare the number of game modes you could play in Halo 5âs Custom Games, in addition to the expressive tools at your disposal in manipulating them, Halo 5 ends up having a heck of a lot more.
You proceeded to reduce the comparison based on the number of game modes, one could construe this as moving the goalposts, a product of your own stubbornness.
And for as cordial as I have been, you responded with condescension by âteasingâ as you call it; thatâs incredibly reductive, tactless, and uncivil.
The two reasons Iâm not entertaining the comparison between Halo 3, Halo Reach, and Halo 5 is because: 1. It wasnât the comparison you made. And 2. Itâs a more nuanced comparison where itâs difficult to say which game has more multiplayer content. However, whatâs for-sure is that Halo 5, at launch, had more content than Halo CE.
I havenât changed my argument, I havenât raised the bar, and I havenât belittled your arguments with snide comments.
Check yourself.
Because the topic is about Halo 5 being judged too harshly. Comparing it to CE (a comparison that shouldnât have been possible), nevermind to 3, Reach, and 4, shows that it wasnât judged too harshly. Infinite is completely irrelevant to how good Halo 5âs launch was.
The content wasnât free either. We bought the game in October, and it took months for the game we bought to be fully provided to us. Adding missing content isnât adding additional content.
I know. I used Race as a positive example as a gamemode. You think Iâd bring up Race in CE in a quality check?
I didnât fail to consider anything. CE had more unique content. The list is there to read. Online or not is irrelevant to that list, and the fact that an offline game had more unique gamemodes than an online one is a point of embarrassment, not commendation.
Halo 5âs Custom Games was broken at launch. You keep bringing it up, but the mode didnât work, and there was no browser to even make use of it publicly online. Effectively worse than CEâs, because though limited in scope compared to other Halo gamesâ, it worked.
I didnât move any goalposts because I was the one that set them down when I typed out the list of gamemodes. This was always about the number of gamemodes and gametypes. You were the one that tried to move the goalposts by bringing in customisation; the sandbox; the level progression; and dedicated servers - when talking about a game from 2001, as though thatâs a reasonable expectation.
If Iâd known mild teasing would cause such distress, I wouldnât have done so haphazardly.
Iâve explained why I made the comparison, but to put it in laymenâs terms, I did it to ridicule Halo 5âs paltry launch gamemode/gametype offering by putting it up against the previous weakest showing - a game much older than itself, and the first of the series, when console FPS games such as itself were not common.
Itâs not difficult at all to compare 5 to 3, Reach, or 4. Thereâs no nuance about it. 5 offered less. 5 offered less in every way (for the sake of clarity, gameplay and graphical fidelity are completely different topics to content, as they are irrespective of the volume of content provided, and as such, is not included in the statement of âevery wayâ).
True, you havenât changed your argument, but you did decide to have a different one to the one I gave. You have just literally belittled me though with your own snide comment. And not even my argument, but me as an individual. And you had the cheek to call me uncivil? Ironic.
yeah it was judged harshly, flat out calling it a cod and titanfall clone till this day when the gameplay is now where near them minus the fact their both fps games, people complaining about forge missing when it was clearly stated it would be post launch and releaseing a little over a month later, not having 4 armor customization despite still having hundreds of different options. mtx that only affected one game mode while all still being virtually free. no split screen to maintain game performance and not at all promising it. story being leftout even though everything is explained within the game but i do agree itâs not a good one. art style thats the only one i find truly a matter of opinion.
more was provided to us than previous halo games even at launch. more weapons vehicles enemies mechanics. arguably less maps. considering these are all mp elements now they are under fair use if all you want to do is keep cutting 5 down. your basing your argument just on a few game modes and features while forge was launched later it became the best forge in all if halo probably only second to infinites. it isnât possible to compare CE to 5 i dont even now why youâre making it a thing theyâre almost completely different games now.
CE had more unique content.
Again, discussion was about the amount of content, not the quality of content.
and the fact that an offline game had more unique gamemodes than an online one is a point of embarrassment, not commendation.
I said Halo 5 does because many game modes already exist in the Custom Games suite AND you have a lot of freedom in manipulating them. So, in a way, Halo 5 has more unique modes.
Another non-sequitur. This discussion is regarding the amount of multiplayer content, not the efficacy of a suite which, I will add, still worked, just not flawlessly.
Thatâs because the topic of âmultiplayer contentâ, which is what this discussion originated from, accounts for a heck of a lot more than game modes. Maps, sandbox elements, customization, any component that is incorporated into the interaction with another player IS multiplayer content. Dedicated servers are loosely related, and Iâll concede that itâs not particularly relevant, but everything else is. Thatâs not moving goalposts; you oversimplifying the comparison is.
Then how could anyone interpret what you said is in good faith if you were already predisposed to Halo 5 before making the claim? You wanted to ridicule Halo 5 by diminishing it and exaggerating Halo CE.
Again, not the conversation we were having, and not one Iâm interested in having.
Point to where I did this.
this is gonna be my final statement halo 5 DID NOT launch with less content if you wanna split hairs with unique gamemodes and forge it launched with less in that regard but overall launched with much more even in MP.
I shouldâve known from the start that this was clearly too specific for you, because this was your first sentence.
Beyond the fact that you donât pay attention, because Iâve said that gamemodes are not the be-all-end-all, youâre obviously incapable of focusing on a single point of contention. You were rude enough to assume that Iâd somehow forgotten that CE didnât have online multiplayer on Xbox, and that it didnât have armour customisation or levelling progression. I was clearly only ever talking exclusively about the unique gamemodes in each game, but you decided to invent that I was arguing that CE is a better overall multiplayer experience than 5. And I canât have a discussion where the other person is making up what Iâm saying by inferring from my apparent silence.
There was no simplification: there was focus on one aspect. An aspect that is ridiculous, and was ridiculed by members on Waypoint, YouTube, and Twitter, at the time. No doubt on Reddit too, but I wasnât on it in 2015, so canât say for certain. Of course Iâm predisposed to Halo 5âs launch, because it happened 7 years ago. What on Earth are you talking about? Iâm predisposed to my own opinion? Iâm sorry thatâs such a shock to you.
Annnnd thatâs the kicker. You simply donât understand that I was focused on one aspect of CE being directly compared to the same aspect of Halo 5, because that one aspect it funny to me (and was the popular sentiment), and that if you compared that aspect from another Halo game, 5 fails spectacularly - which is part of why Halo 5 was judged so harshly, and it was justified.
Feel free to continue arguing to yourself, if you want. But evidently, Iâm talking to a brick wall.
Yes, thank you! All it ever was, was splitting hairs. I literally said:
I was being pedantic because the comparison was funny, and a popular one when Halo 5 launched, on Waypoint, YouTube, Twitter, and probably Reddit. And I even said:
This was only ever about one aspect of Halo 5âs launch multiplayer in direct comparison to that same aspect of CE.
ok but halo 5 still launched with more
More playlists, yes, but if you ignored gametypes/variants, then CE had one more unique gamemode.
If you donât get it, or donât care, it doesnât matter. The overall point was that 5 launched with far few gamemode and gametype options than Halo 3, Reach, and 4, and thatâs part of the reason as to why it was judged so harshly.
most of them were the same gamemodes since ce even with some of their own varients
I first started playing halo when Reach launched on PC. And then I bought an Xbox and played the rest of the Halo campaign and was about to be done with the Franchise until Infiniteâs campaign launches just like how I played every other game before. After finishing Halo 5âs campaign, I started an MP match simply out of curiosity, and thatâs what got me hooked on Halo to this day. I was never a MP gamer before I met Halo 5 MP. Halo 5 means a lot to me.
Youâre talking about that Halo 5 game that killed A villain in the first cutscene (Jul M.) ? The Halo 5 that âNegative Infinity, I donât like it.â ? Halo 5 that matter-of-factly did Cortana is alive, no big deal obv ?
Iâm not saying you should like Halo 5 less or more than Halo Infinite, but you have to admit that Halo 5 made some mistakes that Halo Infinite had to fix AND also tell a story of its own on top of that.
Well maybe when Infinite is as old as H5 it too will be a way better game⌠Itâs kinda sad that we are at point where after a game releases you have to wait a few years for it to be a good game. As much as I love Halo I will be surprised if the franchise makes it. Odds are Microsoft pulls the plug. The damage done to the franchise is getting to the point where the player base just isnât going to come back. Taking years to come out with basic content just isnât acceptable.
infinite does the exact samething!!! it didnt fix anything, they just made it worse. cortanas death in infinite was such a lazy one even if you didnât like her as a villain, she had so much power and caused so much damage, how does infinite follow her up? oh she fells sorry for herself then dies and takes atriox with her, no big epic fight or nothing, Both her and atriox are taken out for the rest of the game. sweaping the previous story under the rug isnât fixing it just makes them look more incompetent.
Right, but at least online coop, mission replay, and forge came at all. Infinite is still fluid, whereas Halo 5 didnât really have major, game-altering updates at all, and certainly wonât anymore. Despite the current complaints against Infinite, at least thereâs some hope that we might receive what we ask for, even if it takes time